Direct damage spells: Difference between revisions

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(categories of damage spells)
(→‎Spell tables: , added spell school)
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== Spell tables ==
== Spell tables ==
{| class=wikitable
{| class=wikitable
!Spell Name!!Single Target!!Bonus damage at Basic!!Bonus at Adv!!Bonus at Expert!!Variable Damage
!Spell Name!!School!!Single Target!!Bonus damage at Basic!!Bonus at Adv!!Bonus at Expert!!Variable Damage
|-
|-
|[[Destroy Undead]]||No, Whole Battlefield (Undead Only)||10 dmg (1x)||20 dmg (2x)|| 50 dmg (5x) ||10 dmg / spell power
|[[Destroy Undead]]||[[School of Air Magic|Air]]||No, Whole Battlefield (Undead Only)||10 dmg (1x)||20 dmg (2x)|| 50 dmg (5x) ||10 dmg / spell power
|-
|-
|[[Armageddon]]||No, Whole Battlefield (Safe [[Spell immunity]] or likewise)|| 30 dmg (0.6x) || 60 dmg (1.2x)|| 120 dmg (2.4x) || 50 dmg / spell power point
|[[Armageddon]]||[[School of Fire Magic|Fire]]||No, Whole Battlefield (Safe [[Spell immunity]] or likewise)|| 30 dmg (0.6x) || 60 dmg (1.2x)|| 120 dmg (2.4x) || 50 dmg / spell power point
|-
|-
|[[Magic Arrow]]||Yes||10 dmg (1x)|| 20 dmg (2x) || 30 dmg (3x)|| 10 dmg / spell power point
|[[Magic Arrow]]||*Any*||Yes||10 dmg (1x)|| 20 dmg (2x) || 30 dmg (3x)|| 10 dmg / spell power point
|-
|-
|[[Lightning Bolt]]||Yes||10 dmg (0.4x) || 20 dmg (0.8x)|| 50 dmg (2x) ||25 dmg / spell power point
|[[Lightning Bolt]]||[[School of Air Magic|Air]]||Yes||10 dmg (0.4x) || 20 dmg (0.8x)|| 50 dmg (2x) ||25 dmg / spell power point
|}
|}



Revision as of 16:43, 30 August 2014

Direct damage spells is a term that typically refers to spells whose effect causes immediate damage to the creature stack(s) instead of weakening them or other way affecting them.

Many (and the most powerful single target spell Implosion) deal single target damage and damage only a single stack, but there are also arcing (Chain Lightning), splashing (Fireball, Meteor Shower) and whole battlefield spells (Armageddon, Destroy Undead, Death Ripple) - Destroy Undead only deals damage to undead, an inbuilt immunity of the enemy that most spells except Death Ripple lack, although quite some creatures are immune to spell schools, immune to a level range of spells or enjoy magic resistance - Earthquake is a spell that works like Cyclops units (or the Catapult) would - it damages the siege walls and not units.

Damage spells can magically be evaded by casting Anti-Magic on units or having artefacts on the hero like Pendant of Negativity that makes the whole army immune to spells like Lightning Bolt or Chain Lightning.

Damage spells also cannot be cast in anti magic areas like the Anti-Magic Garrison.

First Level Spells

Second Level Spells

  • Death Ripple (all living units, Constant 10 (Basic), Constant 20 (Adv), Constant 30(Expert) and Spell Power*5 damage)
  • Fire Wall (units going through the wall or pausing there, Constant 10 (Basic), Constant 20 (Adv), Constant 50 (Expert) and Spell Power*10 damage)
  • Ice Bolt (one stack, Constant 10 (Basic), Constant 20 (Adv), Constant 50 (Expert) and Spell Power*20 damage)
  • Lightning Bolt (one stack, Constant 10 (Basic), Constant 20 (Adv), Constant 50 (Expert) and Spell Power*25 damage)

Third Level Spells

Fourth Level Spells

Fifth Level Spells

Spell tables

Spell Name School Single Target Bonus damage at Basic Bonus at Adv Bonus at Expert Variable Damage
Destroy Undead Air No, Whole Battlefield (Undead Only) 10 dmg (1x) 20 dmg (2x) 50 dmg (5x) 10 dmg / spell power
Armageddon Fire No, Whole Battlefield (Safe Spell immunity or likewise) 30 dmg (0.6x) 60 dmg (1.2x) 120 dmg (2.4x) 50 dmg / spell power point
Magic Arrow *Any* Yes 10 dmg (1x) 20 dmg (2x) 30 dmg (3x) 10 dmg / spell power point
Lightning Bolt Air Yes 10 dmg (0.4x) 20 dmg (0.8x) 50 dmg (2x) 25 dmg / spell power point