From The Heroes of Might and Magic III wiki
- 2 fast ranged attackers, with very nice specials.
- Strong and offensive units.
- Only town with access to the powerful cannon.
- Native terrain is swamp, which makes it hard for other units to traverse.
- Fastest creature is Haspid with speed 12.
- Units and heroes relatively low on defence.
- Only 2 fragile flying units.
- Mage Guild is limited to level 4.