Clash of the Dragons

From The Heroes of Might and Magic III wiki
Revision as of 18:22, 15 August 2018 by 71.223.237.61 (Talk)

Jump to: navigation, search

Clash of the Dragons is the fourth episode in the Heroes Chronicles. It was sold as a stand-alone game using the Shadow of Death version of the engine, but missing multiplayer and random or custom maps. Chronologically, it happens after Dragon's Blood from Armageddon's Blade.

Backstory

When the good Dragons disappear, Tarnum is drawn into an epic battle with Mutare, the Dragon Queen. His greatest struggle, however, will be learning to be human again.

Quest/Objective

Maps

Name Size Bonus Sides Victory Condition Loss Condition
The Dragontalker S Either 5 Sharpshooters or 2000 Gold. Green (player) Accumulate Creatures Lose Hero
The good Dragons are missing, and the only person who might know their whereabouts is the Dragontalker. Tarnum must find her. Do not lose Tarnum. All Heroes will be limited to level six, but all of Tarnum's skills, spells and experience will transfer to the next scenario.
Dragon's Blood S Either +1 Attack Skill or +1 Defense Skill Green (player), Red (enemy) Defeat All Enemies Lose Hero
Tarnum must acquire the Vial of Dragon Blood so he can take the Gold and Green Dragons out from Mutare's control. Be careful not to lose Tarnum. All Heroes will be limited to level 12 and Tarnum and two of his best Captains will transfer to the next scenario.
The Dragon Mothers M+ Either +1 Defense Skill or +1 Attack Skill Green (player), Red (enemy) Accumulate Creatures Lose Hero
Tarnum must rescue the Gold Dragon Mothers so he can free all the good Dragons. Do not lose Tarnum. All Heroes will be limited to level eighteen, but Tarnum and two of his best Captains will transfer to the next scenario.
Dragons of Rust S Either +1 Spell Power or +1 Knowledge Green (player), Red (enemy) Defeat All Enemies Lose Hero
Tarnum must defeat all of the Dungeon Overlords in the area without dying himself. All Heroes will be limited to level 24, but Tarnum and two of his best Captains will transfer over to the next scenario.
Distrust M Either +1 Knowledge or +1 Spell Power Green (player), Red (enemy) Defeat All Enemies Lose Hero
The enemy is storming the Erathian border, so to gain a new ally the Elf King sends Tarnum to secure all towns in the area. All Heroes will be limited to level 28, but Tarnum and his two best Captains will transfer to the next scenario.
Dragons of Gossamer Wings S+ Either Homestead or 16 Sharpshooters Green (player), Red (enemy) Accumulate Creatures Lose Hero
Tarnum must acquire twelve Faerie Dragons in order to help him fight the Dungeon Overlords. All Heroes will be limited to level 32, but Tarnum and his two best Captains will transfer to the next scenario.
Dragons of Deepest Blue M Either 4000 Gold or 10 Sulfur, Mercury, Crystal, and Gem Green (player), Red (enemy) Defeat All Enemies Lose Hero
Tarnum strikes back at Mutare's forces to take back lost AvLee land. He must defeat all towns without dying. All Heroes will be limited to level 34, but Tarnum and his two best Captains will transfer to the next scenario.
Clash of the Dragons L+ Either 20 Sharpshooters or Mage Guild Level 3 Green (player), Red (enemy) Defeat All Enemies Lose Hero
Tarnum leads the combined forces of AvLee and Erathia in a final strike against Mutare's power. Defeat her, forever destroying her control over the Dragons. Tarnum must defeat all towns without dying.

Heroes

Strategy