|Basic Mysticism: allows your hero to regenerate 2 spell points per day.|
|Advanced Mysticism: allows your hero to regenerate 3 spell points per day.|
|Expert Mysticism: allows your hero to regenerate 4 spell points per day.|
Heroes with Mysticism as a starting skill:
- Axsis the Heretic – Basic Mysticism
- Halon the Wizard – Basic Mysticism
- Ingham the Cleric – Basic Mysticism
- Jaegar the Warlock – Basic Mysticism
- Josephine the Alchemist – Basic Mysticism
- Piquedram the Alchemist – Basic Mysticism
- Rissa the Alchemist – Basic Mysticism
- Rosic the Witch – Basic Mysticism
- Thant the Necromancer – Basic Mysticism
- Torosar the Alchemist – Basic Mysticism
Heroes who specialize in Mysticism:
Artifacts with similar ability:
- Charm of Mana – allows your hero to regenerate 1 extra spell point per day.
- Talisman of Mana – allows your hero to regenerate 2 extra spell points per day.
- Mystic Orb of Mana – allows your hero to regenerate 3 extra spell points per day.
- Wizard's Well - a combination artifact (which were introduced in Shadow of Death). It is assembled from Charm of Mana, Talisman of Mana and Mystic Orb of Mana. When equipped, Wizard's Well regenerates hero's all spell points in a day.
Mysticism is one of those secondary skills, that have a good idea but the execution fails. A hero with Expert Mysticism gains four spell points per day, which is the same amount of points a hero with Mystic Orb of Mana (a treasure class artifact) would gain. The only situation mysticism could be useful, is in maps with long traveling distances or maps with no magic wells or mage guilds to recharge spell points. However, these are rare occasions, of which the Dragon Slayer campaign might be one. In conclusion, mysticism is just not worth spending one of eight possible secondary skill slots.