Conquest of the Underworld and Elementalist: Difference between pages

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'''Conquest of the Underworld''' is the second episode in the [[Heroes Chronicles]]. It was sold as a stand-alone game using the [[Shadow of Death]] version of the engine, but missing multiplayer and random or custom maps.
{{Hero classes}}{{Hero class|6|2|1|1|4|4|8|6|3|6|4|8|3|4|2|2|8|4|0|1|2|0|8|2|8|1|6|8
|0|0|3|3
|15|15|35|35|25|25|25|25}}


==Backstory==
'''Elementalists''' are the magic heroes of [[Conflux]]. They all start with the [[secondary skill]] [[Wisdom]] and cannot learn [[Resistance]], which means they can only acquire it from [[Witch Hut]]s, [[Scholar (Adventure Map)|Scholar]]s, [[Seer's Hut]]s, or [[Event]]s.
The Ancestors send Tarnum to help Queen Allison rescue the soul of her father from the depth of the Underworld. But the demons and undead are the least of his worries when Tarnum faces his past crimes.


==Quest/Objective==
{| cellspacing=0
! style="padding-left:5px; padding-right:5px" | Most likely to learn:
! style="padding-left:5px; padding-right:5px" | Unlikely to learn:
! style="padding-left:5px; padding-right:5px" | Cannot learn:
|- valign=top
|
* {{SS|Eagle Eye}}
* {{SS|Intelligence}}
* {{SS|Mysticism}}
* {{SS|Scholar}}
* {{SS|Sorcery}}
* {{SS|Wisdom}}
|
* {{SS|Armorer}}
* {{SS|Artillery}}
* {{SS|Offense}}
* {{SS|Tactics}}
|
* {{SS|Necromancy}}
* {{SS|Resistance}}
* {{SS|Interference}} {{withhota}}
|}


==Maps==
== Elementalists ==
{| class="wikitable"
{{Hero table}}
! Name !! Size !! Bonus !! Sides !! Victory Condition !! Loss Condition
{{Hero table row|Aenain|image=Aenain|Elementalist|Disrupting Ray|Basic Wisdom|Basic Air Magic|spell=Disrupting Ray}}
|-
{{Hero table row|Brissa|image=Brissa|Elementalist|Haste|Basic Wisdom|Basic Air Magic|spell=Haste}}
! Cerberus Gate
{{Hero table row|Ciele|image=Ciele|Elementalist|Magic Arrow|Basic Wisdom|Basic Water Magic|spell=Magic Arrow}}
| S+ || Either [[Equestrian's Gloves]]s or [[Boots of Speed]]. || Red (player), Blue and purple (enemies) || Defeat Monster || Lose Hero
{{Hero table row|Gelare|image=Gelare|Elementalist|Gold|Basic Wisdom|Basic Water Magic|spell=Dispel}}
|-
{{Hero table row|Grindan|image=Grindan|Elementalist|Gold|Basic Wisdom|Basic Earth Magic|spell=Slow}}
| colspan="6"| Tarnum must reach the [[Subterranean Gate|Underworld Gate]] and defeat the [[Devil]]s below to secure passage into the Underworld. You must not lose Tarnum. All Heroes will be limited to level 6, but Tarnum and two of his Captains will transfer to the next scenario with all of their skills, spells, and experience.
{{Hero table row|Inteus|image=Inteus|Elementalist|Bloodlust|Basic Wisdom|Basic Fire Magic|spell=Bloodlust}}
|-
{{Hero table row|Labetha|image=Labetha|Elementalist|Stone Skin|Basic Wisdom|Basic Earth Magic|spell=Stone Skin}}
| colspan="6"|
{{Hero table row|Luna|image=Luna|Elementalist|Fire Wall|Basic Wisdom|Basic Fire Magic|spell=Fire Wall}}
|-
! The Boatman
| M || Either +1 [[Attack Skill]] or +1 [[Defence]] Skill || Red (player), Purple (ally), Blue, Green, and Orange (enemies) || Acquire Artifact || Lose Hero
|-
| colspan="6"| Find the [[Orb of Inhibition]] in order to pay the Boatman for passage. Do not lose Tarnum. All Heroes will be limited to level twelve, but Tarnum and two of his Captains will transfer to the next scenario with all of their skills, spells, and experience.
|-
| colspan="6"|
|-
! Truth Within Nightmares
| M+ || Either +1 [[Attack]] Skill or +1 [[Defence]] Skill || Red (player), Blue, Orange, and Purple (enemies) || Defeat Hero or Defeat All Enemies || Lose Hero
|-
| colspan="6"| Tarnum must kill [[Sandro]] to get the key to the next level. All Heroes are limited to level 18, but Tarnum and two of his best Captains will transfer over to the next scenario. The [[Sword of Judgement]] will also carry over to the next scenario. Tarnum, of course, must not die.
|-
| colspan="6"|
|-
! Twisted Tunnels
| S || Either +1 [[Spell Power]] or +1 [[Knowledge]] || Red (player), Blue, Green, and Purple (enemies) || Defeat All Enemies || Lose Hero
|-
| colspan="6"| Tarnum must defeat the [[Dungeon]] [[Overlord]]s to continue to the next level. As before, the game is lost if Tarnum is killed. All Heroes will be limited to level 20, but Tarnum and two of his best Captains will carry over to the next scenario with all of their skills, spells and experience.
|-
| colspan="6"|
|-
! Jorm's Ambush
| S+ || Either +1 [[Knowledge]] or +1 [[Spell Power]] || Red (player), Blue (ally), Purple (enemy) || Acquire Artifact || Lose Hero
|-
| colspan="6"| Tarnum must gain access to the [[Spirit of Oppression]] without getting himself killed. All Heroes will be limited to level 24, but Tarnum and his two best Captains will transfer to the next scenario with all of their skills, spells and experience.
|-
| colspan="6"|
|-
! Old Wounds
| L || Either [[City Hall]] or [[Citadel]] || Red (player), Orange, Purple and Blue (enemies) || Acquire Artifact || Lose Hero
|-
| colspan="6"| Tarnum must find the [[Pendant of Second Sight]]. All Heroes will be limited to level 28, but Tarnum and two of his best Captains will transfer to the next scenario with all of their spells, skills and experience.
|-
| colspan="6"|
|-
! The Queen's Command
| S+ || Either [[Endless Sack of Gold]] or Expert [[Estates]] || Red (player), Blue and Green (allies), Orange and Purple (enemies) || Defeat All Enemies || Lose Hero
|-
| colspan="6"| Tarnum must defeat all of his enemies. Tarnum and [[Allison|Queen Allison]] must not be killed. All Heroes will be limited to level 32, but Tarnum will transfer over to the next scenario.
|-
| colspan="6"|
|-
! Never Deal with a Demon
| M+ || Either 20 [[Royal Griffin]]s or 25 [[Marksman|Marksmen]] || Red (player), Purple (ally), Blue, Green, Orange and Pink (enemy)|| Defeat Hero or Defeat All Enemies || Lose Hero
|-
| colspan="6"| Tarnum must defeat [[Deezelisk]] and all of his allies in order to rescue Queen Allison.
|}
|}


