Castle: Difference between revisions
Jump to navigation
Jump to search
m (→Discussion) |
(perhaps unnecessary) |
||
(36 intermediate revisions by 4 users not shown) | |||
Line 1: | Line 1: | ||
{{Towns}} | |||
'''Castle''' is a good [[alignment]] [[town type]] with [[Knight]] and [[Cleric]] [[hero class]]es. Castle armies are primarily composed of human men-at-arms, though these towns have also formed an alliance with the [[griffin]]s and are under the protection of [[angel]]s. With two types of [[ranged attack]] units and two [[flying]] creature types available, Castle-based armies are well equipped to quickly engage and defeat their enemies. | '''Castle''' is a good [[alignment]] [[town type]] with [[Knight]] and [[Cleric]] [[hero class]]es. Castle armies are primarily composed of human men-at-arms, though these towns have also formed an alliance with the [[griffin]]s and are under the protection of [[angel]]s. With two types of [[ranged attack]] units and two [[flying]] creature types available, Castle-based armies are well equipped to quickly engage and defeat their enemies. Castle represent [[Erathia]]. | ||
Castle's [[native terrain]] is [[grass]]. | Castle's [[native terrain]] is [[grass]]. | ||
== Structures == | == Structures == | ||
{{Common buildings|Castle|Ballista|+1 {{W}} & +1 {{O}}| no_5 = }} | |||
{{ | |||
'''Castle specific buildings''' | '''Castle specific buildings''' | ||
*[[Brotherhood of the Sword]] | * [[Brotherhood of the Sword]] – Increases [[morale]] by +2 when defending against siege. This is in addition to tavern's +1 resulting in a total morale bonus of +3. | ||
*[[Griffin Bastion]] | * [[Griffin Bastion]] – [[Horde building]] which increases [[Griffin]]s' growth by +3 per week. | ||
*[[Lighthouse]] | * [[Lighthouse]] – Increase movement points by +500 when heroes travel on [[water]] [[tile]] with a [[boat]]. Requires [[Shipyard]]. | ||
* [[Shipyard]] – Enables town to build a [[boat]]. Can only be built if town is adjacent to water. | |||
*[[ | * [[Stables]] – Gives visiting hero +400 movement points for each day for the rest of the week. | ||
*[[Colossus]] | * [[Colossus]] – [[Grail]] building of Castle. Gives +2 morale to all player's heroes in addition to standard +5000 {{G}} per day and creature [[growth]] +50%. | ||
''' | '''Castle creature dwellings:''' | ||
*Guardhouse | * Guardhouse | ||
*Archers' Tower | * Archers' Tower | ||
*Griffin Tower | * Griffin Tower | ||
*Barracks | * Barracks | ||
*Monastery | * Monastery | ||
*Training Grounds | * Training Grounds | ||
*Portal of Glory | * Portal of Glory | ||
[[Image:Castle-in.png|right|thumb|500px|Castle town seen form the inside]] | |||
| | |||
{| class="wikitable sortable" style="white-space:nowrap; text-align: center;" | |||
{| class=wikitable | ! class="unsortable" | <span title="The type of resource required.">Resource</span> | ||
!Resource! | ! <span title="Cost of building the Citadel, the Castle, and all base creature dwellings, including any associated prerequisites.">Basic</span> | ||
! <span title="Cost of upgrading all creature dwellings, including any associated prerequisites.">Upgrades</span> | |||
! <span title="All buildings built and fully upgraded.">All</span> | |||
|- | |- | ||
|{{Gold}}||46000||29000||110000 | |{{Gold}}||46000||29000||110000 | ||
Line 55: | Line 47: | ||
|{{Sulfur}}||12||12||42 | |{{Sulfur}}||12||12||42 | ||
|- | |- | ||
!colspan=2| Troop cost/week: !!colspan=2| 29580 {{Gold}} 6 {{Gem}} | !colspan=2| Troop cost/week: !!colspan=2| 29580 {{Gold}} + 6 {{Gem}} | ||
|} | |||
<br> | |||
== Heroes == | |||
{{Hero table}} | |||
{{Castle hero table}} | |||
|} | |||
== Creatures == | |||
{{Creature table}} | |||
{{Castle creature table}} | |||
|} | |} | ||
== | == Strategy == | ||
=== Pros === | |||
* Many useful creature specialties: | * Many useful creature specialties: | ||
** [[Marksman]] shoots twice | ** [[Marksman]] shoots twice | ||
Line 69: | Line 74: | ||
* [[Stables]] can provide heroes +400 [[movement]] points per day, which means roughly +20% more movement for heroes. | * [[Stables]] can provide heroes +400 [[movement]] points per day, which means roughly +20% more movement for heroes. | ||
=== Cons === | |||
* | * Second most expensive town, [[Tower]] being the most. Hard to obtain the required 6 gems/week, without a pond or Tower town with a [[Resource Silo]] providing them. | ||
* The 6th tier dwelling, [[Training Grounds]] is the extremely hard to build, as it requires 30 woods. | * The 6th tier dwelling, [[Training Grounds]] is the extremely hard to build, as it requires 30 woods. | ||
* No units with immunity or resistance. | * No units with immunity or resistance. | ||
[[Category: | [[Category: Castle]] |
Revision as of 06:28, 10 February 2017
Towns | |
---|---|
Castle | |
Rampart | |
Tower | |
Inferno | |
Necropolis | |
Dungeon | |
Stronghold | |
Fortress | |
Conflux | |
Cove | |
Factory |
Castle is a good alignment town type with Knight and Cleric hero classes. Castle armies are primarily composed of human men-at-arms, though these towns have also formed an alliance with the griffins and are under the protection of angels. With two types of ranged attack units and two flying creature types available, Castle-based armies are well equipped to quickly engage and defeat their enemies. Castle represent Erathia.
