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| {{Necropolis creatures}}{{Creature
| | == Bone and Ghost Dragons == |
| | AI_Value = 3388
| | Thanks for correcting me! It's not easy to maintain all these articles.--[[User:FirePaladin2|FirePaladin2]] ([[User talk:FirePaladin2|talk]]) 14:07, 25 March 2020 (UTC) |
| | Name = Bone Dragon
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| | Attack = 17
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| | Defense = 15
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| | Damage = 25–50
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| | Health = 150
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| | Speed = 9
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| | Movement = [[Flying]]
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| | Size = 2
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| | Growth = 1
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| | No_res =
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| | Cost = 1800
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| | Special = • [[Undead]]<br>• Decreases enemy [[morale]] by -1<br>• [[Dragon]]
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| | U_AI_Value= 4696
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| | U_name = Ghost Dragon
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| | U_attack = '''19'''
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| | U_defense = '''17'''
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| | U_speed = '''14'''
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| | U_health = '''200'''
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| | U_cost = 3000
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| | Res = [[File: Resource Mercury 20x18.gif]]
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| | U_ResCost = 1
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| | U_special = • [[Undead]]<br>• Decreases enemy [[morale]] by -1<br>• [[Dragon]]<br>• [[Aging]] 20%
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| | No_shots =
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| | No_ushots =
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| }}
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| {{Cram|Dragon Vault|Bone Dragon|Ghost Dragon|no_dwelling=}}
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| '''Bone and Ghost Dragons''' are level 7 creatures of [[Necropolis town]]. They are recruited from the [[Dragon Vault]].
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| ''"Bone and ghost dragons are raised from [[dragon]] corpses. Both of these creatures have a ferocious biting attack and lower the [[morale]] of enemy units by one when they appear on the battlefield. Ghost Dragon attacks have a 20% chance of [[aging]] their targets. Aged troops have the hit points of all their members halved."{{-}}<sup>[[Restoration of Erathia Manual Page 103|RoE manual]]''</sup>
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| <div style="clear:left;"></div>
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| __TOC__
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| == Tactics and info ==
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| Placing [[Hydra]]s or any living [[Dragon]]s in the Skeleton Transformer will give you Bone Dragons instead of regular Skeletons. Bone and Ghost Dragons, however, being undead (and therefore non-living), get turned into Skeletons.
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| Bone Dragons are the only type of dragon that doesn't require any [[magical resource]]s to recruit.
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| Bone Dragons and Ghost Dragons are often considered to be among the weakest level 7 creatures. They are not as powerful as regular dragons, and do not share most of their features, like [[breath attack]]. While Aging can effectively cripple an enemy stack, it is quite unreliable.
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| They are relatively fast, even for 7th level creatures, and have slightly above average attack stat as well. Use them defensively to clean up [[Troop stacks]] in the first few rounds of combat and try to keep them from being overwhelmed as they will falter when they get teamed up on.
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| They are also one of the three flying Necropolis units, the others being the [[Vampire and Vampire Lord|Vampires]] and [[Wight and Wraith|Wights/Wraiths]], making them good for sieges, especially since the [[Wight and Wraith|Wights and Wraiths]] have low stats.
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| == Aging special ability ==
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| Ghost Dragons have aging special ability, which has 20% probability to occur after they have attacked target creature stack and before the stack has a chance to [[Retaliation|retaliate]]. It causes maximum [[health]] of every creature in the target stack to be halved. The effect lasts for 3 combat rounds, and can only be removed with the [[Cure]] or [[Dispel]] spell. Additionally, [[non-living]] creatures are immune to aging.
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| When Ghost Dragons successfully ages a stack, any health lost before the aging takes effect remains lost. However, the aging cannot kill the unit, but it will have 1 health left. For example, a Ghost Dragon attacks one Angel and deals 60 points melee damage before the aging occurs. The Angel will have 40 points health left, which is the result of calculation
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| {{Math|200÷2-60<nowiki> = </nowiki>40}}
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| If the damage of the Ghost Dragon would have been 130, the Angel would have had 1 health left, which would have been the result of calculation that is two process:
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| First. {{Math|200-130<nowiki> = </nowiki>70}}
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| Second. {{Math|Max(70- (200- 100),1)<nowiki> = </nowiki>1}} .
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| 200 is previous maximum health and 100 is maximum health after aging. Also 70 is remain health after first process (usual process).
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| If you use cure spell whose the amount of health is 30, the Angle would have had 131 health left, which would have been the result of calculation also:
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| First {{Math|1+30<nowiki> = </nowiki>31}}
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| Second. {{Math|Min(200,31 + (200- 100))<nowiki> = </nowiki>131}} .
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| 200 is previous maximum health and 100 is maximum health after aging. Also 31 is remain health after first process(usual process).
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| The effect of aging has a multiplicative effect with [[Wyvern Monarch]]s' [[poisonous]] ability. This means, that the creature stack's health could potentially be quartered.
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| '''Creatures immune to aging:'''
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| *{{cn|Black Dragon}}
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| {{Non-living}}
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| {{creature 'see also'}}
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| {{morale navigational box|pic=-1}}
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| [[Category: Creatures]]
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Thanks for correcting me! It's not easy to maintain all these articles.--FirePaladin2 (talk) 14:07, 25 March 2020 (UTC)