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'''Growth''' (also '''creature growth''') typically refers to an increase in [[creature dwellings]] in towns, which occurs at the beginning of each week. The growth depends on several factors, but the main one is the level of the creatures. For creatures of levels five to seven the so called ''basic growth rate'' in towns are three, two and one. For creatures of levels one to four, the growth depends on [[town type]].
u can add all immune creatures to the air/earth/water if u want. i added them just to the fire spells.--[[User:GroundhogYear|GroundhogYear]] ([[User talk:GroundhogYear|talk]]) 10:33, 25 March 2020 (UTC)
 
Growth happens at the beginning of each week, and the new recruits are added (if any are left) to troops already available in the town. However, the population in external dwellings can not exceed the number of basic growth rate. This means, that if no troops were hired from the external dwelling, they will remain there which causes "losses". Additionally, [[In The Wake of God]]s mod this behavior can be changed with a special [[ERM script]].
 
== The growth explained ==
[[Citadel]] and [[Castle (structure)|castle]] affect only to the basic growth rate: citadel by 50% and castle by 100%. All town types have [[horde buildings]] which can significantly increase the basic growth rate. Additionally, every flagged [[External dwellings|external dwelling]] increase the rate of same creature type and level by one in appropriate towns. For example, basic growth rate of [[dwarf|dwarwes]] is 8. A player has a [[miners' guild]] (increases the production of dwarves by 4) and one external dwarf dwelling ([[dwarf cottage]]). This would mean, that in a [[rampart]] town with or without [[fort]] would produce 13 dwarves (8+4+1). If the town had castle, the growth would be 21 ((2x8)+4+1). Additionally parts of legion (e.g [[Head of Legion]]) and [[Statue of Legion]] can affect the growth.
 
== Special events ==
During the game some special events can occur. One of them is '''month of'''. This is when several stacks of particular creature appear on map. Also population of the creature in town, where is dwelling of the creature, doubles. Other event which has impact on growth of creatures is '''month of plague'''. It causes that every remaining population in town dwellings since previous week is being halved unless there is [[Horde Building|horde building]] (f.e. [[Sculptor's Wings]]) built. No other population grows in that week. Also [[Wandering Creatures|wandering stacks]] are not being halved. Plague occurs ONLY on the first day of month so it's better to recruit all creatures in week 4 on day 7. Also '''week of''' can occur. It means that population of particular creature is risen by 5 in that week. After constructing of [[Deity of Fire]] in [[Inferno]] town is every week the Week of [[Imp]] and growth of [[Imp]]s and [[Familiar]]s is risen by 15. None of these affects [[External Dwelling]]s.
 
Growth for wandering stacks is risen up by 10% a week. If stack begins with 15 creatures then next week the number is 15+10%=16.5 (displaying 16). In week 3, it goes like this: 16.5+10%=18.15 (displaying 18) In week 4: 18.15+10%=19.965 (displaying 19) and so on...
 
Some changes have been made through HOMAM 3 expansions.
 
In [[Restoration of Erathia]] these creatures may have their growth doubled:
 
{the same creatures are doubled also in HOMAM 2}
 
*[[Wolf Rider]]s
*[[Ogre]]s
*[[Unicorn]]s
*[[Vampire]]s
*[[Lich]]es
*[[Roc]]s  - ???
*[[Stone Gargoyle]]s
 
In [[Shadow of Death]] these creatures may also have their growth doubled:(Note:I have not checked all, but Centaurs, Gremlins, Lizardmen also double in Armageddon`s blade)
 
*[[Griffin]]s
*[[Centaur]]s
*[[Pegasus|Pegasi]]
*[[Gremlin]]s
*[[Gog]]s
*[[Troglodyte]]s
*[[Harpy|Harpies]]
*[[Wight]]s
*[[Hobgoblin]]s - upgraded
*[[Wolf Rider]]s
*[[Lizardman|Lizardmen]]
 
'''Week of''' works on every creature except for all neutral creatures.
 
Additional Information
 
Astrologers also proclaim weeks and months of:
Aardvark, Ant, Badger, Beetle, Bumblebee, Butterfly, Condor, Dog, Eagle, Earthworm,
Gopher, Grasshopper, Hedgehog, Hornet, Ladybug, Lizard, Locust, Mongoose, Rabbit, Rat,
Raven, Spider, Squirrel, Tortoise, Weasel
 
[[Category: Terms]]

Revision as of 10:33, 25 March 2020

u can add all immune creatures to the air/earth/water if u want. i added them just to the fire spells.--GroundhogYear (talk) 10:33, 25 March 2020 (UTC)