Dungeon: Difference between revisions

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'''Dungeon-Specific Buildings:'''
'''Dungeon-Specific Buildings:'''
* [[Artifact Merchants]] (like in [[Tower]] and [[Conflux]] towns)
* [[Artifact Merchants]] - (like in [[Tower]] and [[Conflux]] towns)
* [[Portal of Summoning]] (unique '''Dungeon''' building, get creatures from a flagged [[neutral]] dwelling)
* [[Portal of Summoning]] - (unique '''Dungeon''' building, get creatures from a flagged [[neutral]] dwelling)
* [[Mana Vortex]] (unique '''Dungeon''' building, +100% mana and capacity (until the mana runs out, like a [[Magic Spring]]) to one hero every 7 days)
* [[Mana Vortex]] - (unique '''Dungeon''' building, +100% mana and capacity (until the mana runs out, like a [[Magic Spring]]) to one hero every 7 days)
* [[Battle Scholar Academy]] (unique '''Dungeon''' building, like a [[learning stone]])
* [[Battle Scholar Academy]] - (unique '''Dungeon''' building, like a [[learning stone]])
* [[Guardian of Earth]] ([[Grail]] Building) (+12 spell power to defending hero [[Dungeon]] special, else 5k Gold each day additionally, +50% creature growth like other [[Grail]] buildings)
* [[Guardian of Earth]] - ([[Grail]] Building) (+12 spell power to defending hero [[Dungeon]] special, else 5k Gold each day additionally, +50% creature growth like other [[Grail]] buildings)
* [[Mushroom Rings]], ([[Troglodyte]] [[horde building]], +7/week)
* [[Mushroom Rings]] - ([[Troglodyte]] [[horde building]], +7/week)


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Revision as of 01:18, 15 January 2018

Towns
Castle Castle
Rampart Rampart
Tower Tower
Inferno Inferno
Necropolis Necropolis
Dungeon Dungeon
Stronghold Stronghold
Fortress Fortress
Conflux Conflux Armageddon's Blade
Cove Cove Horn of the Abyss
Factory Factory Horn of the Abyss

Dungeon is one of the three evil alignment town types. As the manual states, Dungeons towns are built by Warlock and Overlord hero types to act as bases from which to wage campaigns of conquest for wealth and power. Similarly minded creatures are attracted as allies. Other dungeon creatures are in thrall to their masters. Dungeon armies are possessed of a variety of long ranged attacks, have effective damage dealing troops, and have the ability to greatly disrupt the strategies of their enemies. Dungeon represent Nighon.

Dungeon's native terrain is subterranean.

Structures

Dungeon creature dwellings:

Dungeon-Specific Buildings:


Halls Fortifications Miscellaneous Mage Guilds Banned spells
Village Hall Village Hall
(existing)
Fort Fort
Wood
20
Mercury
Ore
20
Sulfur
Crystal
Gem
Gold
5000
Tavern Tavern
 Wood
5
           Gold
500
Mage Guild level 1 Mage Guild level 1
 Wood
5
   Ore
5
       Gold
2000
File:Town Hall large.gif Town Hall
Wood
Mercury
Ore
Sulfur
Crystal
Gem
Gold
2500
Citadel Citadel
Wood
Mercury
Ore
5
Sulfur
Crystal
Gem
Gold
2500
Marketplace Marketplace
 Wood
5
           Gold
500
Mage Guild level 2 Mage Guild level 2
 Wood
5
 Mercury
4
 Ore
5
 Sulfur
4
 Crystal
4
 Gem
4
 Gold
1000
City Hall City Hall
Wood
Mercury
Ore
Sulfur
Crystal
Gem
Gold
5000
Castle Castle
Wood
10
Mercury
Ore
10
Sulfur
Crystal
Gem
Gold
5000
Resource Silo Resource Silo ()
     Ore
5
       Gold
5000
Mage Guild level 3 Mage Guild level 3
 Wood
5
 Mercury
6
 Ore
5
 Sulfur
6
 Crystal
6
 Gem
6
 Gold
1000
Capitol Capitol
Wood
Mercury
Ore
Sulfur
Crystal
Gem
Gold
10000
Blacksmith
Blacksmith
Wood
5
Mercury
Ore
Sulfur
Crystal
Gem
Gold
1000
link={{{smith}}}
link={{{smith}}}
Mage Guild level 4 Mage Guild level 4
 Wood
5
 Mercury
8
 Ore
5
 Sulfur
8
 Crystal
8
 Gem
8
 Gold
1000
Mage Guild level 5 Mage Guild level 5
 Wood
5
 Mercury
10
 Ore
5
 Sulfur
10
 Crystal
10
 Gem
10
 Gold
1000
Total Common Buildings:
 Wood
45
   Ore
40
       Gold
37000 
Total Mage Guild:
 Wood
15
 Mercury
10
 Ore
15
 Sulfur
10
 Crystal
10
 Gem
10
 Gold
4000
 Wood
20
 Mercury
18
 Ore
20
 Sulfur
18
 Crystal
18
 Gem
18
 Gold
5000
 Wood
25
 Mercury
28
 Ore
25
 Sulfur
28
 Crystal
28
 Gem
28
 Gold
6000
Resource Basic Upgrades All
Gold 39900 26500 112400
Wood 56 36 142
Ore 66 31 142
Crystal 5 9 32
Gem 15 12 45
Mercury 10 12 40
Sulfur 30 30 82
Troop cost/week: 27205 Gold + 4 Sulfur


