Quicksand: Difference between revisions

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{{Earth spells}}{{Spell
{{Earth spells}}{{Spell|25|25|46|35|18|24|25|35|35|20|25
  | school      = earth magic
  | school      = Earth Magic
  | level      = 2nd
  | level      = 2nd
  | cost        = 8
  | cost        = 8/6
  | duration    = until end of combat
  | duration    = until end of combat
  | b_effect    = Quicksand pits are placed in 4 random hexes.  
  | b_effect    = Quicksand pits are placed in 4 random hexes.  
  | a_effect    = Quicksand pits are placed in 6 random hexes.  
  | a_effect    = Quicksand pits are placed in 6 random hexes.  
  | e_effect    = Quicksand pits are placed in 8 random hexes.  
  | e_effect    = Quicksand pits are placed in 8 random hexes.  
}} The spell places quicsand pits randomly in combat field hexes. They are invisible to enemy hero, unles the hero has a creature fighting on [[native terrain]]. Troops stepping on pit hexes have their movement halted for the current round. Once a pit is stepped on, it is revealed to all.
}}


== Comments & debate ==
The spell places quicksand pits randomly in combat field hexes. They are invisible to enemy hero, unless the hero has a creature fighting on [[native terrain]]. A creature stack that tries to move through a hex with quicksand pit is halted and cannot act until next round. Once a pit is stepped on, it is revealed for all to see. A unique property of the Quicksand spell is that it lasts infinitely during any battle, regardless of the user's spell power.
Quicksand can be a useful spell if you know, that enemy hero's army is fighting in non native terrain. Specially in sieges, when enemy may have only few places to enter castle walls, a succesfully placed quicsand pit is most valuable. Also, in wandering creature stack in can be useful, because AI alwasy attacks troops if they are within range. Moving the fastest unit behind a quicksand pit makes enemy troops try to attack it and causes them to spent their movement, which gives you more time to shoot down the enemy with your ranged troops.
 
AI cannot cast this spell.


[[Category: Spells]]
[[Category: Spells]]
__NOTOC__

Revision as of 10:23, 5 June 2018

School of Earth Magic
Symbol for School of Earth Magic
Level 1
 Magic Arrow *
 Shield
 Slow
 Stone Skin
 View Earth
Level 2
 Death Ripple
 Quicksand
 Visions *
Level 3
 Animate Dead
 Anti-Magic
 Earthquake
 Force Field
 Protection from Earth
Level 4
 Meteor Shower
 Resurrection
 Sorrow
 Town Portal
Level 5
 Implosion
 Summon Earth Elemental
School of Air Magic
School of Fire Magic
School of Water Magic
Quicksand
School:  Earth Magic
Level:  2nd
Cost:  8/6
Duration:  until end of combat
 Basic effect
Quicksand pits are placed in 4 random hexes.
 Advanced effect
Quicksand pits are placed in 6 random hexes.
 Expert effect
Quicksand pits are placed in 8 random hexes.
 Probability of occurrence (%):
Castle   25
Rampart   25
Tower   46 (35*)
Inferno   18
Necropolis   24
Dungeon   25
Stronghold   35
Fortress   35
Conflux   20
Cove Horn of the Abyss   25
Factory Horn of the Abyss   
* Without Library

Quicksand is a 2nd level spell in the School of Earth Magic.

The spell places quicksand pits randomly in combat field hexes. They are invisible to enemy hero, unless the hero has a creature fighting on native terrain. A creature stack that tries to move through a hex with quicksand pit is halted and cannot act until next round. Once a pit is stepped on, it is revealed for all to see. A unique property of the Quicksand spell is that it lasts infinitely during any battle, regardless of the user's spell power.

AI cannot cast this spell.