Anti-Magic: Difference between revisions

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[[Image:Anti_magic.jpg|frame|right]]
{{Earth spells}}{{Spell|35|24|32|24|17|25|24|35|40|35|30
{{spelltable|Earth Magic|15|1 Round/ [[Spell Power]]|Third}}
| school      = Earth Magic
| level      = 3rd
| cost        = 15/12
| duration    = 1 rnd/sp
| b_effect    = Target, allied troop can only be affected by level 4 or 5 spells.
| a_effect    = Target, allied troop can only be affected by level 5 spells.
| e_effect    = Target, allied troop is immune to spell effects.
}} It makes the target, allied [[troop]] immune to [[spell]]s below certain level. Additionally, it removes negative spell effects (e.g. [[curse]]) but not positive spell effects (e.g. [[bless]]). Only spell powerful enough to pierce through anti-magic spell's protection is [[dispel]].


Renders target allied unit immune to spells below a certain level. Removes [[Curse (spell type)|curses]] active on the stack, but not any [[blessing]]s.
[[Master genie]]s are known to cast anti-magic from time to time.
{{skills|Effect|Unit is immune to spells of level [[First Level Spells|1]], [[Second Level Spells|2]] and [[Third Level Spells|3]]|Cost reduced by 3|Unit also immune to level [[Fourth Level Spells|4]]|Unit immune to all spells}}
 
===Comments===
 
Anti-Magic is a great spell for a number of reasons.  It can make powerful spellcasting heroes have to focus on a limited amount of units.  Computer players enjoy bashing level-1 units, especially [[Master Gremlin]]s.  Cast Anti-Magic on them and the enemy will have to alter its [[Lightning Bolt]]/[[Magic Arrow]]/[[Meteor Shower]] technique and be forced to destroy them the old way: thru hack and slash.  Sometimes [[Master Genie]]s can cast this spell on a unit and this is very helpful.  The unfortunate thing about Anti-Magic however, is that you can't cast [[Resurrection]] or [[Animate Dead]] to bring back lost units. This problem can be fixed by casting Dispel, followed by resurrection, or if the stack is completely dead. Bear in mind that sometimes Expert Dispel is undesirable, as it affects all units on the battlefield.
 
Dispel and Fire Shield are the only spells that pierce through Anti-Magic's protection.


[[Category: Spells]]
[[Category: Spells]]

Revision as of 10:33, 5 June 2018

School of Earth Magic
Symbol for School of Earth Magic
Level 1
 Magic Arrow *
 Shield
 Slow
 Stone Skin
 View Earth
Level 2
 Death Ripple
 Quicksand
 Visions *
Level 3
 Animate Dead
 Anti-Magic
 Earthquake
 Force Field
 Protection from Earth
Level 4
 Meteor Shower
 Resurrection
 Sorrow
 Town Portal
Level 5
 Implosion
 Summon Earth Elemental
School of Air Magic
School of Fire Magic
School of Water Magic
Anti-Magic
School: Earth Magic
Level: 3rd
Cost: 15/12
Duration: 1 rnd/sp
Basic Effect
Target, allied troop can only be affected by level 4 or 5 spells.
 
Advanced Effect
Target, allied troop can only be affected by level 5 spells.
 
Expert Effect
Target, allied troop is immune to spell effects.
 
Probability of occurrence (%):
Castle 35
Rampart 24
Tower 32 (24*)
Inferno 17
Necropolis 25
Dungeon 24
Stronghold 35
Fortress 40
Conflux 35
Cove Horn of the Abyss 30
Factory Horn of the Abyss
* Without Library

It makes the target, allied troop immune to spells below certain level. Additionally, it removes negative spell effects (e.g. curse) but not positive spell effects (e.g. bless). Only spell powerful enough to pierce through anti-magic spell's protection is dispel.

Master genies are known to cast anti-magic from time to time.