Armageddon

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School of Fire Magic
School of Earth Magic
Level 1
 Bloodlust
 Curse
 Magic Arrow *
 Protection from Fire
Level 2
 Blind
 Fire Wall
 Visions *
Level 3
 Fireball
 Land Mine
 Misfortune
Level 4
 Armageddon
 Berserk
 Fire Shield
 Frenzy
 Inferno
 Slayer
Level 5
 Sacrifice
 Summon Fire Elemental
School of Air Magic
School of Earth Magic
School of Water Magic
Armageddon
School:  Fire Magic
Level:  4
Cost:  24
Duration:  instant
 Basic effect
All troops take (30 + (power × 50)) points of damage.
 Advanced effect
All troops take (60 + (power × 50)) points of damage.
 Expert effect
All troops take (120 + (power × 50)) points of damage.
 Probability of occurrence (%):
Castle   0
Rampart   0
Tower   0 (0*)
Inferno   10
Necropolis   10
Dungeon   20
Stronghold   0
Fortress   0
Conflux   0
Cove Horn of the Abyss   
Factory Horn of the Abyss   
* Without Library

Armageddon is a 4 level spell in the School of Fire Magic. It damages all creatures on the battlefield, including the caster's own troops. However, few creatures can resist the spell due their spell immunities.

Units immune to Armageddon:

Discussion

Armageddon can cause even more damage to creatures than the Implosion if collateral damage is taken into account. Because Armageddon damages all creatures, it has become part of one of the most renowned tactics, often called Dragogeddon. The tactic requires fast creatures immune to Armageddon. In the original Restoration of Erathia, Gold Dragons and Black Dragons where the fastest creatures with immunity to Armageddon, and that is where the name of the tactic was probably derived. Later in Armageddon's Blade and Shadow of Death, the Phoenix became the fastest creature with immmunity to Armageddon. When the hero's army only consists of immune creatures, the hero may cast Armageddon without damaging his own creatures, in the process causing severe damage to the enemy.

See also