Faerie Dragon and Enchanter: Difference between pages

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{{Neutral creatures}}{{Creature
{{Neutral creatures}}{{Creature
  | AI_Value  = 19580
  | AI_Value  = 1210
  | Growth    = 1
  | Growth    = 2
  | Name      = Faerie Dragon
  | Name      = Enchanter
  | Attack    = 20
  | Attack    = 17
  | Defense    = 20
  | Defense    = 12
  | Damage    = 20–30
  | Damage    = 14
  | Health    = 500
  | Health    = 30
  | Speed      = 15
  | Speed      = 9
  | Movement  = [[Flying]]
  | Shots      = 32
| Size      = 2
  | Cost      = 750
| No_shots  =  
  | Special    = • [[Ranged attack]]<br>• No [[melee]] penalty<br>• [[Spellcaster]]
| Res        = [[File: Resource Gem 20x18.gif]]
  | Onlyone    =  
| ResCost    = 8
  | Cost      = 10000
  | Special    = • [[Dragon]]<br>• [[Spellcaster]]<br>• Natural [[Magic Mirror]]
  | Onlyone    =
}}
}}


{{Cram|Magic Forest|Faerie Dragon|no_upg=|no_dwelling=}}
{{Cram|Enchanter's Hollow|Enchanter|no_upg=|no_dwelling=}}
'''Faerie Dragons''' are level 7 [[neutral creature]]s, that can only be recruited from the [[Magic Forest]] found on the [[Adventure Map]].
'''Enchanters''' are level 6 [[neutral creature]]s recruited from the [[Enchanter's Hollow]].  


''"Faerie Dragons are deceptively cute, but in truth, are mischievous tricksters. Little is known about these notorious troublemakers. What is known is found more in storybooks than magical tomes. Some say they are invisible. Some say they can cast spells. Some say [[Magic Mirror]] is one of their natural defensive traits."{{-}}<sup>[[Armageddon's Blade Manual Page 19|AB manual]]''</sup>
''"Specially trained by the dragon slayer [[Dracon]], Enchanters are an elite fighting force. Recruited from the ranks of [[Monk and Zealot|Monks]], [[Monk and Zealot|Zealots]], [[Mage and Arch Mage|Magi]], and [[Mage and Arch Mage|Arch Magi]], these magical warriors are also capable of casting a beneficial mass spell once every three rounds, up to six castings."{{-}}<sup>[[Armageddon's Blade Manual Page 19|AB manual]]''</sup>
== General tactics and info ==
The Enchanters are valuable level 6 units, even thought their health is a frighteningly low 30. They have no melee penalty, fixed damage, high speed and attack, 32 shots (the most) and most importantly, cast mass effect spells every 3 turns.


{| cellpadding=3 style="border: 1px solid black; margin-right: 15px; float:right"
== Spells ==
! Spell
They are [[spellcaster]]s and do automatically cast:
! %
* {{Sn1|spell=Haste}}
|-
* {{Sn1|spell=Bless}}
| {{Sn1|spell=Ice Bolt}}  
* {{Sn1|spell=Stone Skin}}
| 22%
* {{Sn1|spell=Cure}}
|-
* {{Sn1|spell=Bloodlust}}
| {{Sn1|spell=Lightning Bolt}}  
* {{Sn1|spell=Air Shield}}
| 22%
* {{Sn1|spell=Slow}}
|-
* {{Sn1|spell=Weakness}}
| {{Sn1|spell=Fireball}}  
| 21%
|-
| {{Sn1|spell=Magic Arrow}}  
| 10%
|-
| {{Sn1|spell=Frost Ring}}  
| 10%
|-
| {{Sn1|spell=Inferno|Inferno}}  
| 5%
|-
| {{Sn1|spell=Meteor Shower}}  
| 5%
|-
| {{Sn1|spell=Chain Lightning}}
| 5%
|}


== Special abilities and info ==
The spells are cast at the expert level every three rounds, lasting for three rounds. Air Shield is only cast if there are enemy ranged creatures present which are able to shoot (i.e. not out of shots, not blinded, etc).
Faerie Dragons' main attack method is to cast offensive spells. A stack of faerie dragons can cast up to five spells per combat. The spells are randomly chosen for the stack, and the occurrence probabilities can be seen from the table on the left. The spells are cast with advanced expertise, and with spell power equal to five times the number of faerie dragons in the stack. If commanded to attack an enemy that is immune to the spell they are currently preparing, they will use a melee attack instead.
 
