Black Knight and Dread Knight and Bone Dragon and Ghost Dragon: Difference between pages

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{{Necropolis creatures}}{{Creature
{{Necropolis creatures}}{{Creature
  | AI_Value  = 2087
  | AI_Value  = 3388
  | Name      = Black Knight
  | Name      = Bone Dragon
  | Attack    = 16
  | Attack    = 17
  | Defense  = 16
  | Defense  = 15
  | Speed    = 7
| Damage    = 25–50
  | Growth    = 2
| Health    = 150
  | Speed    = 9
  | Movement  = [[Flying]]
  | Size      = 2
  | Size      = 2
  | Damage   = 15–30
  | Growth   = 1
  | Health   = 120
  | No_res   =
  | Cost      = 1200
  | Cost      = 1800
  | Special  = • [[Undead]]<br>• [[Curse]]s enemies
  | Special  = • [[Undead]]<br>• Decreases enemy [[morale]] by -1<br>• [[Dragon]]
  | U_AI_Value= 2382
  | U_AI_Value= 4696
  | U_name    = Dread Knight
  | U_name    = Ghost Dragon
  | U_attack  = '''18'''
  | U_attack  = '''19'''
  | U_defense = '''18'''
  | U_defense = '''17'''
  | U_speed  = '''9'''
  | U_speed  = '''14'''
  | U_cost    = 1500
| U_health  = '''200'''
  | U_special = • [[Undead]]<br>• [[Curse]]s enemies<br>• [[Death blow]] attack
  | U_cost    = 3000
  | No_shots  =  
| Res      = [[File: Resource Mercury 20x18.gif]]
  | No_ushots =  
| U_ResCost = 1
}}  
  | U_special = • [[Undead]]<br>• Decreases enemy [[morale]] by -1<br>• [[Dragon]]<br>• [[Aging]] 20%
  | No_shots  =
  | No_ushots =
}}


{{Cram|Hall of Darkness|Black Knight|Dread Knight|no_dwelling=|-={{---}}}}
{{Cram|Dragon Vault|Bone Dragon|Ghost Dragon|no_dwelling=}}
'''Black and Dread Knights''' are level 6 creatures of [[Necropolis town]]. They are recruited from the [[Hall of Darkness]].
'''Bone and Ghost Dragons''' are level 7 creatures of [[Necropolis town]]. They are recruited from the [[Dragon Vault]].


''"Knights have a 20% chance of [[Curse|cursing]] opponents they strike. Cursed creatures inflict only minimum damage in their own attacks. Dread knights' attacks also have a 20% chance of inflicting double damage [[death blow]]s."{{-}}<sup>[[Restoration of Erathia Manual Page 102|RoE manual]]''</sup>
''"Bone and ghost dragons are raised from [[dragon]] corpses. Both of these creatures have a ferocious biting attack and lower the [[morale]] of enemy units by one when they appear on the battlefield. Ghost Dragon attacks have a 20% chance of [[aging]] their targets. Aged troops have the hit points of all their members halved."{{-}}<sup>[[Restoration of Erathia Manual Page 103|RoE manual]]''</sup>
 
Placing [[Hydra]]s or any living [[Dragon]]s in the Skeleton Transformer will give you Bone Dragons instead of regular Skeletons.  Bone and Ghost Dragons, however, being undead (and therefore non-living), get turned into Skeletons.
 
Bone Dragons are the only type of dragon that doesn't require any [[magical resource]]s to recruit.


<div style="clear:left;"></div>
== General Tactics and Info ==
== General Tactics and Info ==
The Dread Knights are considered to be the best level 6 unit, alongside the [[Naga and Naga Queen|Naga Queens]]. They also have the highest attack, defense and health for a level 6 unit, accompanied by the largest damage range.
Bone Dragons and Ghost Dragons are often considered to be among the weakest level 7 creatures. They are not as powerful as regular dragons, and do not share most of their features, like [[breath attack]]. While Aging can effectively cripple an enemy stack, it is quite unreliable.
 
They are relatively fast, even for 7th level creatures, and have slightly above average attack stat as well. Use them defensively to clean up [[Troop stacks]] in the first few rounds of combat and try to keep them from being overwhelmed as they will falter when they get teamed up on.
 
They are also one of the two flying Necropolis unit, the other being the [[Vampire and Vampire Lord|Vampires]], making them good for sieges.
 
== Aging special ability ==
Ghost Dragons have aging special ability, which has 20% probability to occur after they have attacked target creature stack and before the stack has a chance to [[Retaliation|retaliate]]. It causes maximum [[health]] of every creature in the target stack to be halved. The effect lasts for 3 combat rounds, and can only be removed with the [[Cure]] or [[Dispel]] spell. Additionally, [[non-living]] creatures are immune to aging.
 
When Ghost Dragons successfully ages a stack, any health lost before the aging takes effect remains lost. However, the aging cannot kill the unit, but it will have 1 health left. For example, a Ghost Dragon attacks one Angel and deals 60 points melee damage before the aging occurs. The Angel will have 40 points health left, which is the result of calculation
 
{{Math|200÷2-60<nowiki> = </nowiki>40}}
 
If the damage of the Ghost Dragon would have been 130, the Angel would have had 1 health left, which would have been the result of calculation that is two process:
 
First. {{Math|200-130<nowiki> = </nowiki>70}}
 
Second. {{Math|Max(70- (200- 100),1)<nowiki> = </nowiki>1}} .
 
200 is previous maximum health and 100 is maximum health after aging. Also 70 is remain health after first process (usual process).
 
If you use cure spell whose the amount of health is 30, the Angle would have had 131 health left, which would have been the result of calculation also:
 
First {{Math|1+30<nowiki> = </nowiki>31}}
 
Second. {{Math|Min(200,31 + (200- 100))<nowiki> = </nowiki>131}} .
 
200 is previous maximum health and 100 is maximum health after aging. Also 31 is remain health after first process(usual process).


== Abilities ==
The effect of aging has a multiplicative effect with [[Wyvern Monarch]]s' [[poisonous]] ability. This means, that the creature stack's health could potentially be quartered.
===== Special ability curse =====
Black and Dread Knights' curse ability behaves slightly different from the [[Curse]] spell as it is not considered [[School of Fire Magic|fire school]] spell. This is due to a fact that the ability is not affected by [[Fiery Fields]] [[terrain]], and creatures with immunity to fire magic (e.g. [[Fire Elemental]]s) are not affected by it. However, the ability is affected by the [[Magic Plains]].


===== Special ability death blow =====
'''Creatures immune to aging:'''
Dread Knights' special ability death blow gives them 20% chance of dealing double base damage when attacking a creature stack. The game information states that Dread Knights would deal double damage when the death blow occurs, but that is not technically correct as it only doubles the base damage. In other words, bonuses from [[Offense]], [[Luck]] or attack-defense difference are not doubled. See [[Damage|damage calculation]] for more specific information about the matter. 


===== Heroes with a specialty =====
*{{cn|Black Dragon}}
*{{H|Tamika|Death Knight|}} has black knights as a [[Specialty#Creature_specialties|specialty]], which increases the Attack and Defense skills of any Black Knights or Dread Knights for each level attained after 6th level, and gives them a [[speed]] bonus of 1.
{{Non-living}}
*[[File:Hero Lord Haart Death Knight small.gif]] [[Lord Haart Death Knight|Lord Haart]] the [[Death Knight]] increases the Attack and Defense skills of any Black Knights or Dread Knights +5 and damage +10.


{{creature 'see also'}}
{{creature 'see also'}}
{{morale navigational box|pic=-1}}


[[Category: Creatures]]
[[Category: Creatures]]
__NOTOC__
__NOTOC__

Revision as of 17:48, 20 March 2020

Necropolis creatures
Level 1
Skeleton Skeleton
Skeleton Warrior Skeleton Warrior
Level 2
Walking Dead Walking Dead
Zombie Zombie
Level 3
Wight Wight
Wraith Wraith
Level 4
Vampire Vampire
Vampire Lord Vampire Lord
Level 5
Lich Lich
Power Lich Power Lich
Level 6
Black Knight Black Knight
Dread Knight Dread Knight
Level 7
Bone Dragon Bone Dragon
Ghost Dragon Ghost Dragon
Towns
Castle Stronghold Inferno
Rampart Fortress Necropolis
Tower Conflux Dungeon
Factory Cove
Neutral
Statistics
Bone Dragon
 Cost per troop 

1800
Attack 17
Defense 15
Damage 25–50
Health 150
Speed 9
Movement Flying
Size 2
Growth 1
AI Value 3388
 Special abilities:
Undead
• Decreases enemy morale by -1
Dragon
Ghost Dragon
 Cost per troop 

3000

1
Attack 19
Defense 17
Damage 25–50
Health 200
Speed 14
Movement Flying
Size 2
Growth 1
AI Value 4696
 Special abilities:
Undead
• Decreases enemy morale by -1
Dragon
Aging 20%
Dragon Vault  

Bone and Ghost Dragons are level 7 creatures of Necropolis town. They are recruited from the Dragon Vault.

"Bone and ghost dragons are raised from dragon corpses. Both of these creatures have a ferocious biting attack and lower the morale of enemy units by one when they appear on the battlefield. Ghost Dragon attacks have a 20% chance of aging their targets. Aged troops have the hit points of all their members halved." RoE manual

Placing Hydras or any living Dragons in the Skeleton Transformer will give you Bone Dragons instead of regular Skeletons. Bone and Ghost Dragons, however, being undead (and therefore non-living), get turned into Skeletons.

Bone Dragons are the only type of dragon that doesn't require any magical resources to recruit.

General Tactics and Info

Bone Dragons and Ghost Dragons are often considered to be among the weakest level 7 creatures. They are not as powerful as regular dragons, and do not share most of their features, like breath attack. While Aging can effectively cripple an enemy stack, it is quite unreliable.

They are relatively fast, even for 7th level creatures, and have slightly above average attack stat as well. Use them defensively to clean up Troop stacks in the first few rounds of combat and try to keep them from being overwhelmed as they will falter when they get teamed up on.

They are also one of the two flying Necropolis unit, the other being the Vampires, making them good for sieges.

Aging special ability

Ghost Dragons have aging special ability, which has 20% probability to occur after they have attacked target creature stack and before the stack has a chance to retaliate. It causes maximum health of every creature in the target stack to be halved. The effect lasts for 3 combat rounds, and can only be removed with the Cure or Dispel spell. Additionally, non-living creatures are immune to aging.

When Ghost Dragons successfully ages a stack, any health lost before the aging takes effect remains lost. However, the aging cannot kill the unit, but it will have 1 health left. For example, a Ghost Dragon attacks one Angel and deals 60 points melee damage before the aging occurs. The Angel will have 40 points health left, which is the result of calculation

200÷2-60 = 40

If the damage of the Ghost Dragon would have been 130, the Angel would have had 1 health left, which would have been the result of calculation that is two process:

First. 200-130 = 70

Second. Max(70- (200- 100),1) = 1 .

200 is previous maximum health and 100 is maximum health after aging. Also 70 is remain health after first process (usual process).

If you use cure spell whose the amount of health is 30, the Angle would have had 131 health left, which would have been the result of calculation also:

First 1+30 = 31

Second. Min(200,31 + (200- 100)) = 131 .

200 is previous maximum health and 100 is maximum health after aging. Also 31 is remain health after first process(usual process).

The effect of aging has a multiplicative effect with Wyvern Monarchs' poisonous ability. This means, that the creature stack's health could potentially be quartered.

Creatures immune to aging:

Elementals: Undead: Gargoyles:

Golems

Mechanicals

See also: