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'''Did you know''' is collection of small bits of information about {{homm3}}.
{{Necropolis creatures}}{{Creature
| AI_Value  = 252
| Name      = Wight
| Attack    = 7
| Defense  = 7
| Speed    = 5
| Movement  = [[Flying]]
| Growth    = 7
| Damage    = 3–5
| Health    = 18
| No_shots  =
| Cost      = 200
| Special  = • [[Undead]]<br>• [[Regeneration]]
| U_AI_Value= 315
| U_name    = Wraith
| U_speed  = '''7'''
| No_ushots =
| U_cost    = 230
| U_special = • [[Undead]]<br>• [[Regeneration]]<br>• [[Mana drain]]
}}  


== Verified statements ==
{{Cram|Tomb of Souls|Wight|Wraith|no_dwelling=}}
* All [[Dragons]] and [[Hydra]]s become [[Bone Dragon]]s in the [[Skeleton Transformer]].
'''Wights and Wraiths''' are level 3 creatures of [[Necropolis town]]. They are recruited from the [[Tomb of Souls]].
* All effects of creature abilities (e.g. [[dendroids]]' [[bind]]ing) can be [[dispel]]led except [[Wyvern Monarch]]s' [[poison]], which can be [[cure]]d though.
* All [[spell]]s cannot be disabled from the map. There must be at least one spell from each level.
* Almost all non-upgraded [[wandering creature]]s look to the right side, while upgraded creatures look to the left side.
* [[Anti-Magic]] can only be removed with expert level [[Dispel]] or with [[Dragon Fly]]'s dispel ability (the ability was introduced in {{roe}} 1.4).
* Any creatures with [[double attack]] can get [[luck]]y twice in a row.
* [[Arrow tower]]s causes more damage to heroes with [[Armorer]], although it should be the other way round. This also applies to [[Air Shield]].
* Artifacts affect also [[Clone]]d creatures.
* [[Badge of Courage]] prevents all [[mind spells]]. The spellbook and wand symbol do appear, but [[Berserk]] have no effect.
* Battles in the subterranean  level are always considered to take place on [[subterranean]] [[terrain]]. However, [[movement]] works normally.
* [[Berserk]] can be cast on [[Undead]] creatures if [[Orb of Vulnerability]] is present. However, they are still immune to [[Blind]].
* [[Cavalier]]s are upgraded to [[Champion]]s for free at [[Stables]] located on the [[Adventure Map]].
* [[Clone]]d creatures also copy the ability to cast spells. For example, [[Ogre Mage|Ogre Magi]] can cast [[Bloodlust]] or [[Archangel]] can cast [[Resurrection]].
* [[Dispel]] nor [[Cure]] cannot remove the effect of [[Disrupting Ray]].
* Even though [[Black Dragon]]s are immune to all creature abilites (e.g. [[stone gaze]]), they can still be [[bind]]ed by [[dendroid]]s.
* Even though [[Black Dragon]]s are immune to all spells, they still receive damage from [[Efreet Sultan]]s' Fire Shield.
* Having at least one [[Rogue]] in hero's army has the same effect basic [[Visions]] has.
* [[Land Mine]]s do no affect creatures with magic immunity (e.g. [[Magic Elemental]]s) (''Heroes v1.4 or Complete only'')
* Having two (or more) same legion artifacts on one hero only gives the growth bonus once. However, two heroes with the same legion artifact on garrison and visiting slots of the town, give bonuses for both.
* [[Master Genie]]s can and will cast Cure on friendlies.
* [[Morale]] bonus for visiting [[Temple]] on day 7 is +2. Also [[Idol of Fortune]] gives +1 to both Morale and [[Luck]].
* Only spell that can affect [[Black Dragon]]s is expert level of [[Dispel]].
* [[Pikeman and Halberdier|Pikemen and Halberdiers]] are immune to [[Cavalier and Champion|Cavaliers and Champions]] [[jousting]] bonus (+5% damage per hex they cross).
* [[Stone and Obsidian Gargoyle]]s cannot be [[Resurrection|resurrected]] because they are [[non-living]] creatures. However, they can get [[Morale]] unlike [[Golem]]s or [[Elemental]]s.
* [[Orb of Vulnerability]] breaks creatures' natural immunities to magic, but not artifact-granted immunities.
* [[Tower]] [[moat]]'s [[Land Mine]]s are treated similarly as the spell, and therefore they can be [[Dispel]]led, creatures with magic immunities are unaffected by them, and [[Orb of Tempestuous Fire]] increase their damage.
* [[Tree of Knowledge]] gives experience equal to the difference between hero's next level and current level.
* [[Windmill]] never produces [[wood]] ({{W}}).
* With [[Necromancy]] skill, you get more [[Skeleton]]s than [[Skeleton Warrior]]s (because of the health difference).
* It's possible for a hero to have no troops if you deposit them at [[Seer's Hut]] or [[Quest Guard]]. Upon entering a battle, you will instantly lose as soon as pre-battle music ends.
* Spells casted by the [[Armor of the Damned]] combined with [[Orb of Vulnerability]] will work in an [[Anti-Magic Garrison]].
* Luck stacks with the [[Dread Knight]]'s Death Blow.


== Unverfied claims ==
''"Wights and wraiths are life destroying spirits damaging their opponents by draining life. The first wight or wraith in each troop regenerates all lost damage at the beginning of each combat round. While wraiths appear on the battlefield, two spell points per turn are [[Mana drain|drained]] from an enemy spellcaster's [[spell point]]s pool."{{-}}<sup>[[Restoration of Erathia Manual Page 101|RoE manual]]''</sup>
* [[Archangel]]s resurrect less creatures with health artifacts on, but [[Pit Lord]]s raise more creatures with additional health points with health artifacts?
* You can mark a path max. 602 tiles long on ground and 594 tiles long on water?
* [[Gold Dragon]]s are susceptible to Dispel cast by heroes, the Resurrection part of Sacrifice (but not the Sacrification), Ghost Dragon's Aging, War Unicorn's Blinding and Medusa Queen's Stone Gaze?


* The odds of Wandering Monsters joining you depends on what troops you have with you (and whether or not you have [[Diplomacy]]).
Wights can also be raised with Advanced Necromancy if the hero has equipped the [[Cloak of the Undead King|Cloak of the Undead King]].
* The [[Disguise]] spell is completely useless against Hard/Expert/Impossible AI?
* [[Orb of Vulnerability]] does not negate [[Damage Resistance]], whereas it negates the [[Magic Resistance]] artifacts and secondary skill?


== False claims ==
===== Heroes with a specialty =====
* Battles in [[mine]]s are always considered to take place in [[Subterranean]] terrain. (Version 4.0. Tested by [[User:Kapteeni Ruoska|Kapteeni Ruoska]] 07:30, 28 March 2014 (CET))
* Elementals that are summoned in combat are not affected by Planeswalkers' (e.g. [[Kalt]]) bonuses. Tested by [[User:Kapteeni Ruoska|Kapteeni Ruoska]] 06:37, 4 August 2014 (CEST)
* In the first versions of the game, [[Witch]]es had a chance to learn [[Necromancy]]. (Version 1.0. Tested by [[User:Kapteeni Ruoska|Kapteeni Ruoska]] 07:55, 28 March 2014 (CET))


[[Category: Miscellaneous]]
*{{H|Charna|Death Knight}} has wights as a [[Specialty#Creature_specialties|specialty]], which increases the Attack and Defense skills of any Wights or Wraiths for each level attained after 3rd  level and gives them a [[speed]] bonus of 1.
 
== General Tactics and Info ==
The Wraiths are good to be given to scouts, since their speed is the highest amongst the Necropolis units that will probably not end up in the main army.
 
{{creature 'see also'|up=* [[Cloak of the Undead King]]}}
 
[[Category: Creatures]]
__NOTOC__

Revision as of 17:42, 20 March 2020

Necropolis creatures
Level 1
Skeleton Skeleton
Skeleton Warrior Skeleton Warrior
Level 2
Walking Dead Walking Dead
Zombie Zombie
Level 3
Wight Wight
Wraith Wraith
Level 4
Vampire Vampire
Vampire Lord Vampire Lord
Level 5
Lich Lich
Power Lich Power Lich
Level 6
Black Knight Black Knight
Dread Knight Dread Knight
Level 7
Bone Dragon Bone Dragon
Ghost Dragon Ghost Dragon
Towns
Castle Stronghold Inferno
Rampart Fortress Necropolis
Tower Conflux Dungeon
Factory Cove
Neutral
Statistics
Wight
 Cost per troop 

200

Attack 7
Defense 7
Damage 3–5
Health 18
Speed 5
Movement Flying
Size 1
Growth 7
AI Value 252
 Special abilities:
Undead
Regeneration
Wraith
 Cost per troop 

230

Attack 7
Defense 7
Damage 3–5
Health 18
Speed 7
Movement Flying
Size 1
Growth 7
AI Value 315
 Special abilities:
Undead
Regeneration
Mana drain
Tomb of Souls  

Wights and Wraiths are level 3 creatures of Necropolis town. They are recruited from the Tomb of Souls.

"Wights and wraiths are life destroying spirits damaging their opponents by draining life. The first wight or wraith in each troop regenerates all lost damage at the beginning of each combat round. While wraiths appear on the battlefield, two spell points per turn are drained from an enemy spellcaster's spell points pool." RoE manual

Wights can also be raised with Advanced Necromancy if the hero has equipped the Cloak of the Undead King.

Heroes with a specialty
  • Charna Charna the Death Knight has wights as a specialty, which increases the Attack and Defense skills of any Wights or Wraiths for each level attained after 3rd level and gives them a speed bonus of 1.

General Tactics and Info

The Wraiths are good to be given to scouts, since their speed is the highest amongst the Necropolis units that will probably not end up in the main army.

See also: