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{{Towns}} | {{Towns}} | ||
'''Conflux''' is a neutral [[alignment]] [[town]] with a focus on magic and magic-related units. Conflux is the home of [[elementalists]] and [[planeswalkers]] and most of its units are [[elemental]]s. | |||
Conflux's [[native terrain]] is [[grass]]. The unofficial expansion, [[Horn of the Abyss]], gives Conflux a unique native terrain called [[Terrain (HotA)|highlands]]. | |||
Conflux' | === Structures === | ||
'''Conflux Creature Dwellings:''' | |||
* [[Conflux creature dwellings|Magic Lantern]] | |||
* [[Conflux creature dwellings|Altar of Air]] | |||
* [[Conflux creature dwellings|Altar of Water]] | |||
* [[Conflux creature dwellings|Altar of Fire]] | |||
* [[Conflux creature dwellings|Altar of Earth]] | |||
* [[Conflux creature dwellings|Altar of Thought]] | |||
* [[Conflux creature dwellings|Pyre]] | |||
'''Conflux Specific Buildings:''' | |||
{| class="wikitable sortable" style="white-space:nowrap; text-align: center | * [[Magic University]] - (unique [[Conflux]] building, learn any of the four magic [[secondary skill]]s) | ||
* [[Artifact Merchants]] - (like [[Dungeon]] or [[Tower]], buy artifact) | |||
* [[Garden of Life]] - ([[Pixie]]/[[Sprite]] [[horde building]]) | |||
* [[Shipyard]] - (enables town to build a [[boat]], can only be built if town is adjacent to water) | |||
* [[Aurora Borealis]] - ([[Grail]] building, all spells of the map available in [[Mage Guild]], +5k gold, +50% creature growth) | |||
<br> | |||
{{Common buildings|Conflux|Ballista|+1 {{M}}}} | |||
[[Image:Conflux-in.png|right|border|500px]] | |||
{| class="wikitable sortable" style="white-space:nowrap; text-align: center;" | |||
! class="unsortable" | <span title="The type of resource required.">Resource</span> | ! class="unsortable" | <span title="The type of resource required.">Resource</span> | ||
! <span title="Cost of building the Citadel, the Castle, and all base creature dwellings, including any associated prerequisites.">Basic</span> | ! <span title="Cost of building the Citadel, the Castle, and all base creature dwellings, including any associated prerequisites.">Basic</span> | ||
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!colspan=2| Troop cost/week: !!colspan=2| 28500 {{Gold}} + 4 {{Mercury}} | !colspan=2| Troop cost/week: !!colspan=2| 28500 {{Gold}} + 4 {{Mercury}} | ||
|} | |} | ||
<br> | |||
== Heroes == | |||
== | |||
{{Hero table}} | {{Hero table}} | ||
{{Conflux hero table}} | {{Conflux hero table}} | ||
|} | |} | ||
== Creatures == | |||
== | |||
{{Creature table}} | {{Creature table}} | ||
{{Conflux creature table}} | {{Conflux creature table}} | ||
|} | |} | ||
== Strategy == | |||
== | |||
* Upgrade your three first level creature dwellings as soon as possible: the upgraded versions are much better than the base versions (no retaliation against sprites; storm and ice elementals are range shooters). | * Upgrade your three first level creature dwellings as soon as possible: the upgraded versions are much better than the base versions (no retaliation against sprites; storm and ice elementals are range shooters). | ||
* Both storm and ice elemental have a wide range of damage: 2-8 for storm elementals, 3-7 for ice elementals. It is both a curse and a blessing, literally speaking: you want to cast [[Bless]] on them but avoid having them [[Curse]]d as well. | * Both storm and ice elemental have a wide range of damage: 2-8 for storm elementals, 3-7 for ice elementals. It is both a curse and a blessing, literally speaking: you want to cast [[Bless]] on them but avoid having them [[Curse]]d as well. | ||
* A simple [[Ring of Vitality]] makes your pixies/sprites | * A simple [[Ring of Vitality]] makes your pixies/sprites 33% more durable; this plus a [[Vial of Lifeblood]] doubles their durability. | ||
*Statistically, the conflux's higher tier units are weaker than average. However, this is compensated by their strong low tier units, which gives the conflux an advantage over the other factions in the early game. | |||
=== Pros === | === Pros === | ||
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[[Category: Conflux]] | [[Category: Conflux]] | ||
__notoc__ |
Revision as of 04:49, 16 January 2018
Towns | |
---|---|
Castle | |
Rampart | |
Tower | |
Inferno | |
Necropolis | |
Dungeon | |
Stronghold | |
Fortress | |
Conflux | |
Cove | |
Factory |
Conflux is a neutral alignment town with a focus on magic and magic-related units. Conflux is the home of elementalists and planeswalkers and most of its units are elementals.
Conflux's native terrain is grass. The unofficial expansion, Horn of the Abyss, gives Conflux a unique native terrain called highlands.
Structures
Conflux Creature Dwellings:
Conflux Specific Buildings:
- Magic University - (unique Conflux building, learn any of the four magic secondary skills)
- Artifact Merchants - (like Dungeon or Tower, buy artifact)
- Garden of Life - (Pixie/Sprite horde building)
- Shipyard - (enables town to build a boat, can only be built if town is adjacent to water)
- Aurora Borealis - (Grail building, all spells of the map available in Mage Guild, +5k gold, +50% creature growth)
Halls | Fortifications | Miscellaneous | Mage Guilds | Banned spells | ||||||||||||||||||||||||||||||||
Village Hall | Village Hall (existing) |
Fort | Fort
|
Tavern | Tavern
|
Mage Guild level 1 | Mage Guild level 1
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File:Town Hall large.gif | Town Hall
|
Citadel | Citadel
|
Marketplace | Marketplace
|
Mage Guild level 2 | Mage Guild level 2
|
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City Hall | City Hall
|
Castle | Castle
|
Resource Silo | Resource Silo ()
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Mage Guild level 3 | Mage Guild level 3
|
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Capitol | Capitol
|
Blacksmith |
|
Mage Guild level 4 | Mage Guild level 4
|
|||||||||||||||||||||||||||||||
Mage Guild level 5 | Mage Guild level 5
|
|||||||||||||||||||||||||||||||||||
Total Common Buildings: |
|
Total Mage Guild: |
|
Resource | Basic | Upgrades | All |
---|---|---|---|
71300 | 25500 | 96800 | |
25 | 12 | 145 | |
45 | 20 | 140 | |
2 | 3 | 33 | |
2 | 5 | 35 | |
12 | 35 | 75 | |
2 | 8 | 38 | |
Troop cost/week: | 28500 + 4 |
Heroes
Creatures
Name | Town | Lvl | Att | Def | Dmg- | Dmg+ | HP | Spd | Grw | AI Val | Cost | Special | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Pixie | 1 | 2 | 2 | 1 | 2 | 3 | 7 | 20 | 55 | 25 | Flying | ||
Sprite | 1+ | 2 | 2 | 1 | 3 | 3 | 9 | 20 | 95 | 30 | Flying, No enemy retaliation | ||
Air Elemental | 2 | 9 | 9 | 2 | 8 | 25 | 7 | 6 | 356 | 250 | Elemental, Lightning and Armageddon vulnerability, Immune to Meteor Shower**, +100% to basic damage to Earth and Magma Elementals** | ||
Storm Elemental | 2+ | 9 | 9 | 2 | 8 | 25 | 8 | 6 | 486 | 275 | Ranged (24 shots), Elemental, Lightning and Armageddon vulnerability, Immune to Meteor Shower**, +100% to basic damage to Earth and Magma Elementals**, Casts Protection from Air** | ||
Water Elemental | 3 | 8 | 10 | 3 | 7 | 30 | 5 | 6 | 315 | 300 | Elemental, Ice immunity, Vulnerable to Fireball, Inferno and Armageddon, +100% to basic damage to Fire and Energy Elementals** | ||
Ice Elemental | 3+* | 8 | 10 | 3 | 7 | 30 | 6 | 6 | 380 | 375 | Ranged (24 shots), Elemental, Ice immunity, Vulnerable to Fireball, Inferno and Armageddon, +100% to basic damage to Fire and Energy Elementals**, Casts Protection from Water** | ||
Fire Elemental | 4 | 10 | 8 | 4 | 6 | 35 | 6 | 5 | 345 | 350 | Elemental, Ice vulnerability, Fire immunity, +100% to basic damage to Water and Ice Elementals** | ||
