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== Verified statements ==
== Verified statements ==
* All [[Dragons]] and [[Hydra]]s become [[Bone Dragon]]s in the [[Skeleton Transformer]].
* All living [[Dragons]] and [[Hydra]]s become [[Bone Dragon]]s in the [[Skeleton Transformer]].
* All effects of creature abilities (e.g. [[dendroids]]' [[bind]]ing) can be [[dispel]]led except [[Wyvern Monarch]]s' [[poison]], which can be [[cure]]d though.
* All effects of creature abilities (e.g. [[dendroids]]' [[bind]]ing) can be [[dispel]]led except [[Wyvern Monarch]]s' [[poison]], which can be [[cure]]d though.
* All [[spell]]s cannot be disabled from the map. There must be at least one spell from each level.
* All [[spell]]s cannot be disabled from the map. There must be at least one spell from each level.
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* [[Master Genie]]s can and will cast Cure on friendlies.
* [[Master Genie]]s can and will cast Cure on friendlies.
* [[Morale]] bonus for visiting [[Temple]] on day 7 is +2. Also [[Idol of Fortune]] gives +1 to both Morale and [[Luck]].
* [[Morale]] bonus for visiting [[Temple]] on day 7 is +2. Also [[Idol of Fortune]] gives +1 to both Morale and [[Luck]].
* Odds of [[wandering creature]]s joining you depends on what troops you have with you (and whether or not you have [[Diplomacy]]).
* Only spell that can affect [[Black Dragon]]s is expert level of [[Dispel]].
* Only spell that can affect [[Black Dragon]]s is expert level of [[Dispel]].
* [[Pikeman and Halberdier|Pikemen and Halberdiers]] are immune to [[Cavalier and Champion|Cavaliers and Champions]] [[jousting]] bonus (+5% damage per hex they cross).
* [[Pikeman and Halberdier|Pikemen and Halberdiers]] are immune to [[Cavalier and Champion|Cavaliers and Champions]] [[jousting]] bonus (+5% damage per hex they cross).
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* With [[Necromancy]] skill, you get more [[Skeleton]]s than [[Skeleton Warrior]]s (because of the health difference).
* With [[Necromancy]] skill, you get more [[Skeleton]]s than [[Skeleton Warrior]]s (because of the health difference).
* It's possible for a hero to have no troops if you deposit them at [[Seer's Hut]] or [[Quest Guard]]. Upon entering a battle, you will instantly lose as soon as pre-battle music ends.
* It's possible for a hero to have no troops if you deposit them at [[Seer's Hut]] or [[Quest Guard]]. Upon entering a battle, you will instantly lose as soon as pre-battle music ends.
* Spells casted by the [[Armor of the Damned]] combined with [[Orb of Vulnerability]] will work in a [[Anti-Magic Garrison]].
* Spells casted by the [[Armor of the Damned]] combined with [[Orb of Vulnerability]] will work in an [[Anti-Magic Garrison]].
* Luck stacks with the [[Dread Knight]]'s Death Blow.
* Luck stacks with the [[Dread Knight]]'s Death Blow.
* A [[horde building]] protects those particular creatures in that town from [[plague]], which means that the dwelling with a horde building will produce creatures normally.


== Unverfied claims ==
== Unverfied claims ==
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* You can mark a path max. 602 tiles long on ground and 594 tiles long on water?
* You can mark a path max. 602 tiles long on ground and 594 tiles long on water?
* [[Gold Dragon]]s are susceptible to Dispel cast by heroes, the Resurrection part of Sacrifice (but not the Sacrification), Ghost Dragon's Aging, War Unicorn's Blinding and Medusa Queen's Stone Gaze?
* [[Gold Dragon]]s are susceptible to Dispel cast by heroes, the Resurrection part of Sacrifice (but not the Sacrification), Ghost Dragon's Aging, War Unicorn's Blinding and Medusa Queen's Stone Gaze?
* The odds of Wandering Monsters joining you depends on what troops you have with you (and whether or not you have [[Diplomacy]]).
* The [[Disguise]] spell is completely useless against Hard/Expert/Impossible AI?
* The [[Disguise]] spell is completely useless against Hard/Expert/Impossible AI?
* [[Orb of Vulnerability]] does not negate [[Damage Resistance]], whereas it negates the [[Magic Resistance]] artifacts and secondary skill?
* [[Orb of Vulnerability]] does not negate [[Damage Resistance]], whereas it negates the [[Magic Resistance]] artifacts and secondary skill?

Revision as of 06:19, 19 January 2017

Did you know is collection of small bits of information about Heroes of Might and Magic III.

Verified statements

Unverfied claims

  • Archangels resurrect less creatures with health artifacts on, but Pit Lords raise more creatures with additional health points with health artifacts?
  • You can mark a path max. 602 tiles long on ground and 594 tiles long on water?
  • Gold Dragons are susceptible to Dispel cast by heroes, the Resurrection part of Sacrifice (but not the Sacrification), Ghost Dragon's Aging, War Unicorn's Blinding and Medusa Queen's Stone Gaze?
  • The Disguise spell is completely useless against Hard/Expert/Impossible AI?
  • Orb of Vulnerability does not negate Damage Resistance, whereas it negates the Magic Resistance artifacts and secondary skill?

False claims

  • Battles in mines are always considered to take place in Subterranean terrain. (Version 4.0. Tested by Kapteeni Ruoska 07:30, 28 March 2014 (CET))
  • Elementals that are summoned in combat are not affected by Planeswalkers' (e.g. Kalt) bonuses. Tested by Kapteeni Ruoska 06:37, 4 August 2014 (CEST)
  • In the first versions of the game, Witches had a chance to learn Necromancy. (Version 1.0. Tested by Kapteeni Ruoska 07:55, 28 March 2014 (CET))