Walking Dead and Zombie and Wight and Wraith: Difference between pages

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{{Necropolis creatures}}{{Creature
{{Necropolis creatures}}{{Creature
  | AI_Value  = 98
  | AI_Value  = 252
  | Name      = Walking Dead
  | Name      = Wight
  | Attack    = 5
  | Attack    = 7
  | Defense  = 5
  | Defense  = 7
  | Speed    = 3
  | Speed    = 5
| Growth    = 8
  | Movement = [[Flying]]
| Damage    = 2–3
  | Growth    = 7
  | Health    = 15
  | Damage   = 3–5
  | Cost      = 100
  | Health   = 18
| Special  = [[Undead]]
  | U_AI_Value= 128
  | U_name   = Zombie
  | U_speed  = '''4'''
| U_health  = '''20'''
| U_cost   = 125
| U_special = • [[Undead]]<br>• [[Disease]]
  | No_shots  =  
  | No_shots  =  
| Cost      = 200
| Special  = • [[Undead]]<br>• [[Regeneration]]
| U_AI_Value= 315
| U_name    = Wraith
| U_speed  = '''7'''
  | No_ushots =  
  | No_ushots =  
| U_cost    = 230
| U_special = • [[Undead]]<br>• [[Regeneration]]<br>• [[Mana drain]]
}}  
}}  


{{Cram|Graveyard|Walking Dead|Zombie|no_dwelling=|-={{---}}|pad=14px 10px 3px 7px}}
{{Cram|Tomb of Souls|Wight|Wraith|no_dwelling=}}
'''Walking Dead and Zombies''' are level 2 creatures of [[Necropolis town]]. They are recruited from the [[Graveyard]].
'''Wights and Wraiths''' are level 3 creatures of [[Necropolis town]]. They are recruited from the [[Tomb of Souls]].


''"Walking Dead and Zombies are magically animated corpses. Zombies have a 20% chance to cause [[disease]] in creatures they attack. Diseased creatures have their attack and defense
''"Wights and wraiths are life destroying spirits damaging their opponents by draining life. The first wight or wraith in each troop regenerates all lost damage at the beginning of each combat round. While wraiths appear on the battlefield, two spell points per turn are [[Mana drain|drained]] from an enemy spellcaster's [[spell point]]s pool."{{-}}<sup>[[Restoration of Erathia Manual Page 101|RoE manual]]''</sup>
ratings reduced by two for a period of three rounds."{{-}}<sup>[[Restoration of Erathia Manual Page 101|RoE manual]]''</sup>


Walking dead can also be raised with Basic Necromancy if the hero has equipped the [[Cloak of the Undead King|Cloak of the Undead King]].
Wights can also be raised with Advanced Necromancy if the hero has equipped the [[Cloak of the Undead King|Cloak of the Undead King]].
 
===== Special ability disease =====
Zombies have disease [[special ability]], which may occur before the target stack has a chance to [[Retaliation|retaliate]]. The attack has 20% chance of causing the target to become ill, which causes the target stack to have their [[Primary skill|attack and defense]] values reduced by two for a period of three [[round]]s. Disease can only be removed with [[Cure]] spell.


===== Heroes with a specialty =====
===== Heroes with a specialty =====


*{{H|Straker|Death Knight}} has walking dead as a [[Specialty#Creature_specialties|specialty]], which increases the Attack and Defense skills of any Walking Dead or Zombies for each level attained after 2nd level and gives them a [[speed]] bonus of 1.
*{{H|Charna|Death Knight}} has wights as a [[Specialty#Creature_specialties|specialty]], which increases the Attack and Defense skills of any Wights or Wraiths for each level attained after 3rd level and gives them a [[speed]] bonus of 1.


== General Tactics and Info ==
== General Tactics and Info ==
Zombies are bad. Tragically bad, only due to their lowest speed in the game, next to the [[peasant]]. They're so bad, the AI computers usually won't buy them up or upgrade their graveyard (and you possibly shouldn't either) in the early game, they can usually go toe-to-to with another second-level melee creature, but that's about the best you can hope for from these extremely weak level 2 creatures. Even when defending a castle, there usually are better deals than them. Save your gold. Necropolis Town is not the cheapest, and you'll want to be able to buy up those [[Dread Knights]] and [[Ghost Dragons]] when they become available.
The Wraiths are good to be given to scouts, since their speed is the highest amongst the Necropolis units that will probably not end up in the main army.


{{creature 'see also'|up=* [[Cloak of the Undead King]]}}
{{creature 'see also'|up=* [[Cloak of the Undead King]]}}
*[[Churchyard]] {{withhota}}


[[Category: Creatures]]
[[Category: Creatures]]
__NOTOC__
__NOTOC__

Revision as of 17:42, 20 March 2020

Necropolis creatures
Level 1
Skeleton Skeleton
Skeleton Warrior Skeleton Warrior
Level 2
Walking Dead Walking Dead
Zombie Zombie
Level 3
Wight Wight
Wraith Wraith
Level 4
Vampire Vampire
Vampire Lord Vampire Lord
Level 5
Lich Lich
Power Lich Power Lich
Level 6
Black Knight Black Knight
Dread Knight Dread Knight
Level 7
Bone Dragon Bone Dragon
Ghost Dragon Ghost Dragon
Towns
Castle Stronghold Inferno
Rampart Fortress Necropolis
Tower Conflux Dungeon
Factory Cove
Neutral
Statistics
Wight
 Cost per troop 

200

Attack 7
Defense 7
Damage 3–5
Health 18
Speed 5
Movement Flying
Size 1
Growth 7
AI Value 252
 Special abilities:
Undead
Regeneration
Wraith
 Cost per troop 

230

Attack 7
Defense 7
Damage 3–5
Health 18
Speed 7
Movement Flying
Size 1
Growth 7
AI Value 315
 Special abilities:
Undead
Regeneration
Mana drain
Tomb of Souls  

Wights and Wraiths are level 3 creatures of Necropolis town. They are recruited from the Tomb of Souls.

"Wights and wraiths are life destroying spirits damaging their opponents by draining life. The first wight or wraith in each troop regenerates all lost damage at the beginning of each combat round. While wraiths appear on the battlefield, two spell points per turn are drained from an enemy spellcaster's spell points pool." RoE manual

Wights can also be raised with Advanced Necromancy if the hero has equipped the Cloak of the Undead King.

Heroes with a specialty
  • Charna Charna the Death Knight has wights as a specialty, which increases the Attack and Defense skills of any Wights or Wraiths for each level attained after 3rd level and gives them a speed bonus of 1.

General Tactics and Info

The Wraiths are good to be given to scouts, since their speed is the highest amongst the Necropolis units that will probably not end up in the main army.

See also: