Efreeti and Efreet Sultan and Enchanter: Difference between pages

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{{Inferno creatures}}{{Creature
{{Neutral creatures}}{{Creature
  | AI_Value = 1670
  | AI_Value   = 1210
  | Name      = Efreeti
  | Growth    = 2
  | Attack    = 16
  | Name      = Enchanter
  | Defense  = 12
  | Attack     = 17
| Speed     = 9
  | Defense   = 12
  | Growth   = 2
  | Damage     = 14
  | Damage   = 16–24
  | Health     = 30
  | Health   = 90
  | Speed      = 9
  | Movement  = [[Flying]]
  | Shots     = 32
  | Cost     = 900
  | Cost      = 750
  | Special  = • [[Spell immunity|Immune]] to [[School of Fire Magic|fire]] ([[Magic Arrow]] included)<br>• [[Hate]]s [[Genie and Master Genie|genies]]
  | Special   = • [[Ranged attack]]<br>• No [[melee]] penalty<br>• [[Spellcaster]]
  | U_AI_Value= 1848 <span title="2343 in HotA">*</span>
  | Onlyone    =  
| U_name   = Efreet Sultan
}}
| U_defense = '''14'''
| U_speed  = '''13'''
| U_cost    = 1100
| U_special = • [[Spell immunity|Immune]] to [[School of Fire Magic|fire]] ([[Magic Arrow]] included)<br>• [[Hate]]s [[Genie and Master Genie|genies]]<br>• [[Fire Shield]]
  | No_shots  =
| No_ushots =  
}}  


{{Cram|Fire Lake|Efreet|Efreet Sultan|no_dwelling=|-={{---}}|pad=10px 10px 3px 10px}}
{{Cram|Enchanter's Hollow|Enchanter|no_upg=|no_dwelling=}}
'''Efreet and Efreet Sultans''' are level 6 creatures of [[Inferno]]. They are recruited from the [[Fire Lake]]. Note, that Efreeti is singular while plural phrasing is Efreet in game.
'''Enchanters''' are level 6 [[neutral creature]]s recruited from the [[Enchanter's Hollow]].  


''"Efreet and efreet sultans are recruited into Inferno forces from the realm of fire magic, and are, consequently, [[Immunity|immune]] to [[School of Fire Magic|Fire School]] [[spell]]s. They are natural enemies of [[Genie and Master Genie|genies]] and do [[Hate|150% damage against]] them."{{-}}<sup>[[Restoration of Erathia Manual Page 98|RoE manual]]''</sup>
''"Specially trained by the dragon slayer [[Dracon]], Enchanters are an elite fighting force. Recruited from the ranks of [[Monk and Zealot|Monks]], [[Monk and Zealot|Zealots]], [[Mage and Arch Mage|Magi]], and [[Mage and Arch Mage|Arch Magi]], these magical warriors are also capable of casting a beneficial mass spell once every three rounds, up to six castings."{{-}}<sup>[[Armageddon's Blade Manual Page 19|AB manual]]''</sup>
== General tactics and info ==
The Enchanters are valuable level 6 units, even thought their health is a frighteningly low 30. They have no melee penalty, fixed damage, high speed and attack, 32 shots (the most) and most importantly, cast mass effect spells every 3 turns.


== General Tactics and Info ==
== Spells ==
Although efreeti are immune to fire magic, they are not unaffected by fire-based creature attacks. For example [[Magog]]s' fireball attack or [[Dragon]]s' breath attacks are not considered to be magical and therefore they do harm efreet. ''(In {{hota}} efreeti are vulnerable only to the central hex of [[Magog]]'s attack){{-wh}}.''
They are [[spellcaster]]s and do automatically cast:
* {{Sn1|spell=Haste}}
* {{Sn1|spell=Bless}}
* {{Sn1|spell=Stone Skin}}
* {{Sn1|spell=Cure}}
* {{Sn1|spell=Bloodlust}}
* {{Sn1|spell=Air Shield}}
* {{Sn1|spell=Slow}}
* {{Sn1|spell=Weakness}}


Efreeti are among the game's most dangerous creatures. Whereas they can be [[slowed]] to be targeted by [[Ranged attackers]], they are formidable offensive units. Being able to fly at a relatively high speed, in addition to the devastating fire shield and immunity to [[Blind]] makes these some of the most formidable 6th level creatures in Heroes III.
The spells are cast at the expert level every three rounds, lasting for three rounds. Air Shield is only cast if there are enemy ranged creatures present which are able to shoot (i.e. not out of shots, not blinded, etc).


'''Tip:''' If your hero has slow, it should be utilized on Efreet. Past that, you should try and soften or kill them with [[direct damage spells]] or ranged attackers, because the fire shield can inflict heavy losses, even to [[creature stacks]] far stronger.
== Appearance ==
Enchanters were added in {{ab}} so there are no Enchanters or [[Enchanter's Hollow]]s in {{roe}}.


== Special ability ==
== Heroes with a specialty ==
As beings from the realm of fire magic, both Efreeti and Efreet Sultans are immune to all [[School of Fire Magic|fire school]] spells. They also both [[hate]] [[Genie and Master Genie|Genies]] as well as [[Genie and Master Genie|Master Genies]]. In addition, Efreet Sultans have natural fire shield, which reflects 20% (cp. basic level [[Fire Shield]]) of the damage taken back to the attacker in [[melee]] combat. [[Orb of Tempestuous Fire]] is increasing the effect of the ability by 50% (30% of damage reflected in total).


The Fire Shield does not reduce the damage taken by Efreet Sultans. The amount of damage reflected back to the attacker is defined the moment an attacker inflicts it. Even if the attack kills the Efreet stack, the shield still causes damage to the attacker, but damage in excess of what was required to kill the stack is not counted when calculating the damage the fire shield does.
* {{H|Dracon|Wizard}} can upgrade [[Monk and Zealot|Monks, Zealots]], [[Mage and Arch Mage|Magi and Arch-Magi]] to Enchanters.


Also, creatures with the ability to evade enemy [[retaliation]]s (e.g. [[Vampire Lord]]s) suffer from the fire shield. The only way for creatures to attack Efreet Sultans without being affected by the shield is to use [[ranged attack]].
{{creature 'see also'|up=* [[Neutral creature]]}}
 
[[Protection from Fire]] effectively reduces damage from fire shield in fight against Efreet Sultans.
 
[[Clone]] of Sultan Efreet does not have the ability.
 
Creatures immune to Fire shield ability:
*{{cn|Efreet|noname=}}{{cn|Efreet Sultan|name=Efreet and Efreet Sultan}}
*{{cn|Fire Elemental|noname=}}{{cn|Energy Elemental|name=Fire and Energy Elementals}}
*{{cn|Firebird|noname=}}{{cn|Phoenix|name=Firebird and Phoenix}}
 
===== Heroes with a specialty =====
 
*{{H|Rashka|Demoniac}} has Efreeti as a [[Specialty#Creature_specialties|specialty]], which increases the attack and defense skills of any efreet or efreet sultans for each level attained after 6th level, and gives them a [[speed]] bonus of 1.
 
== {{hota}} ==
Efreet Sultan's [[AI Value]] was increased to 2343.
 
{{creature 'see also'}}


[[Category: Creatures]]
[[Category: Creatures]]
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Revision as of 11:18, 21 March 2020

Neutral creatures
Level 1
Peasant Peasant Armageddon's Blade
Halfling Halfling Armageddon's Blade
Level 2
Rogue Rogue Armageddon's Blade
Boar Boar Armageddon's Blade
Leprechaun Leprechaun Horn of the Abyss
Level 3
Nomad Nomad Armageddon's Blade
Mummy Mummy Armageddon's Blade
Level 4
Sharpshooter Sharpshooter Armageddon's Blade
Satyr Satyr Horn of the Abyss
Steel Golem Steel Golem Horn of the Abyss
Level 5
Troll Troll Armageddon's Blade
Gold Golem Gold Golem
Fangarm Fangarm Horn of the Abyss
Level 6
Diamond Golem Diamond Golem
Enchanter Enchanter Armageddon's Blade
Level 7
Faerie Dragon Faerie Dragon Armageddon's Blade
Rust Dragon Rust Dragon Armageddon's Blade
Crystal Dragon Crystal Dragon Armageddon's Blade
Azure Dragon Azure Dragon Armageddon's Blade
Towns
Castle Stronghold Inferno
Rampart Fortress Necropolis
Tower Conflux Dungeon
Factory Cove
Neutral
Statistics
Enchanter
 Cost per troop 

750

Attack 17
Defense 12
Damage 14
Health 30
Speed 9
Movement Ground
Size 1
Shots 32
Growth 2
AI Value 1210
 Special abilities:
Ranged attack
• No melee penalty
Spellcaster
Enchanter's Hollow  

Enchanters are level 6 neutral creatures recruited from the Enchanter's Hollow.

"Specially trained by the dragon slayer Dracon, Enchanters are an elite fighting force. Recruited from the ranks of Monks, Zealots, Magi, and Arch Magi, these magical warriors are also capable of casting a beneficial mass spell once every three rounds, up to six castings." AB manual

General tactics and info

The Enchanters are valuable level 6 units, even thought their health is a frighteningly low 30. They have no melee penalty, fixed damage, high speed and attack, 32 shots (the most) and most importantly, cast mass effect spells every 3 turns.

Spells

They are spellcasters and do automatically cast:

The spells are cast at the expert level every three rounds, lasting for three rounds. Air Shield is only cast if there are enemy ranged creatures present which are able to shoot (i.e. not out of shots, not blinded, etc).

Appearance

Enchanters were added in Armageddon's Blade so there are no Enchanters or Enchanter's Hollows in Restoration of Erathia.

Heroes with a specialty

See also: