Enchanter and Ring of the Wayfarer: Difference between pages

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{{Neutral creatures}}{{Creature
{{Ring artifacts}}{{Artifact
  | AI_Value  = 1210
  | class = major
  | Growth    = 2
  | slot  = ring
  | Name      = Enchanter
  | cost  = 5000
  | Attack    = 17
  | event = Visiting a local wise man, you explain the intent of your journey. He reaches into a sack and withdraws a strange ring which he hands to you.
  | Defense    = 12
  | effect = When placed on the finger, this ring increases the combat speed of all hero's units by +1.
  | Damage    = 14
}} While equipped the ring increases combat [[speed]] of hero's units by +1. The bonus does not affect hero's [[movement]] points on the [[Adventure Map]]. Although Ring of the Wayfarer is a major class artifact, it gives the same bonus as a treasure class artifact [[Necklace of Swiftness]].
  | Health    = 30
| Speed      = 9
| Shots      = 32
| Cost      = 750
| Special    = • [[Ranged attack]]<br>• No [[melee]] penalty<br>• [[Spellcaster]]
| Onlyone    =
}}


{{Cram|Enchanter's Hollow|Enchanter|no_upg=|no_dwelling=}}
'''Related artifacts:'''
'''Enchanters''' are level 6 [[neutral creature]]s recruited from the [[Enchanter's Hollow]].
* {{An| Necklace of Swiftness}}
* {{An| Cape of Velocity}}


''"Specially trained by the dragon slayer [[Dracon]], Enchanters are an elite fighting force. Recruited from the ranks of [[Monk and Zealot|Monks]], [[Monk and Zealot|Zealots]], [[Mage and Arch Mage|Magi]], and [[Mage and Arch Mage|Arch Magi]], these magical warriors are also capable of casting a beneficial mass spell once every three rounds, up to six castings."{{-}}<sup>[[Armageddon's Blade Manual Page 19|AB manual]]''</sup>
{{Artifact 'see also'}}
== Tactics and info ==
The Enchanters are valuable level 6 units, even though their health is a frighteningly low 30. They have no melee penalty, fixed damage, high speed and attack, 32 shots (the most) and most importantly, cast mass effect spells every 3 turns.


== Spells ==
[[Category: Major artifacts]]
They are [[spellcaster]]s and do automatically cast:
* {{Sn1|spell=Haste}}
* {{Sn1|spell=Bless}}
* {{Sn1|spell=Stone Skin}}
* {{Sn1|spell=Cure}}
* {{Sn1|spell=Bloodlust}}
* {{Sn1|spell=Air Shield}}
* {{Sn1|spell=Slow}}
* {{Sn1|spell=Weakness}}
 
The spells are cast at the expert level every three rounds, lasting for three rounds. Air Shield is only cast if there are enemy ranged creatures present which are able to shoot (i.e. not out of shots, not blinded, etc).
 
== Appearance ==
Enchanters were added in {{ab}} so there are no Enchanters or [[Enchanter's Hollow]]s in {{roe}}.
 
== Heroes with a specialty ==
 
* {{H|Dracon|Wizard}} can upgrade [[Monk and Zealot|Monks, Zealots]], [[Mage and Arch Mage|Magi and Arch-Magi]] to Enchanters.
 
{{creature 'see also'|up=* [[Neutral creature]]}}
 
[[Category: Creatures]]
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Revision as of 19:04, 24 March 2020

Artifacts
Rings
M Diplomat's Ring
m Equestrian's Gloves
M Eversmoking Ring of Sulfur
t Quiet Eye of the Dragon
t Ring of Conjuring
M Ring of Infinite Gems
m Ring of Life
C Ring of the Magi Shadow of Death
M Ring of the Wayfarer
t Ring of Vitality
t Still Eye of the Dragon
M Ring of Oblivion Horn of the Abyss
t Ring of Suppression Horn of the Abyss
m Seal of Sunset Horn of the Abyss
Helms
Necklaces
Rings
Weapons
Armor
Shields
Miscellaneous
Capes
Boots
Ring of the Wayfarer
Ring of the Wayfarer Class: major
Slot: ring
Cost: 5000 Gold
Effect: When placed on the finger, this ring increases the combat speed of all hero's units by +1.
Visiting a local wise man, you explain the intent of your journey. He reaches into a sack and withdraws a strange ring which he hands to you.

Ring of the Wayfarer is a major class artifact equipped in the ring slot. While equipped the ring increases combat speed of hero's units by +1. The bonus does not affect hero's movement points on the Adventure Map. Although Ring of the Wayfarer is a major class artifact, it gives the same bonus as a treasure class artifact Necklace of Swiftness.

Related artifacts:

See also: