Fortune and Ice Bolt: Difference between pages

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{{Air spells}}{{Spell|25|35|33|25|18|13|13|25|25|11|25
{{Water spells}}{{Spell|95|95|46|35|0|35|35|25|96|77|96
  | school      = Air Magic
  | school      = Water Magic
  | level      = 2nd
  | level      = 2nd
  | cost        = 7/5
  | cost        = 8/6
  | duration    = 1 rnd/[[Primary skill#Power_skill|sp]]
  | duration    = instant
  | b_effect    = Increases luck of target, allied troop by 1.
  | b_effect    = Target enemy troop receives (10 + (power x 20)) damage.
  | a_effect    = Increases luck of target, allied troop by 2.
  | a_effect    = Target enemy troop receives (20 + (power x 20)) damage.
  | e_effect    = Increases luck of all allied troops by 2.
  | e_effect    = Target enemy troop receives (50 + (power x 20)) damage.
}} It increases [[luck]] of target, allied creature(s).
}}


'''Heroes that specialize in Fortune:'''
'''Heroes with Ice Bolt as a specialty:'''
* {{Hn|Daremyth|Wizard}}
* {{Hn|Alagar|Druid}}
* {{Hn|Melodia|Druid}}


'''Units immune to Fortune:'''
'''Units immune to Ice Bolt:'''
* {{Cn|Green Dragon|noname=}}{{Cn|Gold Dragon|name=Green and Gold Dragons}}
* {{Cn|Green Dragon|noname=}}{{Cn|Gold Dragon|name=Green and Gold Dragons}}
* {{Cn|Red Dragon|noname=}}{{Cn|Black Dragon|name=Red and Black Dragons}}
* {{Cn|Red Dragon|noname=}}{{Cn|Black Dragon|name=Red and Black Dragons}}
* {{Cn|Water Elemental|noname=}}{{Cn|Ice Elemental|name=Water and Ice Elementals}}
* {{Cn|Magic Elemental}}
* {{Cn|Magic Elemental}}
* {{Cn|Azure Dragon}}
* {{Cn|Azure Dragon}}
'''Units [[vulnerability|vulnerable]] to Ice Bolt:'''
* {{Cn|Fire Elemental|noname=}}{{Cn|Energy Elemental|name=Fire and Energy Elementals}}


[[Category: Spells]]
[[Category: Spells]]
__NOTOC__

Revision as of 19:24, 25 March 2020

School of Water Magic
Symbol for School of Water Magic
Level 1
 Bless
 Cure
 Dispel
 Magic Arrow *
 Protection from Water
 Summon Boat
Level 2
 Ice Bolt
 Remove Obstacle
 Scuttle Boat
 Visions *
 Weakness
Level 3
 Forgetfulness
 Frost Ring
 Mirth
 Teleport
Level 4
 Clone
 Prayer
 Water Walk
Level 5
 Summon Water Elemental
School of Air Magic
School of Earth Magic
School of Fire Magic
Ice Bolt
School:  Water Magic
Level:  2nd
Cost:  8/6
Duration:  instant
 Basic effect
Target enemy troop receives (10 + (power x 20)) damage.
 Advanced effect
Target enemy troop receives (20 + (power x 20)) damage.
 Expert effect
Target enemy troop receives (50 + (power x 20)) damage.
 Probability of occurrence (%):
Castle   95
Rampart   95
Tower   46 (35*)
Inferno   0
Necropolis   35
Dungeon   35
Stronghold   25
Fortress   96
Conflux   77
Cove Horn of the Abyss   96
Factory Horn of the Abyss   
* Without Library

Ice Bolt is a 2nd level spell in the School of Water Magic.

Heroes with Ice Bolt as a specialty:

Units immune to Ice Bolt:

Units vulnerable to Ice Bolt: