Daremyth: Difference between revisions

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  | town      = Tower
  | town      = Tower
  | class      = Wizard
  | class      = Wizard
  | gender    = female
  | gender    = Female
  | race      = genie
  | race      = Genie
| biography  = Daremyth should have been dead a long time ago.  Her go-anywhere-do-anything attitude has put her in situations that she should have never survived, but somehow she comes through unscathed.
  | specialty  = Fortune
  | specialty  = Fortune
  | s_text    = Casts [[fortune]] with increased effect, based on hero level compared to the level of the target unit.
  | s_text    = Casts [[fortune]] with increased effect, based on hero level compared to the level of the target unit.
Line 16: Line 17:
  | nmb_3      = 2–3  
  | nmb_3      = 2–3  
  | nowar      =  
  | nowar      =  
}} She starts with a [[spell book]] and knows the spell [[fortune]].
}}  
 
== Biography ==
Daremyth should have been dead a long time ago.  Her go-anywhere-do-anything attitude has put her in situations that she should have never survived, but somehow she comes through unscathed.


[[Category: Wizards]]
[[Category: Wizards]]
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__NOTOC__

Revision as of 11:14, 10 February 2017

Tower
Alchemists
Fafner Fafner
Iona Iona
Josephine Josephine
Neela Neela
Piquedram Piquedram
Rissa Rissa
Thane Thane
Torosar Torosar
Wizards
Aine Aine
Astral Astral
Cyra Cyra
Daremyth Daremyth
Halon Halon
Serena Serena
Solmyr Solmyr
Theodorus Theodorus
Dracon Dracon Armageddon's BladeMap Editor
Towns
Castle Stronghold Inferno
Rampart Fortress Necropolis
Tower Conflux Dungeon
Factory Cove
Daremyth the Wizard
Basic information:
Daremyth Class: Wizard
Gender: Female
Race: Genie
Daremyth should have been dead a long time ago. Her go-anywhere-do-anything attitude has put her in situations that she should have never survived, but somehow she comes through unscathed.
Specialty: Fortune
Specialty Fortune Casts fortune with increased effect, based on hero level compared to the level of the target unit.
Starting primary skills:
Attack 0 Defense 0 Spell Power 2 Knowledge 3
Starting secondary skills:
Basic Wisdom  Basic Wisdom
Basic Intelligence  Basic Intelligence
Starting troops:
Gremlin Gremlin 30–40 Always
Stone Gargoyle Stone Gargoyle 3–5 88%
Iron Golem Iron Golem 2–3 25%
Starting troops Horn of the Abyss:
Gremlin Gremlin 30–40 Always
Stone Gargoyle Stone Gargoyle 3–5 Always
Iron Golem Iron Golem 2–3 Always
Starting spell:
Fortune Fortune
Starting movement points:
Minimum Maximum HotA Horn of the Abyss
Starting movement points:

Daremyth the Wizard is a Tower hero. Daremyth starts with a spell book and the spell Fortune.