Trivia: Difference between revisions

From Heroes 3 wiki
Jump to navigation Jump to search
No edit summary
mNo edit summary
Line 1: Line 1:
'''Did you know''' is collection of small bits of information about {{homm3}}.  
'''Did you know''' is collection of small bits of information about {{homm3}}.  


== Tested and verified statements ==
== Verified statements ==
*[[tree of knowledge]] does not exactly give +1 level, it gives exactly the needed [[Experience]] points to reach the next level.
* All [[Dragons]] and [[Hydra]]s become [[Bone Dragon]]s in the [[Skeleton Transformer]].
*[[Badge of Courage]] prevents all [[mind spells]]? (The spellbook and wand symbol appears but [[Berserk]] does not take effect.)
* [[Badge of Courage]] prevents all [[mind spells]]. The spellbook and wand symbol do appear, but [[Berserk]] have no effect.
*You can upgrade [[Cavalier]]s to [[Champion]]s for free at [[Adventure map]] stables?
* Battles in the subterranean  level are always considered to take place on [[subterranean]] [[terrain]]. However, [[movement]] works normally.
*All [[Dragons]] and [[Hydra]]s become [[Bone Dragon]]s in the [[Skeleton Transformer]]?
* [[Cavalier]]s are upgraded to [[Champion]]s for free at [[Stables]] located on the [[Adventure Map]].
*Any heroes with [[Armorer]] take extra damage from any type of [[Castle towers]] during a siege? (Heroes III Complete) The same bug applies for [[Air Shield]] as well. (Heroes III Complete)
* [[Clone]]d creatures also copy the ability to cast spells. For example, [[Ogre Mage|Ogre Magi]] can cast [[Bloodlust]] or [[Archangel]] can cast [[Resurrection]].
*[[Champion]]s do not get their 5% damage bonus per hex they moved vs [[Pikemen]] and [[Halberdier]]s?
* [[Pikeman and Halberdier|Pikemen and Halberdiers]] are immune to [[Cavalier and Champion|Cavaliers and Champions]] [[jousting bonus]] (+5% damage per hex they cross).
* [[Tower]]'s [[Moat|landmines]] can be [[Dispel]]ed with expert [[Water Magic]].
* [[Tree of Knowledge]] gives experience equal to the difference between hero's next level and current level.
* [[Berserk]] can be cast on [[Undead]] creatures if [[Orb of Vulnerability]] is present. However, they are still immune to [[Blind]].
* [[Windmill]] never produces {{W}} [[wood]].
 
== Unverfied claims ==
* Any heroes with [[Armorer]] take extra damage from any type of [[Castle towers]] during a siege? (Heroes III Complete) The same bug applies for [[Air Shield]] as well. (Heroes III Complete)
*[[Master Genie]]s can and will cast Cure on friendlies?
*[[Master Genie]]s can and will cast Cure on friendlies?
*[[Clone]]d creatures get affected by artifacts?
*[[Clone]]d creatures get affected by artifacts?
*[[Clone]]d [[Archangel]]s can permanently resurrect allies too?
*[[Archangel]]s resurrect less creatures with health artifacts on, but [[Pit Lord]]s raise more creatures with additional health points with health artifacts?
*[[Archangel]]s resurrect less creatures with health artifacts on, but [[Pit Lord]]s raise more creatures with additional health points with health artifacts?
*During a [[Tower]] siege you can [[dispel]] the [[Moat|landmines]] if you have expert [[Water Magic]]?
*However [[Land Mine]] never affect units with magic immunity - Heroes v1.4 or Complete only
*However [[Land Mine]] never affect units with magic immunity - Heroes v1.4 or Complete only
*[[Serpent Fly|Serpent]]/[[Dragon Fly|Dragon Flies]] can dispel [[Anti-Magic]] , because [[Dispel]] is only one spell which can remove it. - The Serpent/Dragon Flies get this ability in Heroes v1.4 or Complete.
*[[Serpent Fly|Serpent]]/[[Dragon Fly|Dragon Flies]] can dispel [[Anti-Magic]] , because [[Dispel]] is only one spell which can remove it. - The Serpent/Dragon Flies get this ability in Heroes v1.4 or Complete.
*That a [[windmill]] never gives [[wood]]?
*[[Undead]] creatures can be [[Berserk]]ed if you have the [[Orb of Vulnerability]] but they still can't be [[blind]]ed?
*In battle whole [[Subterranean]] is counted like an [[Subterranean|underground terrain]], regardless of what do you see? It doesn’t affect calculating [[Movement Penalties|Movement Penalty]].
*All fights in mines are also counted as in underground.
*All fights in mines are also counted as in underground.
*You can cast low level spells on [[Cursed Ground]] in Heroes v1.4 or Complete.
*You can cast low level spells on [[Cursed Ground]] in Heroes v1.4 or Complete.

Revision as of 16:25, 27 March 2014

Did you know is collection of small bits of information about Heroes of Might and Magic III.

Verified statements

Unverfied claims

  • Any heroes with Armorer take extra damage from any type of Castle towers during a siege? (Heroes III Complete) The same bug applies for Air Shield as well. (Heroes III Complete)
  • Master Genies can and will cast Cure on friendlies?
  • Cloned creatures get affected by artifacts?
  • Archangels resurrect less creatures with health artifacts on, but Pit Lords raise more creatures with additional health points with health artifacts?
  • However Land Mine never affect units with magic immunity - Heroes v1.4 or Complete only
  • Serpent/Dragon Flies can dispel Anti-Magic , because Dispel is only one spell which can remove it. - The Serpent/Dragon Flies get this ability in Heroes v1.4 or Complete.
  • All fights in mines are also counted as in underground.
  • You can cast low level spells on Cursed Ground in Heroes v1.4 or Complete.
  • The bonus for visiting Temple or God of Fortune on 7th day is doubled.
  • Stone/Obsidian Gargoyles can't be Resurrected because they are "not living", but strangely they can get morale bonuses, unlike golems?
  • Having a Rogue in your army acts as basic Visions?
  • You can mark a path max. 602 tiles long on ground and 594 tiles long on water?
  • Almost all non-upgraded Wandering creatures look to the right side, while upgraded creatures look to the left side?
  • In the early versions (i.e. v1.0), Witches had a chance to learn Basic Necromancy when they levelled?
  • Legion artifacts only gives one bonus per hero, but if you split two of the same artifacts into two heroes (visiting + garrison) you can have bonuses for both?
  • Gold Dragons are susceptible to Dispel cast by heroes, the Resurrection part of Sacrifice (but not the Sacrification), Ghost Dragon's Aging, War Unicorn's Blinding and Medusa Queen's Stone Gaze?
  • Any units that strike twice, whether ranged or melee, can get Lucky twice in a row?
  • That Luck stacks with the Dread Knight's Death Blow?
  • You get more Skeletons than Skeleton Warriors from Necromancy?
  • Dispel and Cure cannot remove Disrupting Ray and the Bind curse from Dendroid Guards/Soldiers?
  • Orb of Vulnerability breaks creature immunities to magic (but not artifact-granted immunities)?
  • The odds of Wandering Monsters joining you depends on what troops you have with you (and whether or not you have Diplomacy).
  • The Disguise spell is completely useless against Hard/Expert/Impossible AI?
  • The chance that units freeze due to negative Morale is actually twice higher than the chance to get an extra move with the equivalent level of positive Morale?
  • Elementals that are summoned in combat aren't affected by Planeswalkers' bonuses?
  • Even though Black Dragons are supposed to be immune to all spells they still take damage from an Efreet Sultan's Fire Shield?

Untested statements

Reference