Clearing the Border

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Campaigns
1 - Restoration of Erathia Restoration of Erathia 1 - Restoration of Erathia
1. Homecoming
2. Guardian Angels
3. Griffin Cliff
1. A Devilish Plan
2. Groundbreaking
3. Steadwick's Fall
1. Borderlands
2. Gold Rush
3. Greed
1. Steadwick's Liberation
2. Deal With the Devil
3. Neutral Affairs
4. Tunnels and Troglodytes
1. A Gryphon's Heart
2. Season of Harvest
3. Corporeal Punishment
4. From Day to Night
1. Safe Passage
2. United Front
3. For King and Country
1. The Grail
2. The Road Home
3. Independence
2 - Armageddon's Blade Armageddon's Blade 2 - Armageddon's Blade
1. Catherine's Charge
2. Shadows of the Forest
3. Seeking Armageddon
4. Maker of Sorrows
5. Return of the King
6. A Blade in the Back
7. To Kill A Hero
8. Oblivion's Edge
1. Culling the Weak
2. Savaging the Scavengers
3. Blood of the Dragon Father
4. Blood Thirsty
1. Crystal Dragons
2. Rust Dragons
3. Faerie Dragons
4. Azure Dragons
1. Razor Claw
2. Taming of the Wild
3. Clan War
4. For the Throne
1. Farming Towns
2. March of the Undead
3. Burning of Tatalia
1. Lost at Sea
2. Their End of the Bargain
3. Here There Be Pirates
4. Hurry Up and Wait
3 - Shadow of Death Shadow of Death 3 - Shadow of Death
1. Clearing the Border
2. After the Amulet
3. Retrieving the Cowl
4. Driving for the Boots
1. Graduation Exercise
2. Cutthroats
3. Valley of the Dragon Lords
4. A Thief in the Night
1. Bashing Skulls
2. Black Sheep
3. A Cage in the Hand
4. Grave Robber
1. On the Run
2. The Meeting
3. A Tough Start
4. Falor and Terwen
5. Returning to Bracada
1. Target
2. Master
3. Finneas Vilmar
4. Duke Alarice
1. Harvest
2. Gathering the Legion
3. Search for a Killer
4. Final Peace
5. Secrets Revealed
6. Agents of Vengeance
7. Wrath of Sandro
8. Invasion
9. To Strive, To Seek
10. Barbarian Brothers
11. Union
12. Fall of Sandro
1. Poison Fit for a King
2. To Build a Tunnel
3. Kreegan Alliance
4. With Blinders On
5 - Heroes Chronicles Heroes Chronicles 5 - Heroes Chronicles
1. A Barbarian King
2. The Criminal King
3. Ultimatum
4. The War for the Mudlands
5. Siege of the Wallpeaks
6. Trapped!
7. Slash and Burn
8. Steelhorn
1. Cerberus Gate
2. The Boatman
3. Truth Within Nightmares
4. Twisted Tunnels
5. Jorm's Ambush
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7. The Queen's Command
8. Never Deal with a Demon
1. The Trouble with Magic
2. Walking on Clouds
3. Don't Drink the Water
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1. The Dragontalker
2. Dragon's Blood
3. The Dragon Mothers
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5. Distrust
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1. A Distant Cry
2. Senseless Destruction
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1. The Endless Sands
2. The Nameless Land
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1. Hopewielder
2. The First Law
3. By Royal Decree
4. The King's Son
5. The Ransom
6. Beyond the Borders
7. Naming a Nation
8. The First Tatalian War
1. Tarnum the Overlord
2. The Land of the Vori
3. A New Enemy
4. A New Ally
5. The Capture
6. Tunnels of Ice
7. The Barbarian's Wife
8. The Protectors of the Sword
4 - Horn of the Abyss Horn of the Abyss 4 - Horn of the Abyss
1. Pirates and Palms
2. Master of the Island
3. Devil Sunrise
1. Prisoner of Doom
2. Evenmorn
3. The Shores of Hell
4. The Freedom of the Nix
5. In Search of the Horn
6. Treachery
1. Frontier
2. Heart of Water
3. Horn of the Abyss
4. All Hands on Board!
1. World on Fire
2. Beyond the Horizon
3. Dead or Alive
4. Tomb Raiders
5. Deus Ex Machina
6. Tarred and Feathered
7. New Order
8. Homecoming