While fighting on [[cursed ground]], Faerie Dragons can cast all the spells, but they cause no damage. The only effective spell is [[Magic Arrow]].
 
Faerie Dragons have a 20% chance to reflect targeted spells with Magic Mirror. Faerie Dragons ignore the Orb of Inhibition in some stances of combat i.e. they cast offensive spells despite the presence of the orb.  


== Appearance ==
== Appearance ==
Faerie Dragons were added in {{ab}} so there are no Faerie Dragons or [[Magic Forest]]s in {{roe}}.
Enchanters were added in {{ab}} so there are no Enchanters or [[Enchanter's Hollow]]s in {{roe}}.
 
== {{hota}} ==
Faerie Dragon's [[AI Value]] was increased to 30501.


== Trivia ==
== Heroes with a specialty ==


Even though in the game files themselves the Faerie Dragon and other neutral dragons are considered to be level 7, the official editor shows they are level 10 (8 for Faerie Dragon). This is either due to code limitations and impossibility of creating a unit with tier higher than 7, either because the developers didn't have time, motivation or reason to add a new creature level in the game code and invest time in that, just telling us they are level 10, respectively 8. As such, even now their levels are still being debated.
* {{H|Dracon|Wizard}} can upgrade [[Monk and Zealot|Monks, Zealots]], [[Mage and Arch Mage|Magi and Arch-Magi]] to Enchanters.


{{creature 'see also'|up=* [[Neutral creature]]}}
{{creature 'see also'|up=* [[Neutral creature]]}}

Revision as of 11:18, 21 March 2020

Neutral creatures
Level 1
Peasant Peasant Armageddon's Blade
Halfling Halfling Armageddon's Blade
Level 2
Rogue Rogue Armageddon's Blade
Boar Boar Armageddon's Blade
Leprechaun Leprechaun Horn of the Abyss
Level 3
Nomad Nomad Armageddon's Blade
Mummy Mummy Armageddon's Blade
Level 4
Sharpshooter Sharpshooter Armageddon's Blade
Satyr Satyr Horn of the Abyss
Steel Golem Steel Golem Horn of the Abyss
Level 5
Troll Troll Armageddon's Blade
Gold Golem Gold Golem
Fangarm Fangarm Horn of the Abyss
Level 6
Diamond Golem Diamond Golem
Enchanter Enchanter Armageddon's Blade
Level 7
Faerie Dragon Faerie Dragon Armageddon's Blade
Rust Dragon Rust Dragon Armageddon's Blade
Crystal Dragon Crystal Dragon Armageddon's Blade
Azure Dragon Azure Dragon Armageddon's Blade
Towns
Castle Stronghold Inferno
Rampart Fortress Necropolis
Tower Conflux Dungeon
Factory Cove
Neutral
Statistics
Enchanter
 Cost per troop 

750

Attack 17
Defense 12
Damage 14
Health 30
Speed 9
Movement Ground
Size 1
Shots 32
Growth 2
AI Value 1210
 Special abilities:
Ranged attack
• No melee penalty
Spellcaster
Enchanter's Hollow  

Enchanters are level 6 neutral creatures recruited from the Enchanter's Hollow.

"Specially trained by the dragon slayer Dracon, Enchanters are an elite fighting force. Recruited from the ranks of Monks, Zealots, Magi, and Arch Magi, these magical warriors are also capable of casting a beneficial mass spell once every three rounds, up to six castings." AB manual

General tactics and info

The Enchanters are valuable level 6 units, even thought their health is a frighteningly low 30. They have no melee penalty, fixed damage, high speed and attack, 32 shots (the most) and most importantly, cast mass effect spells every 3 turns.

Spells

They are spellcasters and do automatically cast:

The spells are cast at the expert level every three rounds, lasting for three rounds. Air Shield is only cast if there are enemy ranged creatures present which are able to shoot (i.e. not out of shots, not blinded, etc).

Appearance

Enchanters were added in Armageddon's Blade so there are no Enchanters or Enchanter's Hollows in Restoration of Erathia.

Heroes with a specialty

See also: