Retaliation: Difference between revisions

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The counterattack of the survivors of a troop that has been attacked.
'''Retaliation''' refers to the counterattack of a stack that has been the target of a [[melee]] attack. All creatures have one retaliation per combat [[round]] with the exceptions of several creatures: [[Griffin]]s, which have two retaliations per combat round; [[Royal Griffin]]s and [[Fangarm]]s (available in the [[Horn of the Abyss]] expansion), which have an unlimited number of retaliations per combat round. With the [[Counterstrike]] spell, it is possible for a hero to magically add one or two extra retaliations per combat round. For Griffins this means three or four.


Troops normally Retaliate once per round.
Some creatures have [[special ability]] typically phrased as "no enemy retaliation", which does not allow the stack(s) they attack to retaliate against them. This also means, that the attacked stack will not lose one of their retaliations for that combat round if attacked by a creature stack with no enemy retaliation. In practice this means, that creatures with no enemy retaliation cannot be used to prevent an enemy creature from retaliating that round.


Creatures that retaliate more than once:
== Special abilities related to retaliation ==
*[[Griffin]] - twice per round
'''Creatures with no enemy retaliation:'''
*[[Royal Griffin]] - unlimited times per round
* {{Cn|Sprite}}
* {{Cn|Harpy Hag}}
* {{Cn|Cerberus}}
* {{Cn|Vampire}}
* {{Cn|Vampire Lord}}
* {{Cn|Psychic Elemental}}
* {{Cn|Magic Elemental}}
* {{Cn|Naga}}
* {{Cn|Naga Queen}}
* {{Cn|Devil}}
* {{Cn|Arch Devil}}
* {{Cn|Hydra}}
* {{Cn|Chaos Hydra}}
* {{Cn|Corsair}} {{withhota}}
* {{Cn|Sea Dog}} {{withhota}}


Creatures cannot retaliate against:
'''Creatures with more than one retaliation per combat round:'''
*[[Arch Devil]]
* {{Cn|Griffin}} has two retaliations
*[[Cerberus]]
* {{Cn|Royal Griffin}} has unlimited retaliations
*[[Chaos Hydra]]
*[[Devil]]
*[[Harpy Hag]]
*[[Hydra]]
*[[Naga]]
*[[Naga Queen]]
*[[Sprite]]
*[[Vampire]]
*[[Vampire Lord]]
*[[Psychic Elemental]]
*[[Magic Elemental]]


'''Comment:''' The [[Counterstrike]] spell allows additional retaliations.
== Spells related to retaliation ==
* {{Sn|Blind}}
* {{Sn|Counterstrike}}


[[Category: Creature specialties]]
[[Category: Combat]]
[[Category: Combat]]
__NOTOC__

Revision as of 20:26, 1 March 2018

Retaliation refers to the counterattack of a stack that has been the target of a melee attack. All creatures have one retaliation per combat round with the exceptions of several creatures: Griffins, which have two retaliations per combat round; Royal Griffins and Fangarms (available in the Horn of the Abyss expansion), which have an unlimited number of retaliations per combat round. With the Counterstrike spell, it is possible for a hero to magically add one or two extra retaliations per combat round. For Griffins this means three or four.

Some creatures have special ability typically phrased as "no enemy retaliation", which does not allow the stack(s) they attack to retaliate against them. This also means, that the attacked stack will not lose one of their retaliations for that combat round if attacked by a creature stack with no enemy retaliation. In practice this means, that creatures with no enemy retaliation cannot be used to prevent an enemy creature from retaliating that round.

Special abilities related to retaliation

Creatures with no enemy retaliation:

Creatures with more than one retaliation per combat round:

Spells related to retaliation