Enchanter and Pillar of Fire: Difference between pages

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{{Neutral creatures}}{{Creature
{{location
  | AI_Value  = 1210
  | description = You discover a tall gaslight tower. You light it, which produces enough light to penetrate the subterranean darkness.
| Growth    = 2
| Name      = Enchanter
| Attack    = 17
| Defense    = 12
  | Damage    = 14
| Health    = 30
| Speed      = 9
| Shots      = 32
| Cost      = 750
| Special    = • [[Ranged attack]]<br>• No [[melee]] penalty<br>• [[Spellcaster]]
| Onlyone    =
}}
}}


{{Cram|Enchanter's Hollow|Enchanter|no_upg=|no_dwelling=}}
'''Pillar of Fire''' is an [[adventure map]] location, where a visiting hero can see "Distant Lands", as the description states. It means, that everything within a 20 square radius is revealed for the player. Even areas clouded by a [[Cover of Darkness]] will be revealed, though they will be overclouded again at the beginning of the next day. Pillar of Fire is basically an underground version of the [[Redwood Observatory]], though it can be used above ground as well.  
'''Enchanters''' are level 6 [[neutral creature]]s recruited from the [[Enchanter's Hollow]].  


''"Specially trained by the dragon slayer [[Dracon]], Enchanters are an elite fighting force. Recruited from the ranks of [[Monk and Zealot|Monks]], [[Monk and Zealot|Zealots]], [[Mage and Arch Mage|Magi]], and [[Mage and Arch Mage|Arch Magi]], these magical warriors are also capable of casting a beneficial mass spell once every three rounds, up to six castings."{{-}}<sup>[[Armageddon's Blade Manual Page 19|AB manual]]''</sup>
Additionally, [[Observation Tower]] in {{hota}}{{-wh}} has a similar effect.
== Tactics and info ==
The Enchanters are valuable level 6 units, even though their health is a frighteningly low 30. They have no melee penalty, fixed damage, high speed and attack, 32 shots (the most) and most importantly, cast mass effect spells every 3 turns.


== Spells ==
== See also ==  
They are [[spellcaster]]s and do automatically cast:
{{map objects 'see also'}}
* {{Sn1|spell=Haste}}
* {{Sn1|spell=Bless}}
* {{Sn1|spell=Stone Skin}}
* {{Sn1|spell=Cure}}
* {{Sn1|spell=Bloodlust}}
* {{Sn1|spell=Air Shield}}
* {{Sn1|spell=Slow}}
* {{Sn1|spell=Weakness}}


The spells are cast at the expert level every three rounds, lasting for three rounds. Air Shield is only cast if there are enemy ranged creatures present which are able to shoot (i.e. not out of shots, not blinded, etc).
{{map exploration navigational box}}


== Appearance ==
[[Category: Adventure Map]]
Enchanters were added in {{ab}} so there are no Enchanters or [[Enchanter's Hollow]]s in {{roe}}.
 
== Heroes with a specialty ==
 
* {{H|Dracon|Wizard}} can upgrade [[Monk and Zealot|Monks, Zealots]], [[Mage and Arch Mage|Magi and Arch-Magi]] to Enchanters.
 
{{creature 'see also'|up=* [[Neutral creature]]}}
 
[[Category: Creatures]]
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Revision as of 05:32, 25 March 2020

You discover a tall gaslight tower. You light it, which produces enough light to penetrate the subterranean darkness.

Pillar of Fire is an adventure map location, where a visiting hero can see "Distant Lands", as the description states. It means, that everything within a 20 square radius is revealed for the player. Even areas clouded by a Cover of Darkness will be revealed, though they will be overclouded again at the beginning of the next day. Pillar of Fire is basically an underground version of the Redwood Observatory, though it can be used above ground as well.

Additionally, Observation Tower in Horn of the Abyss Horn of the Abyss has a similar effect.

See also