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This is the second map in the {{hommroe}} campaign [[Spoils of War]].
This is the last map of the {{hommroe}} campaign [[Spoils of War]].


===Backstory===
===Backstory===
In times of strife, your mercenary ways will earn you great rewards.  With [[Erathia]] collapsing under the weight of the [[Nighon]] onslaught in the east, the opportunity for some land grabbing has presented itself in the west.  [[Erathia]]'s lands are ours for the taking.
In times of strife, your mercenary ways will earn you great rewards.  With [[Erathia]] collapsing under the weight of the [[Nighon]] onslaught in the east, the opportunity for some land grabbing has presented itself in the west.  [[Erathia]]'s lands are ours for the taking.
====Briefing====
====Briefing====
[[Boragus|Duke Winston Boragus]], leader of [[Krewlod]], has offered you a mercenary contract which will require you to make a series of raids into [[Erathia]]n territory. The plan is to plunder enough gold to allow the armies of Krewlod to purchase what it would need for... other things.
Both [[King Tralossk]] of [[Tatalia]] and [[Boragus|Duke Boragus]] of [[Krewlod]] are seeking your services. Both nations are poised to claim the last strip of land between their countries. Ironically, this land has little value. You must decide which nation to serve. The choice is yours alone.
====Cinematic Briefing====
====Cinematic Briefing====
Your abilities have been brought to the attention of the [[Stronghold|barbarian]] nation of [[Krewlod]].  Their skirmishes with the Erathian military on their eastern border are legendaryMany credit them for hardening Erathian soldiersRecently, a border raid resulted in victory, and uncharacteristically, a large number of prisonersUpon interrogation, their suspicions were confirmed.  Without [[King Gryphonheart]], [[Erathia]] has lost its soulYour goal is to quickly plunder Erathian land within [[Krewlod]]'s immediate reachOnce they have the resources they need... war will be discussedUntil then, your independent participation is neededShould you be captured, [[Krewlod]] will claim you were an over zealous clan leader, acting outside the interests of the nation.
Representatives from both [[Tatalia]] and [[Krewlod]] seek your services... againBoth nations claim the last strip of Erathian land between their countriesFew Erathian castles remain in the areaThey are nothing more than a token resistanceThe most ferocious battles will occur between [[Tatalia]] and [[Krewlod]].  Ironically, this land has little valueThis is a border war.  [[Tatalia]] seeks to extend its reaches from the lowlands to the hills.  [[Krewlod]] wants to halt Tatalia's march before it reaches their northern borderNo matter which side you fight for, the other will perceive you as a traitorChoose wiselyChoose the winning side.  Your life depends on it.
====In-Game====
====In-Game====
Long have we skirmished with the Erathian Military on our eastern borderMany credit us for hardening their soldiers into the strong fighters they have becomeA recent border raid resulted in victory, but it also resulted in an uncharacteristically large number of prisoners.
=====[[Stronghold]] Side=====
You receive your orders from one of Duke Boragus's generals"I've never liked mercenaries myself, but you've managed to prove yourself worthy enough to get offered a second contractI hear that ol' Tralossk was so mad you turned him down that he ordered your head delivered to him in a basket!"


Our interrogations of these prisoners confirmed our suspicionsWithout their [[King Gryphonheart|King]], [[Erathia]] has no heartOur goal is not to start a war, but to quickly plunder the land that is easily within our reach.  Once we have the resources we need... war can be discussed.
"Anyway, in case you hadn't noticed, this is a border war.  Ol' Tralossk has got it into his head that he'd like some of our territoryYOU are here to stop himDuke Boragus likes you, but your life won't be worth spit if the Tatalians show up at the doors of the Duke's Palace."


Until then, we require your independent participation to raid the Erathian territories to our immediate eastShould you be captured, we will claim you were merely an overzealous clan leader, acting outside the interests of the nation.
"Now, your orders are clear.  Stop the [[Tatalia]]n advance, then beat those sorry Lizards so far back across the border that they'll never even THINK about dry land againOh, and while you're at it, get rid of those pesky [[Erathia]]n outposts.  Have fun!"
=====[[Fortress]] Side=====
You receive a message from King Tralossk - "I am pleased that you have chosen to side with us.  Your knowledge of how those stupid barbarians fight will give you an advantage, though it is very likely that Duke Boragus has put a price on your head for being a traitor."


You will be paid well, but you will need to work for your moneyThe Duke has determined that [[Krewlod]] will need at least 200,000 [[gold]] to properly fund any further venturesGet going, and good luck.
"This will be a fight to the finish.  We wish to extend our borders into the [[Krewlod]] hills, and they wish to stop usA token [[Erathia]]n force will likely get caught in the middle, but there is simply nothing we can, or wish to, do about it."
 