You have agreed to take command of the town of Clovergreen's militia and clear this area of the border of undead raiders. Clearing the Border Shadow of Death
2 Total Players / 1 Human Player
1
2
Underground enabled Size 2 (72×72) - M
Defeat all your enemies to win the scenario. However, if Gem is defeated in combat, the scenario is lost. Gem is limited to level 10 but will carry her experience, skills and spells on to the next scenario.
Victory condition:
Defeat All Enemies
Loss condition:
Lose Hero
Allies: Green Enemies: Red
Choose a bonus:
Start with +10 Wood & Ore
10
Start with +8 Crystal
8
 Start with Mage Guild level 1 at Rampart (18, 69, 0) 
Difficulty 3: Hard - The player and the computer start with the same resources, and the computer plays to the best of its ability.
Carried to next scenario:
Gem (Sorceress)
Max level:
10

Prologue[edit]

Gem Gem: It is hard to believe a year has passed since Archibald and his Necromancer allies were defeated, ending the Succession Wars. In that time I have been living a nightmare, for I see the ghosts of the fallen all throughout Enroth. I hope my former teacher, Amanda, is right. I hope moving to a new land, to Antagarich, will still the ghosts of the war.

Scenario[edit]

Timed events[edit]

Green Day 1 - Intro
Eight months ago my mentor, Amanda, told me of a device invented in Antagarich that might end the nightmares that have plagued me. This invention, which she called a First Aid Tent, is capable of healing all manner of wounds. I traveled from Enroth across the ocean to Antagarich and searched until I came to the town of Clovergreen, where I was able to purchase this wonder.
Green Day 1 - Intro (cont)
When Delino learned I had been a general in the Enroth's Succession Wars, he summoned me to Clovergreen's Town Hall to discuss his plight. He won my sympathy, and I agreed to command Delino's militia in a campaign to destroy the necromancers. I do not relish going to war again, but the necromancers must be stopped before they devastate Erathia as they did Enroth.
Green Day 5 - Rampart Castle
Following Delino's advice, I based my armies at a pair of vacant Rampart Castles north of Clovergreen. These castles are to me an odd combination of old and new. Some of the creatures living in these castles seem like old friends: the Dwarves, Elves and Unicorns. I have also commanded Centaurs in the past, though they were archers, not lancers. But I find it strange that Pegasi, Dendroids and Dragons also call these castles their home.
Green Day 13 - Necro Castles
My Elven scouts have just reported there are two Necromancer castles to the North. The raiders are based out of them, and as long as they hold these bases they will continue to come across the border. Taking out the castles is the key to stopping the raids.
Red (53, 10, 0) Necropolis: Day 15 - Extra Income (every day)
Resources: +1000 Gold Gold
Day 21 - Black Hair (Deleted Unless Gem gets her horse)
One of my Centaurs approached me while we were setting up camp. "My Lady Gem," he asked "Why is it you hair turns black before and during a battle?" The question took me by surprise. I stared at him for a moment. He fidgeted and began to back away. "I didn't mean to..." I laughed. "No, it's alright. I guess you wouldn't know. Where I come from, most of the Sorcerers are raven haired." Seeing confusion in his eyes, I explained, "It's just to confuse our enemies. So it's harder for observers to tell which Sorcerer is actually on the field. Of course, there aren't any other Sorcerers that I know of in Antagarich." I had to laugh at the look in his eyes. Clear as mud obviously. But I didn't get any more questions about my hair.
Red (13, 14, 0) Necropolis: Day 21 - Extra Income (every day)
Resources: +1000 Gold Gold
Red (37, 21, 0) Necropolis: Day 21 - Extra Income (every day)
Resources: +1000 Gold Gold
Red (52, 41, 0) Necropolis: Day 21 - Extra Income (every day)
Resources: +1000 Gold Gold
Day 29 - Necro Harvest
I rode through a small hamlet yesterday, and I had a horrible sensation of deja vu. A Necromancer had gone through the hamlet on a "harvesting" rampage. That's when they kill a whole village and then raise all the bodies as skeletons or zombies. The only bodies they can't use are the small children because their bodies are too small.
Green Day 29 - Necro Harvest (cont)
I buried the children and freed the animals, which were still alive. The real horror is that the dead children are the lucky ones. They have gone on to the afterlife. The tormented souls of the adults are tied to their undead bodies, unable to rest until the body is destroyed.

