Slow and Talk:Alamar: Difference between pages

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[[Image:Slow.jpg|frame|right]]
== Discussion ==
[[Category: Spells]]
Alamar has [[Resurrection]] as a starting spell, which is one of most powerful spells in the game. This fact makes Alamar a valuable hero for all factions except Necropolis. In addition, Alamar starts with [[Scholar]] and [[Wisdom]], which is a useful combination, that makes him a "walking Mage Guild" quickly. Three level-ups is minimum for Alamar to have Expert Scholar and Advanced Wisdom, which enables him to teach fourth level spells (including his Resurrection) to any hero capable of learning them.
{{spelltable|Earth Magic|6|1 round for each [[Spell Power]]|1st}}
Black Dragons are immune to Resurrection.
 
Reduces the speed of target enemy stack.
{{skills|Spell effect|Reduces target enemy unit's speed by 25%|Cost reduced by 1|Reduces target enemy unit's speed by 50%|Affects all Enemies.}}
 
The new speed is rounded down, at least at higher levels.
 
===Comments===
 
Slow is one of the best spells in the game, even though it is only level 1. Especially useful early in the game it can allow one's units to have first option at attacking. Ranged attackers such as [[Marksmen]] and [[Grand Elves]] can easily clear out slow, yet powerful guardians like [[Dendroid]]s or [[Golem]]s with this spell in effect.
 
[[Counters]] [[Haste]]

Revision as of 10:27, 26 March 2020

Discussion

Alamar has Resurrection as a starting spell, which is one of most powerful spells in the game. This fact makes Alamar a valuable hero for all factions except Necropolis. In addition, Alamar starts with Scholar and Wisdom, which is a useful combination, that makes him a "walking Mage Guild" quickly. Three level-ups is minimum for Alamar to have Expert Scholar and Advanced Wisdom, which enables him to teach fourth level spells (including his Resurrection) to any hero capable of learning them. Black Dragons are immune to Resurrection.