Summon Air Elemental

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School of Air Magic
Symbol for the School of Air Magic
Level 1
 Haste
 Magic Arrow
 View Air
Level 2
 Disguise
 Disrupting Ray
 Fortune
 Lightning Bolt
 Precision
 Protection from Air
 Visions
Level 3
 Air Shield
 Destroy Undead
 Hypnotize
Level 4
 Chain Lightning
 Counterstrike
Level 5
 Dimension Door
 Fly
 Magic Mirror
 Summon Air Elemental
Titan's Lightning Bolt
School of Earth Magic
School of Fire Magic
School of Water Magic
Summon Air Elemental is a 5th level spell in the School of Air Magic.
Summon Air Elemental
Summon Air Elemental.png
School:  School of Air Magic
Level:  5th
Basic cost:  25
Duration:  until end of combat
 Basic effect
Summons a troop of air elementals containing creatures amount of (power x 2).
 Advanced effect
Summons a troop of air elementals containing creatures amount of (power x 3).
 Expert effect
Summons a troop of air elementals containing creatures amount of (power x 4).
 Probability of occurrence (%):
Castle Castle   0
Rampart Rampart   0
Tower Tower   28 (14*)
Inferno Inferno   0
Necropolis Necropolis   16
Dungeon Dungeon   0
Stronghold Stronghold   0
Fortress Fortress   0
Conflux Conflux   12
* Without Library
Statistics
Air Elemental
Creature Air Elemental.gif
 Cost per troop 
Resource Gold 20x18.gif
250

Attack 9
Defense 9
Damage 2–8
Health 25
Speed 7
Movement Ground
Size 1
Growth
 Special abilities:
Elemental
Immune to Meteor Shower
Vulnerable to Lightning Bolt and Chain Lightning
It summons a stack of Air Elementals on the first row of combat field; on casting hero's side. The stack will reamain among the hero's army for the rest of the combat, or until killed. Only one type of elementals may be summoned during combat, which means that if air elementals have been summoned, then earth, fire or water elementals can not be summoned.