Conflux and Mage Guild: Difference between pages

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{{Towns}}
{{buildings}}
{{Mage Guilds}}
Mage guilds are structures that teach heroes new [[spell]]s, refill hero's [[spell points]] when they stay overnight in town, and the place where heroes can acquire a [[spell book]] for a price of 500 {{G}}. Mage guilds may be upgraded level-by-level up to the fifth level in most of the towns. The exceptions are [[Stronghold]] and [[Fortress]] which may only upgrade mage guild up to level three, and [[Castle]] and [[Cove]]{{-}}{{withhota}} which may upgrade mage guild up to level four. For each level, a random set of spells becomes available at the guild, based on the given town's probabilities for specific spells. For example, [[Inferno]] towns have higher odds of having [[School of Fire Magic|fire school]] spells. A mage guild upgraded up to level five will teach:
* Five 1st level spells
* Four 2nd level spells
* Three 3rd level spells (highest mage guild in Stronghold and Fortress)
* Two 4th level spells (highest mage guild in Castle and Cove{{-}}{{withhota}})
* One 5th level spell


The [[Conflux]] is a neutral [[alignment]] [[town]] with a focus on magic and magic-related units. The Conflux is the home of [[Elementalists]] and [[Planeswalkers]] and most of its units are [[Elemental]]s. Statistically, the conflux's higher tier units are weaker than average. However, this is compensated by their strong low tier units, which gives the conflux an advantage over the other factions in the early game.
Additionally, [[Tower]] with [[Library]] will teach one extra spell of each level, and [[Conflux]]{{-}}{{withab}} with [[Aurora Borealis]] will teach every non-banned spell. It should be noted that the map maker can disable almost all spells in the map editor, although at least one spell has to be left available. In such case, some of the slots may be left empty when the mage guild is built or upgraded. In addition to variances in spell probabilities, there are several spells that cannot appear in each town's mage guild.


Conflux's [[native terrain]] is [[grass]].
__TOC__
<div style="clear:both;"></div>
{{Spell Probability table}}


== Structures ==
{{StandardBuildings|Ballista|5|[[Mercury]]}}


'''Conflux Specific Buildings:'''
{{Unavailable Spells By Town}}
* [[Magic University]] (unique [[Conflux]] building, learn any of the four magic [[secondary skill]]s)
* [[Artifact Merchants]] (like [[Dungeon]] or [[Tower]], buy artifact)
* [[Garden of Life]] ([[Pixie]]/[[Sprite]] [[horde building]])
* [[Shipyard]]
* [[Aurora Borealis]] ([[Grail]] building, all spells of the map available in [[Mage Guild]], +5k gold, +50% creature growth)


'''Conflux creature dwellings:'''
[[Category: Buildings common to all towns]]
* Magic Lantern
* Altar of Air
* Altar of Water
* Altar of Fire
* Altar of Earth
* Altar of Thought
* Pyre
 
[[Image:Conflux-in.png|thumb|500px|Conflux town seen from inside]]
 
{| class="wikitable sortable" style="white-space:nowrap; text-align: center;"
! class="unsortable" | <span title="The type of resource required.">Resource</span>
! <span title="Cost of building the Citadel, the Castle, and all base creature dwellings, including any associated prerequisites.">Basic</span>
! <span title="Cost of upgrading all creature dwellings, including any associated prerequisites.">Upgrades</span>
! <span title="All buildings built and fully upgraded.">All</span>
|-
|{{Gold}}||71300||25500||96800
|-
|{{Wood}}||25||12||145
|-
|{{Ore}}||45||20||140
|-
|{{Crystal}}||2||3||33
|-
|{{Gem}}||2||5||35
|-
|{{Mercury}}||12||35||75
|-
|{{Sulfur}}||2||8||38
|-
!colspan=2| Troop cost/week: !!colspan=2| 28500 {{Gold}} + 4 {{Mercury}}
|}
 
<br>
== Heroes ==
{{Hero table}}
{{Conflux hero table}}
|}
 
== Creatures ==
{{Creature table}}
{{Conflux creature table}}
|}
 
== Strategy ==
* Upgrade your three first level creature dwellings as soon as possible: the upgraded versions are much better than the base versions (no retaliation against sprites; storm and ice elementals are range shooters).
* Both storm and ice elemental have a wide range of damage: 2-8 for storm elementals, 3-7 for ice elementals. It is both a curse and a blessing, literally speaking: you want to cast [[Bless]] on them but avoid having them [[Curse]]d as well.
* A simple [[Ring of Vitality]] makes your pixies/sprites 33% more durable; this plus a [[Vial of Lifeblood]] doubles their durability.
 
