Voy: Difference between revisions
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ShushMaster (talk | contribs) see also links added |
ShushMaster (talk | contribs) hota starting troops fix |
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| Line 15: | Line 15: | ||
| nmb_2 = 4–7 | | nmb_2 = 4–7 | ||
| nmb_3 = 2–4 | | nmb_3 = 2–4 | ||
| hota_nmb_1 = 15-25 | |||
| hota_nmb_3 = 3-4 | |||
| spell = Slow | | spell = Slow | ||
| nowar = | | nowar = | ||
Revision as of 05:45, 24 May 2018
| Fortress | |||||||||||
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| Beastmasters | |||||||||||
| Witches | |||||||||||
| Towns | |||||||||||
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| Voy the Witch | |||||||||||
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| Basic Information: | |||||||||||
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Class: | Witch | |||||||||
| Gender: | Female | ||||||||||
| Race: | Lizardman | ||||||||||
| Voy is a 'Wind Witch,' often employed by sea captains to help guide ships and ensure that they always receive favorable winds at sea. She prefers the salty air of the oceans to that of the swamps where she was born. | |||||||||||
| Specialty: Navigation | |||||||||||
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| Primary Skills: | |||||||||||
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| Secondary Skills: | |||||||||||
| Troops: | |||||||||||
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| Spell: | |||||||||||
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Slow | ||||||||||
| Starting Movement Points: | |||||||||||
In Horn of the Abyss, Kinkeria replaces Voy on maps without water. You can read more here.

