Ballistics and Leadership: Difference between pages

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(added template ZET SEC SKILL CHANCE TABLE)
 
(added template ZET SEC SKILL CHANCE TABLE)
 
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{{Secondary skills}}
{{Secondary skills}}
{{Secondary skill
{{Secondary skill
  | B_effect = gives control of the catapult to the hero, allowing aimed shots with increased damage.
  | B_effect = increases your hero's troops' morale by 1.
  | A_effect = gives control of the catapult to the hero, allowing two aimed shots with increased damage.
  | A_effect = increases your hero's troops' morale by 2.
  | E_effect = gives control of the catapult to the hero, allowing two aimed shots at maximum damage.
  | E_effect = increases your hero's troops' morale by 3.
}}
}} '''Leadership''' is a [[secondary skill]], that increases the [[morale]] of creatures in hero's army.


'''Ballistics''' is a [[secondary skill]], that gives the player manual control over the [[catapult]] in a [[Siege]] and increases the damage done to castle walls. Additionally, at advanced and expert level of Ballistics catapults fire twice instead of just once.
[[Death Knight]]s and [[Necromancer]]s cannot learn Leadership.


{|  border="1"
=== Heroes with Leadership as a starting skill: ===
|+
* All [[Knight|Knights]] start with Basic Leadership (except [[Sir Mullich]] starts with Advanced Leadership)
|-
* {{Hn|Ajit|Overlord}} – Basic Leadership
! Level
* {{Hn|Drakon|Beastmaster}} – Basic Leadership
! Shots
* {{Hn|Gelu|Ranger}} – Basic Leadership
! Chance to hit
* {{Hn|Lorelei|Overlord}} – Basic Leadership
intended wall
* {{Hn|Mephala|Ranger}} – Basic Leadership
! Chance for
* {{Hn|Ryland|Ranger}} – Basic Leadership
maximum damage
* {{Hn|Synca|Overlord}} – Basic Leadership
! Chance to hit [[Arrow Towers]] or
* {{Hn|Vey|Battle Mage}} – Basic Leadership
Drawbridge before all walls destroyed
* {{Hn|Xarfax|Heretic}} – Basic Leadership
|-
* {{Hn|Xeron|Demoniac}} – Basic Leadership
| None
* {{Hn|Derek|Captain}} - Basic Leadership {{withhota}}
| 1
| 50%
| 30%
| <50%
|-
| Basic
| 1
| 60%
| 50%
| <60%
|-
| Advanced
| 2
| 60%
| 50%
| <60%
|-
| Expert
| 2
| 75%
| 100%
| <75%
|}


'''Heroes with Ballistics as a starting skill:'''
{{ZET SEC SKILL CHANCE TABLE|10 (highest)| 2| 6| 2| 3| 4| 3| 2| 0 (impossible)| 0 (impossible)| 8| 3| 5| 4| 5| 1| 3| 3| 6| 2}}
* {{Hn|Olema|Heretic}} (basic)
* {{Hn|Theodorus|Wizard}} (basic)
* {{Hn|Uland|Druid}} (basic)
* {{Hn|Yog|Barbarian}} (basic)
 
{{ZET SEC SKILL CHANCE TABLE| 8 (highest)| 4| 4| 4| 6| 4| 7| 6| 7| 5| 7| 6| 8 (highest)| 6| 7| 8 (highest)| 8 (highest)| 4| 5| 2 (lowest)}}


[[Category: Secondary skills]]
[[Category: Secondary skills]]
__NOTOC__

Revision as of 23:40, 19 February 2020

Secondary skills
 Air Magic
 Archery
 Armorer
 Artillery
 Ballistics
 Diplomacy
 Eagle Eye
 Earth Magic
 Estates
 Fire Magic
 First Aid
 Intelligence
 Interference Horn of the Abyss
 Leadership
 Learning
 Logistics
 Luck
 Mysticism
 Navigation
 Necromancy
 Offense
 Pathfinding
 Resistance
 Scholar
 Scouting
 Sorcery
 Tactics
 Water Magic
 Wisdom
Leadership
Basic Leadership: increases your hero's troops' morale by 1.
Advanced Leadership: increases your hero's troops' morale by 2.
Expert Leadership: increases your hero's troops' morale by 3.

Leadership is a secondary skill, that increases the morale of creatures in hero's army.

Death Knights and Necromancers cannot learn Leadership.

Heroes with Leadership as a starting skill:

Town Class Chance to learn
Castle  Knight  10 (highest)
Castle  Cleric   2
Rampart  Ranger   6
Rampart  Druid   2
Tower  Alchemist   3
Tower  Wizard   4
Inferno  Demoniac   3
Inferno  Heretic   2
Necropolis  Death Knight   0 (impossible)
Necropolis  Necromancer   0 (impossible)
Dungeon  Overlord   8
Dungeon  Warlock   3
Stronghold  Barbarian   5
Stronghold  Battle Mage   4
Fortress  Beastmaster   5
Fortress  Witch   1
Conflux  Planeswalker   3
Conflux  Elementalist   3
Cove  Captain   6
Cove  Navigator   2
Factory  Mercenary  {{{21}}}
Factory  Artificer  {{{22}}}