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Spells can deal damage much like creatures do, except that the amount of inflicted damage does not vary within a range but is fixed. The exact amount of unmodified spell damage can always be calculated with a linear formula. For example, basic [[Lightning Bolt]] cast by a hero with 7 [[Primary skill#Power skill|spell power]] does 7 × 25 + 10 = 185 damage. For other spells different values than 25 and 10 need to be substituted. The eventual amount of spell damage is modified as follows:
Spells can deal damage much like creatures do, except that the amount of inflicted damage does not vary within a range but is fixed. The exact amount of unmodified spell damage can always be calculated with a linear formula. For example, basic [[Lightning Bolt]] cast by a hero with 7 [[Primary skill#Power skill|spell power]] does 7 × 25 + 10 = 185 damage. For other spells different values than 25 and 10 need to be substituted. The eventual amount of spell damage is modified as follows:
*The [[Sorcery]] secondary skill increases spell damage.
*The [[Sorcery]] secondary skill increases spell damage.
*Some Heroes increase spell damage by 3% per hero level when casting the spell they [[Hero specialty#Spell specialties|specialize]] in.
*Heroes increase spell damage with 3% per hero level when casting the spell they [[Hero specialty#Spell specialties|specialize]] in.
*Other Heroes increase spell damage of the spell they specialize in by a percentage which never changes.
*[[Elemental]]s take double damage from certain spells. [[Fire Elemental]]s, for example, are vulnerable to [[Ice Bolt]].   
*[[Elemental]]s take double damage from certain spells. [[Fire Elemental]]s, for example, are vulnerable to [[Ice Bolt]].   
*The damage that [[Stone Golem]]s, [[Iron Golem]]s, [[Gold Golem]]s and [[Diamond Golem]]s take from spells is reduced by, respectively, 50%, 75%, 85% and 95%.
*The damage that [[Stone Golem]]s, [[Iron Golem]]s, [[Gold Golem]]s and [[Diamond Golem]]s take from spells is reduced by, respectively, 50%, 75%, 85% and 95%.
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