Magical terrain and Fire Wall: Difference between pages

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'''Magical terrain''' is a term that refers to one of the ten overlays, that can be located at the top of normal [[terrain]]s. Magical terrains do no affect [[movement]] but uses the terrain below it for determining movement cost. They can cover all other terrain types except [[rock]]. While there are only two types of magical terrains in {{roe}} and {{ab}}, {{sod}} increases it to a total of ten.
{{Fire spells}}{{Spell|25|25|33|25|47|24|25|25|25|37|25
| school      = Fire Magic
| level      = 2nd
| cost        = 8/6
| duration    = 2 rounds
| b_effect    = Two-hex Wall. Damage is (10+ [[Spell Power]]*10)
| a_effect    = Three-hex Wall. Damage is (20+ [[Spell Power]]*10)<br />Cost reduced by 2
| e_effect    = Three-hex Wall. Damage is (50+ [[Spell Power]]*10)
}}
Produces a wall of fire. Any unit that's not immune to its effect that passes through it or ends their turn in it will take damage. Can only be removed by advanced/expert [[Remove Obstacle]]


{| class="wikitable" border="1"
'''Note:''' Spell duration is NOT increased by any of the spell-duration boosting artifacts ([[Ring of Conjuring|Ring]], [[Collar of Conjuring|Collar]] & [[Cape of Conjuring]]).
|-
! Magical terrain
! Bonus overview
|-
| [[Magic Plains]]
| (+) All magic
|-
| [[Cursed Ground]]
| (-) Several
|-
| [[Clover Field]]
| (+) Neutral
|-
| [[Evil Fog]]
| (+) Evil
|-
| [[Holy Ground]]
| (+) Good
|-
| [[Fiery Fields]]
| (+) Fire
|-
| [[Lucid Pools]]
| (+) Water
|-
| [[Rockland]]
| (+) Earth
|-
| [[Magic Clouds]]
| (+) Air
|-
| [[Favorable Winds]]
| (+) Navigation
|}


[[Category: Terms]]
AI cannot cast this spell.
 
'''Units immune to its effects:'''
* {{Cn|Green Dragon|noname=}}{{Cn|Gold Dragon|name=Green and Gold Dragons}}
* {{Cn|Efreet|noname=}}{{Cn|Efreet Sultan|name=Efreet and Efreet Sultan}}
* {{Cn|Red Dragon|noname=}}{{Cn|Black Dragon|name=Red and Black Dragons}}
* {{Cn|Fire Elemental|noname=}}{{Cn|Energy Elemental|name=Fire and Energy Elementals}}
* {{Cn|Magic Elemental}}
* {{Cn|Firebird}} <sup>*''(not in {{hota}}){{-wh}}''</sup> and {{Cn|Phoenix}}
* {{Cn|Azure Dragon}}
 
'''Heroes that specialize in Fire Wall:'''
* {{H2|Luna|Elementalist}}
 
 
 
[[Category: Spells]]
__NOTOC__

Revision as of 10:05, 25 March 2020

School of Fire Magic
School of Earth Magic
Level 1
 Bloodlust
 Curse
 Magic Arrow *
 Protection from Fire
Level 2
 Blind
 Fire Wall
 Visions *
Level 3
 Fireball
 Land Mine
 Misfortune
Level 4
 Armageddon
 Berserk
 Fire Shield
 Frenzy
 Inferno
 Slayer
Level 5
 Sacrifice
 Summon Fire Elemental
School of Air Magic
School of Earth Magic
School of Water Magic
Fire Wall
School: Fire Magic
Level: 2nd
Cost: 8/6
Duration: 2 rounds
Basic Effect
Two-hex Wall. Damage is (10+ Spell Power*10)
 
Advanced Effect
Three-hex Wall. Damage is (20+ Spell Power*10)
Cost reduced by 2
 
Expert Effect
Three-hex Wall. Damage is (50+ Spell Power*10)
 
Probability of occurrence (%):
Castle 25
Rampart 25
Tower 33 (25*)
Inferno 47
Necropolis 24
Dungeon 25
Stronghold 25
Fortress 25
Conflux 37
Cove Horn of the Abyss 25
Factory Horn of the Abyss
* Without Library

Produces a wall of fire. Any unit that's not immune to its effect that passes through it or ends their turn in it will take damage. Can only be removed by advanced/expert Remove Obstacle

Note: Spell duration is NOT increased by any of the spell-duration boosting artifacts (Ring, Collar & Cape of Conjuring).

AI cannot cast this spell.

Units immune to its effects:

Heroes that specialize in Fire Wall: