Curse: Difference between revisions

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{{Fire spells}}{{Spell
{{Fire spells}}{{Spell|0|0|25|20|31|54|30|0|0|0|0
  | school      = fire magic
  | school      = Fire Magic
  | level      = 1st
  | level      = 1st
  | cost        = 6
  | cost        = 6/5
  | duration    = 1 rnd/[[Primary skill#Power_skill|sp]]
  | duration    = 1 rnd/[[Primary skill#Power_skill|sp]]
  | b_effect    = The targeted enemy unit delivers minimum damage when attacking.
  | b_effect    = The targeted enemy unit delivers minimum damage when attacking.
  | a_effect    = The targeted enemy unit delivers (minimum damage * 0.8) when attacking. Base damage for each creature cannot be reduced to below 1.
  | a_effect    = The targeted enemy unit delivers (minimum damage * 0.8 - 1) when attacking. Base damage for each creature cannot be reduced to below 1.
  | e_effect    = All enemy units deliver (minimum damage * 0.8) when attacking. Base damage for each creature cannot be reduced to below 1.
  | e_effect    = All enemy units deliver (minimum damage * 0.8 - 1) when attacking. Base damage for each creature cannot be reduced to below 1.
}} It is a [[counter]]part for the spell [[Bless]].  
| no_appear  = {{Town|Castle}}<br>{{Town|Rampart}}
}} It is a [[counter]]part for the spell [[Bless]]. The game manual incorrectly states that curse makes a unit deal "80% of minimum damage - 1" (to a minimum of 1 damage).  It actually makes the troop deal "minimum damage - 1" (to a minimum of 1)


==Units immune to its effects==
'''Heroes with Curse as a starting spell:'''
*[[Efreet]]i/[[Efreet Sultan]]s
* {{Hn|Aine|Wizard}}
*[[Fire Elemental|Fire]]/[[Energy Elemental]]s
* {{Hn|Elleshar|Druid}}
*[[Firebird]]s/[[Phoenix]]es
* {{Hn|Ingham|Cleric}}
*[[Undead]]s
* {{Hn|Vidomina|Necromancer}}


==Artifacts rendering your units immune to Curse==
'''Units immune to its effects:'''
*[[Pendant of Holiness]]
* All [[Undead]]
* {{Cn|Efreet|noname=}}{{Cn|Efreet Sultan|name=Efreet and Efreet Sultan}}
* {{Cn|Fire Elemental|noname=}}{{Cn|Energy Elemental|name=Fire and Energy Elementals}}
* {{Cn|Firebird|noname=}}{{Cn|Phoenix|name=Firebird and Phoenix}}
* {{Cn|Green Dragon|noname=}}{{Cn|Gold Dragon|name=Green and Gold Dragons}}
* {{Cn|Red Dragon|noname=}}{{Cn|Black Dragon|name=Red and Black Dragons}}
* {{Cn|Magic Elemental}}
* {{Cn|Azure Dragon}}


==Units capable of casting Curse(after attack)==
'''Artifacts rendering your units immune to Curse:'''
*[[Black Knight|Black]]/[[Dread Knight]]s
*{{An|Pendant of Holiness}}
*[[Mummy|Mummies]]
 
'''Units capable of casting Curse (after attack):'''
*{{Cn|Black Knight|noname=}}{{Cn|Dread Knight|name=Black and Dread Knights}}
*{{Cn|Mummy}}


[[Category: Spells]]
[[Category: Spells]]

Revision as of 01:04, 1 August 2018

School of Fire Magic
School of Earth Magic
Level 1
 Bloodlust
 Curse
 Magic Arrow *
 Protection from Fire
Level 2
 Blind
 Fire Wall
 Visions *
Level 3
 Fireball
 Land Mine
 Misfortune
Level 4
 Armageddon
 Berserk
 Fire Shield
 Frenzy
 Inferno
 Slayer
Level 5
 Sacrifice
 Summon Fire Elemental
School of Air Magic
School of Earth Magic
School of Water Magic
Curse
School:  Fire Magic
Level:  1st
Cost:  6/5
Duration:  1 rnd/sp
 Basic effect
The targeted enemy unit delivers minimum damage when attacking.
 Advanced effect
The targeted enemy unit delivers (minimum damage * 0.8 - 1) when attacking. Base damage for each creature cannot be reduced to below 1.
 Expert effect
All enemy units deliver (minimum damage * 0.8 - 1) when attacking. Base damage for each creature cannot be reduced to below 1.
 Probability of occurrence (%):
Castle   0
Rampart   0
Tower   25 (20*)
Inferno   31
Necropolis   54
Dungeon   30
Stronghold   0
Fortress   0
Conflux   0
Cove Horn of the Abyss   0
Factory Horn of the Abyss   
* Without Library

Curse is a 1st level spell in the School of Fire Magic. It is a counterpart for the spell Bless. The game manual incorrectly states that curse makes a unit deal "80% of minimum damage - 1" (to a minimum of 1 damage). It actually makes the troop deal "minimum damage - 1" (to a minimum of 1)

Heroes with Curse as a starting spell:

Units immune to its effects:

Artifacts rendering your units immune to Curse:

Units capable of casting Curse (after attack):