Water Walk

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School of Water Magic
Symbol for School of Water Magic
Level 1
 Bless
 Cure
 Dispel
 Magic Arrow
 Protection from Water
 Summon Boat
Level 2
 Ice Bolt
 Remove Obstacle
 Scuttle Boat
 Visions
 Weakness
Level 3
 Forgetfulness
 Frost Ring
 Mirth
 Teleport
Level 4
 Clone
 Prayer
 Water Walk
Level 5
 Summon Water Elemental
School of Air Magic
School of Earth Magic
School of Fire Magic
Water Walk is a 4th level spell in the School of Water Magic.
Water Walk
Water Walk.png
School:  School of Water Magic
Level:  4th
Basic cost:  12
Duration:  one day
 Basic effect
The casting hero may follow a movement path across water, provided the end destination is an unoccupied location on land. Water movement may be up to 60% of the hero's normal movement.
 Advanced effect
Same as basic effect, except that water movement may be up to 80% of the hero's normal movement.
 Expert effect
Same as basic effect, except that water movement may be made at the hero's full, normal movement.
 Probability of occurrence (%):
Castle Castle   20
Rampart Rampart   20
Tower Tower   29 (20*)
Inferno Inferno   20
Necropolis Necropolis   20
Dungeon Dungeon   20
Stronghold Stronghold   0
Fortress Fortress   0
Conflux Conflux   20
* Without Library
It ables hero to move over water as if it were land, provided that he ends his turn on land. Movement cost is increased when moving over water.

Related artifacts:

Discussion[edit]

It has been suggested, that AI could use water walk to fly over non-water obstacles, although AI typically casts it only when next to a shoreline. However, this has not been proved.