Crystal Dragon and Curse: Difference between pages

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(Rephrased Skeleton Transformer fact to appear less irrelevent)
 
(Fixed an inconsistency between the descriptions in the introduction and the template.)
 
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{{Neutral creatures}}{{Creature
{{Fire spells}}{{Spell|0|0|25|20|31|54|30|0|0|0|0
| AI_Value  = 39338
  | school     = Fire Magic
| Growth    = 1
  | level       = 1st
| Name      = Crystal dragon
  | cost        = 6/5
| Attack    = 40
  | duration    = 1 rnd/[[Primary skill#Power_skill|sp]]
| Defense    = 40
  | b_effect   = The targeted enemy unit delivers minimum damage when attacking.
| Damage    = 60–75
  | a_effect    = The targeted enemy unit delivers (minimum damage - 1) when attacking. Base damage for each creature cannot be reduced to below 1.
| Health    = 800
  | e_effect   = All enemy units deliver (minimum damage - 1) when attacking. Base damage for each creature cannot be reduced to below 1.
  | Speed     = 16
| no_appear  = {{Town|Castle}}<br>{{Town|Rampart}}
  | Size       = 2
}} It is a [[counter]]part for the spell [[Bless]].  The game manual incorrectly states that curse makes a unit deal "80% of minimum damage - 1" (to a minimum of 1 damage). It actually makes the troop deal "minimum damage - 1" (to a minimum of 1)
  | No_shots  =
  | Res        = [[File: Resource Crystal 20x18.gif]]
  | ResCost   = 10
  | Cost      = 20000
  | Special   = • Crystal generation<br>[[Magic resistance]] +20%<br>• Counts as [[dragon]]
  | Onlyone    =
}}


{{Cram|Crystal Cave|Crystal Dragon|no_upg=|no_dwelling=}}
'''Heroes with Curse as a starting spell:'''
'''Crystal Dragons''' are level 7 [[neutral creature]]s recruited from the [[Crystal Cavern (dwelling)|Crystal Cavern]].
* {{Hn|Aine|Wizard}}
* {{Hn|Elleshar|Druid}}
* {{Hn|Ingham|Cleric}}
* {{Hn|Vidomina|Necromancer}}


Made entirely from red crystal and brought to life through magical means, the crystal dragon is literally semi-transparent, lit from the center by its magical heart. Used frequently as a training tool for young  dragon slayers, many wizards also create these creatures for the crystal it sheds. Placing Crystal Dragons (as well as any living Dragons) in the [[Skeleton Transformer]] will give you [[Bone Dragon]]s instead of regular [[Skeleton]]s.
'''Units immune to its effects:'''
* All [[Undead]]
* {{Cn|Efreet|noname=}}{{Cn|Efreet Sultan|name=Efreet and Efreet Sultan}}
* {{Cn|Fire Elemental|noname=}}{{Cn|Energy Elemental|name=Fire and Energy Elementals}}
* {{Cn|Firebird|noname=}}{{Cn|Phoenix|name=Firebird and Phoenix}}
* {{Cn|Green Dragon|noname=}}{{Cn|Gold Dragon|name=Green and Gold Dragons}}
* {{Cn|Red Dragon|noname=}}{{Cn|Black Dragon|name=Red and Black Dragons}}
* {{Cn|Magic Elemental}}
* {{Cn|Azure Dragon}}


Crystal Dragons were added in {{ab}} so there are no Crystal Dragons or [[Crystal Cavern (dwelling)|Crystal Cavern]]s in {{roe}}.
'''Artifacts rendering your units immune to Curse:'''
*{{An|Pendant of Holiness}}


== Crystal generation special ability ==
'''Units capable of casting Curse (after attack):'''
Crystal Dragons have vaguely phrased [[special ability]] called ''crystal generation''. It produces three crystals (3x {{C}}) at the beginning of each week if the player has at least one crystal dragon in any of his armies. The effect is not cumulative, which means that several crystal dragon stacks in a hero's army or several crystal dragon stacks in different heroes' armies does not produce more than the three crystals.
*{{Cn|Black Knight|noname=}}{{Cn|Dread Knight|name=Black and Dread Knights}}
*{{Cn|Mummy}}


{{creature 'see also'|up=* [[Neutral creature]]}}
[[Category: Spells]]
 
[[Category: Creatures]]
__NOTOC__

Revision as of 13:25, 22 December 2019

School of Fire Magic
School of Earth Magic
Level 1
 Bloodlust
 Curse
 Magic Arrow *
 Protection from Fire
Level 2
 Blind
 Fire Wall
 Visions *
Level 3
 Fireball
 Land Mine
 Misfortune
Level 4
 Armageddon
 Berserk
 Fire Shield
 Frenzy
 Inferno
 Slayer
Level 5
 Sacrifice
 Summon Fire Elemental
School of Air Magic
School of Earth Magic
School of Water Magic
Curse
School:  Fire Magic
Level:  1st
Cost:  6/5
Duration:  1 rnd/sp
 Basic effect
The targeted enemy unit delivers minimum damage when attacking.
 Advanced effect
The targeted enemy unit delivers (minimum damage - 1) when attacking. Base damage for each creature cannot be reduced to below 1.
 Expert effect
All enemy units deliver (minimum damage - 1) when attacking. Base damage for each creature cannot be reduced to below 1.
 Probability of occurrence (%):
Castle   0
Rampart   0
Tower   25 (20*)
Inferno   31
Necropolis   54
Dungeon   30
Stronghold   0
Fortress   0
Conflux   0
Cove Horn of the Abyss   0
Factory Horn of the Abyss   
* Without Library

Curse is a 1st level spell in the School of Fire Magic. It is a counterpart for the spell Bless. The game manual incorrectly states that curse makes a unit deal "80% of minimum damage - 1" (to a minimum of 1 damage). It actually makes the troop deal "minimum damage - 1" (to a minimum of 1)

Heroes with Curse as a starting spell:

Units immune to its effects:

Artifacts rendering your units immune to Curse:

Units capable of casting Curse (after attack):