Armorer: Difference between revisions

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'''Armorer''' is a [[secondary skill]], that reduces the physical damage done to hero's creatures. Physical damage means damage done by enemy creatures engaged in [[melee]] or [[ranged attack|ranged]] combat. Armorer secondary skill does not reduce damage from spells cast by enemy heroes or creatures.
'''Armorer''' is a [[secondary skill]], that reduces the physical damage done to hero's creatures. Physical damage means damage done by enemy creatures engaged in [[melee]] or [[ranged attack|ranged]] combat. Armorer secondary skill does not reduce damage from spells cast by enemy heroes or creatures.


'''Heroes who specialize in armorer skill:'''
It should be noted, that due to a bug in the game, the damage from [[arrow tower]]s during siege combat is not reduced by armorer secondary skill, but actually increased the corresponding amount.
* [[Mephala]] the [[Ranger]]
 
* [[Neela]] the [[Alchemist]]
'''Heroes with Armorer as a starting skill:'''
* [[Tazar]] the [[Beastmaster]]
 
All [[Beastmaster|Beastmasters]] start with Basic Armorer except [[Tazar]], who starts with Advanced.
* {{H|Edric|Knight}} – Basic Armorer
* {{H|Galthran|Death Knight}} – Basic Armorer
* {{H|Marius|Demoniac}} – Advanced Armorer
* {{H|Mephala|Ranger}} – Basic Armorer
* {{H|Neela|Alchemist}} – Basic Armorer
* {{H|Roland|Knight}} – Basic Armorer
* {{H|Illor|Captain}} - Basic Armorer {{withhota}}
* {{H|Tark|Captain|}} - Basic Armorer {{withhota}}


It should be noted, that due to a bug in the game, the damage from [[arrow tower]]s during siege combat is not reduced by armorer secondary skill, but actually increased the corresponding amount.
'''Heroes with Armorer specialty:'''
* {{H|Mephala|Ranger}}
* {{H|Neela|Alchemist}}
* {{H|Tazar|Beastmaster}}


== Discussion ==
Heroes with Armorer specialty receive 5% bonus per level to their Armorer skill.
Armorer skill is unquestionably one of the most useful secondary skills in the game. At expert level it reduces 15% of all physical damage, which, though not strictly speaking true, effectively increases allied creatures' health by 15%. This on the other hand leads to less casualties in battles, and more troops for the next battle. Especially in extra large maps this may give the needed edge to vanquish the enemy.


[[Category: Secondary skills]]
[[Category: Secondary skills]]
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Revision as of 23:56, 22 May 2018

Secondary skills
 Air Magic
 Archery
 Armorer
 Artillery
 Ballistics
 Diplomacy
 Eagle Eye
 Earth Magic
 Estates
 Fire Magic
 First Aid
 Intelligence
 Interference Horn of the Abyss
 Leadership
 Learning
 Logistics
 Luck
 Mysticism
 Navigation
 Necromancy
 Offense
 Pathfinding
 Resistance
 Scholar
 Scouting
 Sorcery
 Tactics
 Water Magic
 Wisdom
Armorer
Basic Armorer: reduces all damage inflicted against the hero's troops by 5%.
Advanced Armorer: reduces all damage inflicted against the hero's troops by 10%.
Expert Armorer: reduces all damage inflicted against the hero's troops by 15%.

Armorer is a secondary skill, that reduces the physical damage done to hero's creatures. Physical damage means damage done by enemy creatures engaged in melee or ranged combat. Armorer secondary skill does not reduce damage from spells cast by enemy heroes or creatures.

It should be noted, that due to a bug in the game, the damage from arrow towers during siege combat is not reduced by armorer secondary skill, but actually increased the corresponding amount.

Heroes with Armorer as a starting skill:

All Beastmasters start with Basic Armorer except Tazar, who starts with Advanced.

Heroes with Armorer specialty:

Heroes with Armorer specialty receive 5% bonus per level to their Armorer skill.