Teleport

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School of Water Magic
Symbol for School of Water Magic
Level 1
 Bless
 Cure
 Dispel
 Magic Arrow
 Protection from Water
 Summon Boat
Level 2
 Ice Bolt
 Remove Obstacle
 Scuttle Boat
 Visions
 Weakness
Level 3
 Forgetfulness
 Frost Ring
 Mirth
 Teleport
Level 4
 Clone
 Prayer
 Water Walk
Level 5
 Summon Water Elemental
School of Air Magic
School of Earth Magic
School of Fire Magic
Teleport is a 3rd level spell in the School of Water Magic.
Teleport
Teleport.png
School:  School of Water Magic
Level:  3rd
Basic cost:  15
Duration:  instant
 Basic effect
Target, allied troop instantly moves to an unoccupied target hex. Troop cannot teleport over walls or moats.
 Advanced effect
Same as Basic Effect, except troop cannot teleport over walls.
 Expert effect
Troop can move to any unoccupied hex.
 Probability of occurrence (%):
Castle Castle   24
Rampart Rampart   24
Tower Tower   32 (24*)
Inferno Inferno   32
Necropolis Necropolis   25
Dungeon Dungeon   24
Stronghold Stronghold   24
Fortress Fortress   40
Conflux Conflux   24
* Without Library

Discussion[edit]

Teleport is often used on rather slow units that can cause massive damage like the Chaos Hydras to quickly reach enemy troops, or to quickly reach the enemy shooters either killing them or block them from firing.