Anti-Magic Garrison: Difference between revisions

From Heroes 3 wiki
Jump to navigation Jump to search
(see also links added)
(11 intermediate revisions by 4 users not shown)
Line 1: Line 1:
'''Anti-magic garrison''' is an [[adventure map]] object, that can withhold [[creature]] [[troop]]s. An enemy hero can not pass the garrison without fighting the armies inside. It works like normal [[garrison]], but it prevents all spellcasting. A hero who attacks magic garrison can not cast spells in [[combat]]. Also, a hero located on the garrison square can not cast [[adventure spell]]s, and if the hero is attacked, the battle will take place "inside" the garrison and no spells can be cast in combat. Additionally, [[spellcaster]] creatures can not cast spells.  
{| align=right cellspacing=3 style="border:1px solid grey; font-size:90%; width:150px"
| align=center | [[File: Anti-Magic Garrison (horizontal).gif|Horizontal Anti-Magic Garrison]] [[File: Anti-Magic Garrison (vertical).gif|Vertical Anti-Magic Garrison]]
|-
| Horizontal and vertical anti-magic garrisons as seen on the [[Adventure Map]].
|}


Like garrisons, anti-magic garrisons can be aligned both horizontally and vertically, and are typically used in narrow passes to create obstacle, that can not easily be passed. Also, it should be noted, that mapmaker can set anti-magic garrison's troops to be impossible to remove. This means, that if a hero transfers creatures to the garrison, they will stay there permanently.
'''Anti-Magic Garrison''' is a defensive location on the [[Adventure Map]], generally used to guard a terrain ‘bottleneck’ on a map.
 
Up to seven stacks of creatures can be deposited in a Garrison.  Players owning the Garrison, and allies, can travel through it without fighting the Garrison's force. However, an enemy must first defeat the Garrison's force before they can pass it.  Heroes cannot occupy a Garrison.
 
With the exception of the Anti-Magic Garrison (no spell may be cast by heroes or [[Spellcaster|spellcasting creatures]] during combat there), Garrisons do not give special defenses like walls, motes, or arrow-towers.
 
== Check Box: Troops Are Removable ==
 
Removing troops from any Garrison is allowed by default, but can be unchecked to ensure that the creatures stay in the Garrison. If the map-editor does not want a player, human or computer to take the troops from a particular Garrison, then the map-editor can simply uncheck this box and the troops will remain there until they die in a combat.


== See also ==
== See also ==
* [[Border Gate]]
* [[Border Guard]]
* [[Quest Guard]]
* [[Garrison]]
* [[Garrison]]
----
{{map objects 'see also'}}


[[Category:Adventure map]]
[[Category: Adventure Map]]

Revision as of 10:33, 26 November 2018

Horizontal Anti-Magic Garrison Vertical Anti-Magic Garrison
Horizontal and vertical anti-magic garrisons as seen on the Adventure Map.

Anti-Magic Garrison is a defensive location on the Adventure Map, generally used to guard a terrain ‘bottleneck’ on a map.

Up to seven stacks of creatures can be deposited in a Garrison. Players owning the Garrison, and allies, can travel through it without fighting the Garrison's force. However, an enemy must first defeat the Garrison's force before they can pass it. Heroes cannot occupy a Garrison.

With the exception of the Anti-Magic Garrison (no spell may be cast by heroes or spellcasting creatures during combat there), Garrisons do not give special defenses like walls, motes, or arrow-towers.

Check Box: Troops Are Removable

Removing troops from any Garrison is allowed by default, but can be unchecked to ensure that the creatures stay in the Garrison. If the map-editor does not want a player, human or computer to take the troops from a particular Garrison, then the map-editor can simply uncheck this box and the troops will remain there until they die in a combat.

See also