Castle's native terrain is grass.
Structures
Halls | Fortifications | Miscellaneous | Mage Guilds | Banned spells | ||||||||||||||||||||||||||||||||
Village Hall | Village Hall (existing) |
Fort | Fort
|
Tavern | Tavern
|
Mage Guild level 1 | Mage Guild level 1
|
|||||||||||||||||||||||||||||
File:Town Hall large.gif | Town Hall
|
Citadel | Citadel
|
Marketplace | Marketplace
|
Mage Guild level 2 | Mage Guild level 2
|
|||||||||||||||||||||||||||||
City Hall | City Hall
|
Castle | Castle
|
Resource Silo | Resource Silo ()
|
Mage Guild level 3 | Mage Guild level 3
|
|||||||||||||||||||||||||||||
Capitol | Capitol
|
Blacksmith |
|
Mage Guild level 4 | Mage Guild level 4
|
|||||||||||||||||||||||||||||||
Mage Guild level 5 | Mage Guild level 5
|
|||||||||||||||||||||||||||||||||||
Total Common Buildings: |
|
Total Mage Guild: |
|
Castle specific buildings
- Brotherhood of the Sword – Increases morale by +2 when defending against siege. This is in addition to tavern's +1 resulting in a total morale bonus of +3.
- Griffin Bastion – Horde building which increases Griffins' growth by +3 per week.
- Lighthouse – Increase movement points by +500 when heroes travel on water tile with a boat. Requires Shipyard.
- Shipyard – Enables town to build a boat. Can only be built if town is adjacent to water.
- Stables – Gives visiting hero +400 movement points for each day for the rest of the week.
- Colossus – Grail building of Castle. Gives +2 morale to all player's heroes in addition to standard +5000 per day and creature growth +50%.
Castle creature dwellings:
- Guardhouse
- Archers' Tower
- Griffin Tower
- Barracks
- Monastery
- Training Grounds
- Portal of Glory
Resource | Basic | Upgrades | All |
---|---|---|---|
46000 | 29000 | 110000 | |
60 | 17 | 137 | |
50 | 22 | 122 | |
12 | 17 | 47 | |
12 | 12 | 42 | |
12 | 12 | 42 | |
12 | 12 | 42 | |
Troop cost/week: | 29580 + 6 |
Heroes
Creatures
Name | Town | Lvl | Att | Def | Dmg- | Dmg+ | HP | Spd | Grw | AI Val | Cost | Special | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Pikeman | 1 | 4 | 5 | 1 | 3 | 10 | 4 | 14 | 80 | 60 | Immune to jousting | ||
Halberdier | 1+ | 6 | 5 | 2 | 3 | 10 | 5 | 14 | 115 | 75 | Immune to jousting | ||
Archer | 2 | 6 | 3 | 2 | 3 | 10 | 4 | 9 | 126 | 100 | Ranged (12 shots) | ||
Marksman | 2+ | 6 | 3 | 2 | 3 | 10 | 6 | 9 | 184 | 150 | Ranged (24 shots), Double attack | ||
Griffin | 3 | 8 | 8 | 3 | 6 | 25 | 6 | 7 | 351 | 200 | Flying, Two retaliations | ||
Royal Griffin | 3+ | 9 | 9 | 3 | 6 | 25 | 9 | 7 | 448 | 240 | Flying, Unlimited retaliations | ||
Swordsman | 4 | 10 | 12 | 6 | 9 | 35 | 5 | 4 | 445 | 300 | |||
Crusader | 4+ | 12 | 12 | 7 | 10 | 35 | 6 | 4 | 588 | 400 | Double attack | ||
Monk | 5 | 12 | 7 | 10 | 12 | 30 | 5 | 3 | 485 | 400 | Ranged (12 shots) | ||
Zealot | 5+ | 12 | 10 | 10 | 12 | 30 | 7 | 3 | 750 | 450 | Ranged (24 shots), No melee penalty | ||
Cavalier | 6 | 15 | 15 | 15 | 25 | 100 | 7 | 2 | 1946 | 1000 | Jousting | ||
Champion | 6+ | 16 | 16 | 20 | 25 | 100 | 9 | 2 | 2100 | 1200 | Jousting | ||
Angel | 7 | 20 | 20 | 50 | 50 | 200 | 12 | 1 | 5019 | 3000 | , 1 | Flying, Hates Devils and Arch Devils, Morale +1 to the whole army | |
Archangel | 7+ | 30 | 30 | 50 | 50 | 250 | 18 | 1 | 8776 | 5000 | , 3 | Flying, Hates Devils and Arch Devils, Resurrection, Morale +1 to the whole army |
Strategy
Pros
- Many useful creature specialties:
- Marksman shoots twice
- Royal Griffin always retaliates (Griffin retaliates twice)
- Crusader strikes twice
- Cavalier has jousting bonus
- Archangel can resurrect
- Versatile units including two flying units, two ranged units
- Stables can provide heroes +400 movement points per day, which means roughly +20% more movement for heroes.
Cons
- Second most expensive town, Tower being the most. Hard to obtain the required 6 gems/week, without a pond or Tower town with a Resource Silo providing them.
- The 6th tier dwelling, Training Grounds is the extremely hard to build, as it requires 30 woods.
- No units with immunity or resistance.