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'''Did you know''' is collection of small bits of information about {{homm3}}.
{{Necropolis creatures}}{{Creature
| AI_Value  = 252
| Name      = Wight
| Attack    = 7
| Defense  = 7
| Speed    = 5
| Movement  = [[Flying]]
| Growth    = 7
| Damage    = 3–5
| Health    = 18
| No_shots  =
| Cost      = 200
| Special  = • [[Undead]]<br>• [[Regeneration]]
| U_AI_Value= 315
| U_name    = Wraith
| U_speed  = '''7'''
| No_ushots =
| U_cost    = 230
| U_special = • [[Undead]]<br>• [[Regeneration]]<br>• [[Mana drain]]
}}  


== Verified statements ==
{{Cram|Tomb of Souls|Wight|Wraith|no_dwelling=}}
* All [[Dragons]] and [[Hydra]]s become [[Bone Dragon]]s in the [[Skeleton Transformer]].
'''Wights and Wraiths''' are level 3 creatures of [[Necropolis town]]. They are recruited from the [[Tomb of Souls]].
* [[Badge of Courage]] prevents all [[mind spells]]. The spellbook and wand symbol do appear, but [[Berserk]] have no effect.
* Battles in the subterranean  level are always considered to take place on [[subterranean]] [[terrain]]. However, [[movement]] works normally.
* [[Cavalier]]s are upgraded to [[Champion]]s for free at [[Stables]] located on the [[Adventure Map]].
* [[Clone]]d creatures also copy the ability to cast spells. For example, [[Ogre Mage|Ogre Magi]] can cast [[Bloodlust]] or [[Archangel]] can cast [[Resurrection]].
* [[Pikeman and Halberdier|Pikemen and Halberdiers]] are immune to [[Cavalier and Champion|Cavaliers and Champions]] [[jousting bonus]] (+5% damage per hex they cross).
* [[Tower]]'s [[Moat|landmines]] can be [[Dispel]]ed with expert [[Water Magic]].
* [[Tree of Knowledge]] gives experience equal to the difference between hero's next level and current level.
* [[Berserk]] can be cast on [[Undead]] creatures if [[Orb of Vulnerability]] is present. However, they are still immune to [[Blind]].
* [[Windmill]] never produces {{W}} [[wood]].


== Unverfied claims ==
''"Wights and wraiths are life destroying spirits damaging their opponents by draining life. The first wight or wraith in each troop regenerates all lost damage at the beginning of each combat round. While wraiths appear on the battlefield, two spell points per turn are [[Mana drain|drained]] from an enemy spellcaster's [[spell point]]s pool."{{-}}<sup>[[Restoration of Erathia Manual Page 101|RoE manual]]''</sup>
* Any heroes with [[Armorer]] take extra damage from any type of [[Castle towers]] during a siege? (Heroes III Complete) The same bug applies for [[Air Shield]] as well. (Heroes III Complete)
*[[Master Genie]]s can and will cast Cure on friendlies?
*[[Clone]]d creatures get affected by artifacts?
*[[Archangel]]s resurrect less creatures with health artifacts on, but [[Pit Lord]]s raise more creatures with additional health points with health artifacts?
*However [[Land Mine]] never affect units with magic immunity - Heroes v1.4 or Complete only
*[[Serpent Fly|Serpent]]/[[Dragon Fly|Dragon Flies]] can dispel [[Anti-Magic]] , because [[Dispel]] is only one spell which can remove it. - The Serpent/Dragon Flies get this ability in Heroes v1.4 or Complete.
*All fights in mines are also counted as in underground.
*You can cast low level spells on [[Cursed Ground]] in Heroes v1.4 or Complete.
*The bonus for visiting Temple or God of Fortune on 7th day is doubled.
*[[Stone Gargoyle|Stone]]/[[Obsidian Gargoyle]]s can't be [[Resurrection|Resurrected]] because they are "not living", but strangely they can get [[morale]] bonuses, unlike [[golems]]?
*Having a [[Rogue]] in your army acts as basic [[Visions]]?
* You can mark a path max. 602 tiles long on ground and 594 tiles long on water?
* Almost all non-upgraded [[Wandering creatures]] look to the right side, while upgraded creatures look to the left side?
* In the early versions (i.e. v1.0), [[Witch]]es had a chance to learn Basic [[Necromancy]] when they levelled?
*Legion artifacts only gives one bonus per hero, but if you split two of the same artifacts into two heroes (visiting + garrison) you can have bonuses for both?
*[[Gold Dragon]]s are susceptible to Dispel cast by heroes, the Resurrection part of Sacrifice (but not the Sacrification), Ghost Dragon's Aging, War Unicorn's Blinding and Medusa Queen's Stone Gaze?
*Any units that strike twice, whether ranged or melee, can get Lucky twice in a row?
*That Luck stacks with the [[Dread Knight]]'s Death Blow?
*You get more [[Skeleton]]s than [[Skeleton Warrior]]s from Necromancy?
*[[Dispel]] and Cure cannot remove [[Disrupting Ray]] and the Bind curse from Dendroid Guards/Soldiers?
*[[Orb of Vulnerability]] breaks creature immunities to magic (but not artifact-granted immunities)?
*The odds of Wandering Monsters joining you depends on what troops you have with you (and whether or not you have [[Diplomacy]]).
*The [[Disguise]] spell is completely useless against Hard/Expert/Impossible AI?
*The chance that units freeze due to negative [[Morale]] is actually twice higher than the chance to get an extra move with the equivalent level of positive Morale?
*Elementals that are [[Summon Fire Elemental|summoned]] in combat aren't affected by Planeswalkers' bonuses?
*Even though [[Black Dragon]]s are supposed to be immune to all spells they still take damage from an [[Efreet Sultan]]'s Fire Shield?


== Untested statements ==
Wights can also be raised with Advanced Necromancy if the hero has equipped the [[Cloak of the Undead King|Cloak of the Undead King]].
*[[Black Dragon]]s can only be targeted by ''1'' level 1-4 spell...that's [[Dispel]]?
*[[Orb of Vulnerability]] does not negate [[Damage Resistance]], whereas it negates the [[Magic Resistance]] artifacts and secondary skill?


== Reference ==
===== Heroes with a specialty =====


*{{H|Charna|Death Knight}} has wights as a [[Specialty#Creature_specialties|specialty]], which increases the Attack and Defense skills of any Wights or Wraiths for each level attained after 3rd  level and gives them a [[speed]] bonus of 1.


[[Category:Miscellaneous]]
== General Tactics and Info ==
The Wraiths are good to be given to scouts, since their speed is the highest amongst the Necropolis units that will probably not end up in the main army.
 
{{creature 'see also'|up=* [[Cloak of the Undead King]]}}
 
[[Category: Creatures]]
__NOTOC__

Revision as of 17:42, 20 March 2020

Necropolis creatures
Level 1
Skeleton Skeleton
Skeleton Warrior Skeleton Warrior
Level 2
Walking Dead Walking Dead
Zombie Zombie
Level 3
Wight Wight
Wraith Wraith
Level 4
Vampire Vampire
Vampire Lord Vampire Lord
Level 5
Lich Lich
Power Lich Power Lich
Level 6
Black Knight Black Knight
Dread Knight Dread Knight
Level 7
Bone Dragon Bone Dragon
Ghost Dragon Ghost Dragon
Towns
Castle Stronghold Inferno
Rampart Fortress Necropolis
Tower Conflux Dungeon
Factory Cove
Neutral
Statistics
Wight
 Cost per troop 

200

Attack 7
Defense 7
Damage 3–5
Health 18
Speed 5
Movement Flying
Size 1
Growth 7
AI Value 252
 Special abilities:
Undead
Regeneration
Wraith
 Cost per troop 

230

Attack 7
Defense 7
Damage 3–5
Health 18
Speed 7
Movement Flying
Size 1
Growth 7
AI Value 315
 Special abilities:
Undead
Regeneration
Mana drain
Tomb of Souls  

Wights and Wraiths are level 3 creatures of Necropolis town. They are recruited from the Tomb of Souls.

"Wights and wraiths are life destroying spirits damaging their opponents by draining life. The first wight or wraith in each troop regenerates all lost damage at the beginning of each combat round. While wraiths appear on the battlefield, two spell points per turn are drained from an enemy spellcaster's spell points pool." RoE manual

Wights can also be raised with Advanced Necromancy if the hero has equipped the Cloak of the Undead King.

Heroes with a specialty
  • Charna Charna the Death Knight has wights as a specialty, which increases the Attack and Defense skills of any Wights or Wraiths for each level attained after 3rd level and gives them a speed bonus of 1.

General Tactics and Info

The Wraiths are good to be given to scouts, since their speed is the highest amongst the Necropolis units that will probably not end up in the main army.

See also: