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| {{Neutral creatures}}{{Creature
| | [[Category: HotA creatures on adventure map]] |
| | AI_Value = 1210
| | [[Category:Creatures on adventure map: HotA versions]] |
| | Growth = 2
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| | Name = Enchanter
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| | Attack = 17
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| | Defense = 12
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| | Damage = 14
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| | Health = 30
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| | Speed = 9
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| | Shots = 32
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| | Cost = 750
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| | Special = • [[Ranged attack]]<br>• No [[melee]] penalty<br>• [[Spellcaster]]
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| | Onlyone =
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| }}
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| {{Cram|Enchanter's Hollow|Enchanter|no_upg=|no_dwelling=}}
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| '''Enchanters''' are level 6 [[neutral creature]]s recruited from the [[Enchanter's Hollow]]. Specially trained by the dragon-slaying wizard [[Dracon]], Enchanters are recruited from the ranks of [[Monk and Zealot|Monks, Zealots]], [[Mage and Arch Mage|Magi and Arch-Magi]].
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| They are [[spellcaster]]s and do automatically cast:
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| * {{Sn1|spell=Haste}}
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| * {{Sn1|spell=Bless}}
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| * {{Sn1|spell=Stone Skin}}
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| * {{Sn1|spell=Cure}}
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| * {{Sn1|spell=Bloodlust}}
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| * {{Sn1|spell=Air Shield}}
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| * {{Sn1|spell=Slow}}
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| * {{Sn1|spell=Weakness}}
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| The spells are cast at the expert level every three rounds, lasting for three rounds. Air Shield is only cast if there are enemy ranged creatures present which are able to shoot (i.e. not out of shots, not blinded, etc).
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| Enchanters were added in {{ab}} so there are no Enchanters or [[Enchanter's Hollow]]s in {{roe}}.
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| ===== Heroes with a specialty =====
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| * {{H|Dracon|Wizard}} can upgrade [[Monk and Zealot|Monks, Zealots]], [[Mage and Arch Mage|Magi and Arch-Magi]] to Enchanters.
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| {{creature 'see also'|up=* [[Neutral creature]]}}
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| [[Category: Creatures]] | |
| __NOTOC__
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