WHERE WAS THESE PEOPLE'S LORD TO DEFEND THEM? These lands are supposed to be Erathian, and I have seen no sign of an organized force to oppose the Necromancers. Don't they know the Necromancers won't stop harvesting until every single person is DEAD?

Green Day 32 - Nightmare
I was with a small patrol traveling in the forest in the hour before dusk becomes true night. Bats swooped in the evening air chasing insects. Suddenly they flew with more purpose, surrounded us, and transformed into Vampire Lords.

Sprites screamed, elves shouted. Skeletal hands reached from the earth and pulled down my horse. On my knees, I pulled lightning down from the sky to blast the Wights swarming my Dwarves. The Unicorns charged, impaling Vampire Lords with their horns. Just feet away, a Skeleton slew one of my Druids.

The sky exploded into light as my Phoenix swooped with fire running down their wings to char the remaining Vampires and Skeletons. The Necromancer cast a final spell and turned to flee.

Green Day 32 - Nightmare (cont)
I rolled from my cot shaking with anguish and rage. This time the Necromancer would pay for the death, for the dead. Bursting from my tent, I raised my hand to pull down lighting to stop the Necromancer from escaping, only to stumble with confusion at finding a sleeping camp.

"My Lady?" asked a sentry, concerned.

"I had a dream", I said. "Just a...a dream. A nightmare. I'm fine. Fine."

Green Day 40 - Meeting with Ranger (Clancy)
Last night I met Clancy, a ranger hero who has a bond with Unicorns. His Lord is an AvLee Border Lord named Fayette. We quickly befriended each other, and I told Clancy about my homeland Enroth and its Sorcerers while he told me about AvLee and its Druids and Rangers. Clancy was apparently scouting the Contested Lands for Deejay incursions, though he didn't come out and directly say so. I told him I was helping the Clovergreen Militia destroy undead raiders. I'm afraid I expressed my distaste a bit too strongly.
Green Day 48 - Manda Dream
I dreamed of Amanda last night. She asked me how I liked Antagarich. I told her I thought most of Erathia seem very crowded and, well, settled. From what I have seen though, I like the countryside of the Contested Lands, but I don't like the way the Erathian Lords seem to neglect their people. I also told Amanda what the Ranger Clancy had said about AvLee. It sounded like a good place to live, very open and wild. I like that. I am also becoming very fond of the Rampart creatures, which make up most of AvLee's towns and troops.

Objects[edit]

Towns[edit]

Location Color Type Name
3, 56, 0 Green Rampart
13, 14, 0 Red Necropolis
18, 69, 0 Green Rampart
22, 35, 0 Rampart
33, 54, 0 Rampart
37, 21, 0 Necropolis
52, 41, 0 Necropolis
53, 10, 0 Red Necropolis

Heroes[edit]

Location Color Hero
13, 15, 0 Red Vidomina Vidomina the Necromancer
18, 70, 0 Green Gem Gem the Sorceress (Campaign)
53, 11, 0 Red Moandor Moandor the Death Knight