=== Pros ===
*Several great heroes
*[[Phoenix]]es are the fastest creature in the game, out-speeding all competition by a large margin, and also have a base [[growth]] of 2
*Many units unaffected by [[Mind spells]]
*All 4 top-level units immune to [[Armageddon]], opening up for the [[Dracageddon]] tactic.
*Low level units are great for efficient map-clearing
*[[Magic University]] allows heroes to learn all 4 Magic secondary skills for 2000 Gold each.
*The [[Aurora Borealis]] is the best [[Grail]] building, handing out all [[spell]]s
*The Elementals are unaffected by bad Morale
 
=== Cons ===
*No ranged units without upgrading
*[[Magma Elemental]]s are the worst level 5 unit
*[[Energy Elemental]]s are below average
*Many units have vulnerabilities to certain [[spell]]s
*Cannot have [[Armageddon]] in the [[Mage Guild]], decreasing the viability of [[Dracageddon]]
*The Elementals are unaffected by positive Morale
* All units are immune to resurrection except for level 1 and 7.
 
 
'''WARNING!''' This town is often considered too strong and thus is ''banned'' in many multiplayer games/tournaments.
 
[[Category: Conflux]]

Revision as of 16:46, 22 March 2020

Buildings
Halls
Village Hall
Town Hall
City Hall
Capitol
Fortifications
Fort
Citadel
Castle
Common
Blacksmith
Mage Guild
Marketplace
Resource Silo
Tavern
Specific
Artifact Merchants
Shipyard
Horde buildings
Grail buildings
Towns
Castle Stronghold Inferno
Rampart Fortress Necropolis
Tower Conflux Dungeon
Factory Cove
Mage Guilds
Structure Cost Requirements Benefits
Mage Guild Level 1
 Wood
5
   Ore
5
       Gold
2000
• Village Hall Five level 1 spells become available for heroes to learn. Heroes are able to purchase a spell book for 500 Gold.
Mage Guild Level 2
 Wood
5
 Mercury
4
 Ore
5
 Sulfur
4
 Crystal
4
 Gem
4
 Gold
1000
• Mage Guild Level 1 Four level 2 spells become available for heroes to learn.
Mage Guild Level 3
 Wood
5
 Mercury
6
 Ore
5
 Sulfur
6
 Crystal
6
 Gem
6
 Gold
1000
• Mage Guild Level 2 Three level 3 spells become available for heroes to learn.
Mage Guild Level 4
 Wood
5
 Mercury
8
 Ore
5
 Sulfur
8
 Crystal
8
 Gem
8
 Gold
1000
• Mage Guild Level 3 Two level 4 spells become available for heroes to learn.
Mage Guild Level 5
 Wood
5
 Mercury
10
 Ore
5
 Sulfur
10
 Crystal
10
 Gem
10
 Gold
1000
• Mage Guild Level 4 One level 5 spell becomes available for heroes to learn.

Mage guilds are structures that teach heroes new spells, refill hero's spell points when they stay overnight in town, and the place where heroes can acquire a spell book for a price of 500 Gold. Mage guilds may be upgraded level-by-level up to the fifth level in most of the towns. The exceptions are Stronghold and Fortress which may only upgrade mage guild up to level three, and Castle and Cove Horn of the Abyss which may upgrade mage guild up to level four. For each level, a random set of spells becomes available at the guild, based on the given town's probabilities for specific spells. For example, Inferno towns have higher odds of having fire school spells. A mage guild upgraded up to level five will teach:

  • Five 1st level spells
  • Four 2nd level spells
  • Three 3rd level spells (highest mage guild in Stronghold and Fortress)
  • Two 4th level spells (highest mage guild in Castle and Cove Horn of the Abyss)
  • One 5th level spell

Additionally, Tower with Library will teach one extra spell of each level, and Conflux Armageddon's Blade with Aurora Borealis will teach every non-banned spell. It should be noted that the map maker can disable almost all spells in the map editor, although at least one spell has to be left available. In such case, some of the slots may be left empty when the mage guild is built or upgraded. In addition to variances in spell probabilities, there are several spells that cannot appear in each town's mage guild.

Template:Spell Probability table


Template:Unavailable Spells By Town