Energy Elemental | 4+* | 12 | 8 | 4 | 6 | 35 | 8 | 5 | 470 | 400 | Elemental, Flying, Ice vulnerability, Fire immunity, +100% to basic damage to Water and Ice Elementals**, Casts Protection from Fire | ||
Earth Elemental | 5 | 10 | 10 | 4 | 8 | 40 | 4 | 4 | 330 | 400 | Elemental, Meteor Shower vulnerability, Lightning and Armageddon immunity**, +100% to basic damage to Air and Storm Elementals** | ||
Magma Elemental | 5+* | 11 | 11 | 6 | 10 | 40 | 6 | 4 | 490 | 500 | Elemental, Meteor Shower vulnerability**, Lightning and Armageddon immunity**, +100% to basic damage to Air and Storm Elementals**, Casts Protection from Earth | ||
Psychic Elemental | 6 | 15 | 13 | 10 | 20 | 75 | 7 | 2 | 1669 | 750 | Elemental, Attacks all adjacent enemies without retaliation, -50% damage to creatures with Mind Immunity | ||
Magic Elemental | 6+ | 15 | 13 | 15 | 25 | 80 | 9 | 2 | 2012 | 800 | Elemental, Attacks all adjacent enemies without retaliation, Magic immunity, -50% damage to creatures with Magic Immunity | ||
Firebird | 7 | 18 | 18 | 30 | 40 | 150 | 15 | 2 | 4547 | 1500 | Flying, Breath attack, Fire immunity | ||
Phoenix | 7+ | 21 | 18 | 30 | 40 | 200 | 21 | 2 | 6721 | 2000 | , 1 | Flying, Breath attack, Fire immunity, Rebirth |
Strategy
- Upgrade your three first level creature dwellings as soon as possible: the upgraded versions are much better than the base versions (no retaliation against sprites; storm and ice elementals are range shooters).
- Both storm and ice elemental have a wide range of damage: 2-8 for storm elementals, 3-7 for ice elementals. It is both a curse and a blessing, literally speaking: you want to cast Bless on them but avoid having them Cursed as well.
- A simple Ring of Vitality makes your pixies/sprites 33% more durable; this plus a Vial of Lifeblood doubles their durability.
- Statistically, the conflux's higher tier units are weaker than average. However, this is compensated by their strong low tier units, which gives the conflux an advantage over the other factions in the early game.
Pros
- Several great heroes
- Phoenixes are the fastest creature in the game, out-speeding all competition by a large margin, and also have a base growth of 2
- Many units unaffected by Mind spells
- All 4 top-level units immune to Armageddon, opening up for the Dracageddon tactic.
- Low level units are great for efficient map-clearing
- Magic University allows heroes to learn all 4 Magic secondary skills for 2000 Gold each.
- The Aurora Borealis is the best Grail building, handing out all spells
- The Elementals are unaffected by bad Morale
Cons
- No ranged units without upgrading
- Magma Elementals are the worst level 5 unit
- Energy Elementals are below average
- Many units have vulnerabilities to certain spells
- Cannot have Armageddon in the Mage Guild, decreasing the viability of Dracageddon
- The Elementals are unaffected by positive Morale
- All units are immune to resurrection except for level 1 and 7.
WARNING! This town is often considered too strong and thus is banned in many multiplayer games/tournaments.