Armageddon

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School of Fire Magic
School of Earth Magic
Level 1
 Bloodlust
 Curse
 Magic Arrow *
 Protection from Fire
Level 2
 Blind
 Fire Wall
 Visions *
Level 3
 Fireball
 Land Mine
 Misfortune
Level 4
 Armageddon
 Berserk
 Fire Shield
 Frenzy
 Inferno
 Slayer
Level 5
 Sacrifice
 Summon Fire Elemental
School of Air Magic
School of Earth Magic
School of Water Magic
Armageddon
School:  fire magic
Level:  4
Cost:  24
Duration:  instant
 Basic effect
All troops take (30 + (power × 50)) points of damage.
 Advanced effect
All troops take (60 + (power × 50)) points of damage.
 Expert effect
All troops take (120 + (power × 50)) points of damage.
 Probability of occurrence (%):
Castle   
Rampart   
Tower    (*)
Inferno   
Necropolis   
Dungeon   
Stronghold   
Fortress   
Conflux   
Cove Horn of the Abyss   
Factory Horn of the Abyss   
* Without Library

Armageddon is a 4 level spell in the School of fire magic. It damages all creatures on the battlefield, including the caster's own troops. However, few creatures can resist the spell due their spell immunities.

Units immune to Armageddon:

Discussion

Armageddon may cause severe damage; in fact, only Implosion may cause more damage. However, Implosion affects only a single creature stack while Armageddon affects all the creatures (and war machines) on the battlefield causing more collateral damage than Implosion. Because Armageddon enables to damage all creatures, it has become part of one of the most renowed tactics often called Dragogeddon. The tactic requires creatures immune to Armageddon, and preferably as fast as possible. Before Armageddon's Blade and Phoenix, Black Dragons were the fastest creature with immunity to Armageddon, and that is where the name of the tactic has probably been derived. When the hero's army only consist immune creatures, the hero may cast Armageddon without damaging his own creatures in the process causing severe collateral damage.

Highest possible damage for Armageddon is 14905 points per unit. This requires level 108 hero with Expert Fire Magic, Expert Sorcery, Orb of Tempestuous Fire, maximum Power (99) and Sorcery as hero's specialty (bonus 5% to Sorcery per level). Maximum of unit stacks in battle is 20 per side + 3 War Machines per side. Therefore, maximum damage to deal to all units on battlefield, provided no spell immunity or resistance is in play, is 14905 * 46 = 685930 points of damage. However, if all creatures on battlefield are Water Elementals, which are vulnerable to fire, highest possible damage is 14905 * 2 * 40 + 14905 * 6 = 1281830. For example, Implosion maximum damage is 22711.

See also