Armorer and Artillery: Difference between pages

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{{Secondary skills}}
{{Secondary skills}}
{{Secondary skill
{{Secondary skill
| B_effect = reduces all damage inflicted against the hero's troops by 5%.
| B_effect = gives control of the ballista to the hero, allowing one shot with a 50% chance to inflict double damage.
| A_effect = reduces all damage inflicted against the hero's troops by 10%.
| A_effect = gives control of the ballista to the hero, allowing two shots with a 75% chance to inflict double damage.
| E_effect = reduces all damage inflicted against the hero's troops by 15%. }}
| E_effect = gives control of the ballista to the hero, allowing two shots which inflict double damage.
}}


'''Armorer''' is a [[secondary skill]], that reduces the physical damage done to hero's creatures. Physical damage means damage done by enemy creatures engaged in [[melee]] or [[ranged attack|ranged]] combat. Armorer secondary skill does not reduce damage from spells cast by enemy heroes or creatures.
'''Artillery''' is a [[secondary skill]] that gives the hero manual control over [[war machine]] [[Ballista]] during [[combat]] and control over the [[arrow towers]] when defending a town during siege. Basic Artillery provides a 50% chance that ballista inflicts double damage. For Advanced Artillery this is a 75% chance and for Expert Artillery a 100% chance. Advanced and Expert Artillery also enable the ballista to [[double attack|shoot twice]] in a row, instead of once.  


It should be noted, that due to a bug in the game, the damage from [[arrow tower]]s during siege combat is not reduced by armorer secondary skill, but actually increased the corresponding amount (fixed in {{hota}}).
'''Heroes with Artillery as a starting skill:'''
* {{H|Arlach|Overlord}} – Basic Artillery
* {{H|Christian|Knight}} – Basic Artillery
* {{H|Gerwulf|Beastmaster}} – Basic Artillery
* {{H|Gurnisson|Barbarian}} – Basic Artillery
* {{H|Ignissa|Planeswalker}} – Basic Artillery
* {{H|Pasis|Planeswalker}} – Basic Artillery
* {{H|Pyre|Demoniac}} – Basic Artillery
* {{H|Vokial|Death Knight}} – Basic Artillery
* {{H|Zubin|Battle Mage}} – Basic Artillery
* {{H|Ranloo|Death Knight}} - Basic Artillery {{withhota}}
* {{H|Jeremy|Captain}} - Basic Artillery {{withhota}}


'''Heroes with Armorer as a starting skill:'''
'''Heroes with Ballista as specialty:'''
* {{H|Arlach|Overlord}}
* {{H|Christian|Knight}}
* {{H|Gerwulf|Beastmaster}}
* {{H|Gurnisson|Barbarian}}
* {{H|Pyre|Demoniac}}
* {{H|Torosar|Alchemist}} <sub>*Does not start with the skill Artillery.</sub>
* {{H|Ranloo|Death Knight}} {{withhota}}
* {{H|Jeremy|Captain}} {{withhota}} <sub>*[[Cannon]] instead of [[Ballista]].</sub>


All [[Beastmaster|Beastmasters]] start with Basic Armorer except [[Tazar]], who starts with Advanced.
{{ZET SEC SKILL CHANCE TABLE| 5| 2| 6| 1 (lowest)| 4| 1 (lowest)| 5| 4| 5| 3| 8 (highest)| 1 (lowest)| 8 (highest)| 4| 8 (highest)| 1 (lowest)| 8 (highest)| 1 (lowest)| 5| 1 (lowest)}}
* {{H|Edric|Knight}} – Basic Armorer
* {{H|Galthran|Death Knight}} – Basic Armorer
* {{H|Marius|Demoniac}} – Advanced Armorer
* {{H|Mephala|Ranger}} – Basic Armorer
* {{H|Neela|Alchemist}} – Basic Armorer
* {{H|Roland|Knight}} – Basic Armorer
* {{H|Illor|Captain}} - Basic Armorer {{withhota}}
* {{H|Tark|Captain|}} - Basic Armorer {{withhota}}
 
'''Heroes with Armorer specialty:'''
* {{H|Mephala|Ranger}}
* {{H|Neela|Alchemist}}
* {{H|Tazar|Beastmaster}}
 
Heroes with Armorer specialty receive 5% bonus per level to their Armorer skill.
 
{{ZET SEC SKILL CHANCE TABLE| 5| 3| 8| 3| 8| 1 (lowest)| 7| 4| 5| 2| 6| 1 (lowest)| 6| 4|10 (highest)| 4| 5| 1 (lowest)| 2| 1 (lowest)}}


[[Category: Secondary skills]]
[[Category: Secondary skills]]
__NOTOC__
__NOTOC__

Revision as of 23:22, 19 February 2020

Secondary skills
 Air Magic
 Archery
 Armorer
 Artillery
 Ballistics
 Diplomacy
 Eagle Eye
 Earth Magic
 Estates
 Fire Magic
 First Aid
 Intelligence
 Interference Horn of the Abyss
 Leadership
 Learning
 Logistics
 Luck
 Mysticism
 Navigation
 Necromancy
 Offense
 Pathfinding
 Resistance
 Scholar
 Scouting
 Sorcery
 Tactics
 Water Magic
 Wisdom
Artillery
Basic Artillery: gives control of the ballista to the hero, allowing one shot with a 50% chance to inflict double damage.
Advanced Artillery: gives control of the ballista to the hero, allowing two shots with a 75% chance to inflict double damage.
Expert Artillery: gives control of the ballista to the hero, allowing two shots which inflict double damage.

Artillery is a secondary skill that gives the hero manual control over war machine Ballista during combat and control over the arrow towers when defending a town during siege. Basic Artillery provides a 50% chance that ballista inflicts double damage. For Advanced Artillery this is a 75% chance and for Expert Artillery a 100% chance. Advanced and Expert Artillery also enable the ballista to shoot twice in a row, instead of once.

Heroes with Artillery as a starting skill:

Heroes with Ballista as specialty:

Town Class Chance to learn
Castle  Knight   5
Castle  Cleric   2
Rampart  Ranger   6
Rampart  Druid   1 (lowest)
Tower  Alchemist   4
Tower  Wizard   1 (lowest)
Inferno  Demoniac   5
Inferno  Heretic   4
Necropolis  Death Knight   5
Necropolis  Necromancer   3
Dungeon  Overlord   8 (highest)
Dungeon  Warlock   1 (lowest)
Stronghold  Barbarian   8 (highest)
Stronghold  Battle Mage   4
Fortress  Beastmaster   8 (highest)
Fortress  Witch   1 (lowest)
Conflux  Planeswalker   8 (highest)
Conflux  Elementalist   1 (lowest)
Cove  Captain   5
Cove  Navigator   1 (lowest)
Factory  Mercenary  {{{21}}}
Factory  Artificer  {{{22}}}