Armageddon: Difference between revisions

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*[[Efreet]]i/[[Efreet Sultan]]s
*[[Efreet]]i/[[Efreet Sultan]]s
*[[Fire Elemental|Fire]]/[[Energy Elemental]]s
*[[Fire Elemental|Fire]]/[[Energy Elemental]]s
*[[Magma Elemental]]s
*[[Earth Elemental]]i/[[Magma Elemental]]s
*[[Firebird]]s/[[Phoenix]]es
*[[Firebird]]s/[[Phoenix]]es
*[[Magic Elemental]]s
*[[Magic Elemental]]s

Revision as of 16:02, 18 November 2016

School of Fire Magic
School of Earth Magic
Level 1
 Bloodlust
 Curse
 Magic Arrow *
 Protection from Fire
Level 2
 Blind
 Fire Wall
 Visions *
Level 3
 Fireball
 Land Mine
 Misfortune
Level 4
 Armageddon
 Berserk
 Fire Shield
 Frenzy
 Inferno
 Slayer
Level 5
 Sacrifice
 Summon Fire Elemental
School of Air Magic
School of Earth Magic
School of Water Magic
Armageddon
School:  fire magic
Level:  4
Cost:  24
Duration:  instant
 Basic effect
All troops take (30 + (power × 50)) points of damage.
 Advanced effect
All troops take (60 + (power × 50)) points of damage.
 Expert effect
All troops take (120 + (power × 50)) points of damage.
 Probability of occurrence (%):
Castle   0
Rampart   0
Tower   0 (0*)
Inferno   10
Necropolis   10
Dungeon   20
Stronghold   0
Fortress   0
Conflux   0
Cove Horn of the Abyss   
Factory Horn of the Abyss   
* Without Library

Armageddon is a 4 level spell in the School of fire magic. It damages all creatures on the battlefield, including the caster's own troops. However, few creatures can resist the spell due their spell immunities.

Units immune to Armageddon:

Discussion

Armageddon causes severe damage; in fact, only Implosion can cause more damage. However, Implosion affects only a single creature stack while Armageddon affects all the creatures (and war machines) on the battlefield, causing more collateral damage than Implosion. Because Armageddon damages all creatures, it has become part of one of the most renowned tactics, often called Dragogeddon. The tactic requires creatures immune to Armageddon, and preferably as fast as possible. Before Armageddon's Blade and the Phoenix, Gold Dragons were the fastest creature with immunity to Armageddon, and that is where the name of the tactic was probably derived. When the hero's army only consists of immune creatures, the hero may cast Armageddon without damaging his own creatures, in the process causing severe damage to the enemy.

The highest possible damage for Armageddon is 14,905 points per unit. This requires a level 108 hero with Expert Fire Magic, Expert Sorcery, Orb of Tempestuous Fire, maximum Power (99) and Sorcery as the hero's specialty (bonus 5% to Sorcery per level). The highest possible amount of unit stacks in battle is 20 per side + 3 War Machines per side. Therefore, the maximum possible damage to deal to all units on the battlefield, provided no spell immunity or resistance is in play, is 14,905 * 46 = 685,930 points of damage. However, if all creatures on the battlefield are Water Elementals, which are vulnerable to fire, highest possible damage is 14,905 * 2 * 40 + 14,905 * 6 = 1,281,830. However, because the maximum possible Power is 99, the most Water Elementals you can summon in a single stack is 396, which only has 11,880 health, which is 3,025 less than the 14,905 damage each stack takes (and that 14,905 is before the Water Elementals' "double damage" effect). This means that the most damage Armageddon can do in practice is 14 stacks of at least 994 Water Elementals + 26 stacks of 396 summoned Earth Elementals (as 396 summoned Water Elementals don't have enough health to take even 14,905 damage, let alone twice that much) + 1 Ballista (250 health), 2 Ammo Carts (100 health each) and First Aid Tents (75 health each), and a Catapult (1,000 health) = 14 * 2 * 14,905 + 26 * 14,905 + 250 + 200 + 150 + 1000 = 806,470 damage. As a comparison, Implosion's maximum damage is 22,711.

See also