==Heroes==
[[Category: Elementalists|*]]
* [[Tarnum]] the Knight
__NOTOC__
* [[Allison]] the Knight (identical to [[Catherine]])
* [[Mensor]] the Knight
* [[Jorm]] the Demoniac (identical to [[Xeron]])
* [[Deezelisk]] the Heretic (identical to [[Axsis]])
 
==Strategy==
 
[[Category: Campaign]]
[[Category:Chronicles]]

Revision as of 07:59, 1 January 2020

Hero classes
Castle
 Knight
 Cleric
Rampart
 Ranger
 Druid
Tower
 Alchemist
 Wizard
Inferno
 Demoniac
 Heretic
Necropolis
 Death Knight
 Necromancer
Dungeon
 Overlord
 Warlock
Stronghold
 Barbarian
 Battle Mage
Fortress
 Beastmaster
 Witch
Conflux
 Planeswalker
 Elementalist
Cove
 Captain Horn of the Abyss
 Navigator Horn of the Abyss
Factory
 Mercenary Horn of the Abyss
 Artificer  Horn of the Abyss
Elementalist
Male Elementalist
 Skills 1 2–9 >10
 Attack:  0  15%  25%
 Defense:  0  15%  25%
 Power:  3  35%  25%
 Knowledge:  3  35%  25%
Chances of secondary skills
Combat Magic Adventure
 Archery  2
 Armorer  1
 Artillery  1
 Ballistics  4
 First Aid  4
 Leadership  3
 Luck  2
 Offense  1
 Resistance  0
 Tactics  1
 Interference Horn of the Abyss  
 Intelligence  8
 Mysticism  8
 Scholar  8
 Sorcery  8
 Wisdom  8
 Air Magic  6
 Earth Magic  6
 Fire Magic  6
 Water Magic  6
 Diplomacy  4
 Eagle Eye  8
 Estates  3
 Learning  4
 Logistics  2
 Navigation  4
 Necromancy  0
 Pathfinding  2
 Scouting  2

Elementalists are the magic heroes of Conflux. They all start with the secondary skill Wisdom and cannot learn Resistance, which means they can only acquire it from Witch Huts, Scholars, Seer's Huts, or Events.

Most likely to learn: Unlikely to learn: Cannot learn:

Elementalists

Name Class Specialty Skill 1 Skill 2 Spell
Aenain Aenain  Elementalist   Disrupting Ray Basic Wisdom  Basic Wisdom  Basic Air Magic  Basic Air Magic   Disrupting Ray 
Brissa Brissa  Elementalist   Haste Basic Wisdom  Basic Wisdom  Basic Air Magic  Basic Air Magic   Haste 
Ciele Ciele  Elementalist   Magic Arrow Basic Wisdom  Basic Wisdom  Basic Water Magic  Basic Water Magic   Magic Arrow 
Gelare Gelare  Elementalist   Gold Basic Wisdom  Basic Wisdom  Basic Water Magic  Basic Water Magic   Dispel 
Grindan Grindan  Elementalist   Gold Basic Wisdom  Basic Wisdom  Basic Earth Magic  Basic Earth Magic   Slow 
Inteus Inteus  Elementalist   Bloodlust Basic Wisdom  Basic Wisdom  Basic Fire Magic  Basic Fire Magic   Bloodlust 
Labetha Labetha  Elementalist   Stone Skin Basic Wisdom  Basic Wisdom  Basic Earth Magic  Basic Earth Magic   Stone Skin 
Luna Luna  Elementalist   Fire Wall Basic Wisdom  Basic Wisdom  Basic Fire Magic  Basic Fire Magic   Fire Wall