"Do well, and you shall be idolized by all of [[Tatalia]].  Fail... well, we don't need to discuss that just yet." The letter is simply stamped with the scaly insignia of House Tralossk.
===Quest/Objective===
===Quest/Objective===
To win, you must accumulate 200,000 [[gold]]Your Heroes will be limited to 12th level in this scenario, but your 8 strongest Heroes will be available to you in the [[Greed|final scenario]] of this campaign.
To win, you must capture all towns and castles and all enemy heroesRegardless of which side you choose, the other will forever consider you a traitor.
===Map Details===
===Map Details===
Difficulty: Easy
Difficulty: Normal. It is more challenging to play it as the lizards. Not only do you have poor troops and weak magic, but it makes a big difference whether you start with 8 12-th level heroes or just a couple. In addition, the orcs start with a better position, having access to the sea right away.
 
Map Size: Medium


Previous map: [[Borderlands]]
Map Size: Large


Next map:  [[Greed]]
Previous map:  [[Gold Rush]]
====Heroes====
====Heroes====
You start with [[Shiva]] and [[Zubin]].
You start with your 8 strongest heroes from either [[Borderlands]] or [[Gold Rush]].


The enemy starts with [[Edric]], [[Loynis]], and [[Tyris]].
The side that you do not choose starts without any heroes.  The red [[Castle]] player in the middle starts with [[Tyris]].
====Starting Options====
====Starting Options====
*Start with 3 [[Thunderbird]]s
*Start with heroes from [[Borderlands]]
*Start with 2 [[Cyclops King]]s
*Start with heroes from [[Gold Rush]]
*Start with 1 [[Ancient Behemoth]]


[[Category: Campaign]]
[[Category: Campaign]]

Revision as of 16:18, 29 March 2020

This is the last map of the Heroes of Might and Magic III: Restoration of Erathia campaign Spoils of War.

Backstory

In times of strife, your mercenary ways will earn you great rewards. With Erathia collapsing under the weight of the Nighon onslaught in the east, the opportunity for some land grabbing has presented itself in the west. Erathia's lands are ours for the taking.

Briefing

Both King Tralossk of Tatalia and Duke Boragus of Krewlod are seeking your services. Both nations are poised to claim the last strip of land between their countries. Ironically, this land has little value. You must decide which nation to serve. The choice is yours alone.

Cinematic Briefing

Representatives from both Tatalia and Krewlod seek your services... again. Both nations claim the last strip of Erathian land between their countries. Few Erathian castles remain in the area. They are nothing more than a token resistance. The most ferocious battles will occur between Tatalia and Krewlod. Ironically, this land has little value. This is a border war. Tatalia seeks to extend its reaches from the lowlands to the hills. Krewlod wants to halt Tatalia's march before it reaches their northern border. No matter which side you fight for, the other will perceive you as a traitor. Choose wisely. Choose the winning side. Your life depends on it.

In-Game

Stronghold Side

You receive your orders from one of Duke Boragus's generals. "I've never liked mercenaries myself, but you've managed to prove yourself worthy enough to get offered a second contract. I hear that ol' Tralossk was so mad you turned him down that he ordered your head delivered to him in a basket!"

"Anyway, in case you hadn't noticed, this is a border war. Ol' Tralossk has got it into his head that he'd like some of our territory. YOU are here to stop him. Duke Boragus likes you, but your life won't be worth spit if the Tatalians show up at the doors of the Duke's Palace."

"Now, your orders are clear. Stop the Tatalian advance, then beat those sorry Lizards so far back across the border that they'll never even THINK about dry land again. Oh, and while you're at it, get rid of those pesky Erathian outposts. Have fun!"

Fortress Side

You receive a message from King Tralossk - "I am pleased that you have chosen to side with us. Your knowledge of how those stupid barbarians fight will give you an advantage, though it is very likely that Duke Boragus has put a price on your head for being a traitor."

"This will be a fight to the finish. We wish to extend our borders into the Krewlod hills, and they wish to stop us. A token Erathian force will likely get caught in the middle, but there is simply nothing we can, or wish to, do about it."

"Do well, and you shall be idolized by all of Tatalia. Fail... well, we don't need to discuss that just yet." The letter is simply stamped with the scaly insignia of House Tralossk.

Quest/Objective

To win, you must capture all towns and castles and all enemy heroes. Regardless of which side you choose, the other will forever consider you a traitor.

Map Details

Difficulty: Normal. It is more challenging to play it as the lizards. Not only do you have poor troops and weak magic, but it makes a big difference whether you start with 8 12-th level heroes or just a couple. In addition, the orcs start with a better position, having access to the sea right away.

Map Size: Large

Previous map: Gold Rush

Heroes

You start with your 8 strongest heroes from either Borderlands or Gold Rush.

The side that you do not choose starts without any heroes. The red Castle player in the middle starts with Tyris.

Starting Options