Heroes

Name Class Specialty Skill 1 Skill 2 Spell
Ajit Ajit  Overlord   Beholders Basic Leadership  Basic Leadership  Basic Resistance  Basic Resistance 
Arlach Arlach  Overlord   Ballista Basic Offense  Basic Offense  Basic Artillery  Basic Artillery 
Dace Dace  Overlord   Minotaurs Basic Tactics  Basic Tactics  Basic Offense  Basic Offense 
Damacon Damacon  Overlord   Gold Advanced Offense  Advanced Offense   
Gunnar Gunnar  Overlord   Logistics Basic Tactics  Basic Tactics  Basic Logistics  Basic Logistics 
Lorelei Lorelei  Overlord   Harpies Basic Leadership  Basic Leadership  Basic Scouting  Basic Scouting 
Shakti Shakti  Overlord   Troglodytes Basic Offense  Basic Offense  Basic Tactics  Basic Tactics 
Synca Synca  Overlord   Manticores Basic Leadership  Basic Leadership  Basic Scholar  Basic Scholar 
Mutare Mutare Armageddon's Blade Map Editor  Overlord   Dragons Basic Estates  Basic Estates  Basic Tactics  Basic Tactics   Magic Arrow 
Mutare Drake Mutare Drake Armageddon's Blade Map Editor  Overlord   Dragons Basic Estates  Basic Estates  Basic Tactics  Basic Tactics   Magic Arrow 
Alamar Alamar  Warlock   Resurrection Basic Wisdom  Basic Wisdom  Basic Scholar  Basic Scholar   Resurrection 
Darkstorn Darkstorn  Warlock   Stone Skin Basic Wisdom  Basic Wisdom  Basic Learning  Basic Learning   Stone Skin 
Deemer Deemer  Warlock   Meteor Shower Basic Wisdom  Basic Wisdom  Advanced Scouting  Advanced Scouting   Meteor Shower 
Geon Geon  Warlock   Eagle Eye Basic Wisdom  Basic Wisdom  Basic Eagle Eye  Basic Eagle Eye   Slow 
Jaegar Jaegar  Warlock   Mysticism Basic Wisdom  Basic Wisdom  Basic Mysticism  Basic Mysticism   Shield 
Jeddite Jeddite  Warlock   Resurrection Advanced Wisdom  Advanced Wisdom     Resurrection 
Malekith Malekith  Warlock   Sorcery Basic Wisdom  Basic Wisdom  Basic Sorcery  Basic Sorcery   Bloodlust 
Sephinroth Sephinroth  Warlock   Crystal Basic Wisdom  Basic Wisdom  Basic Intelligence  Basic Intelligence   Protection from Air 

Creatures

 Name   Town   Lvl   Att   Def   Dmg-   Dmg+   HP   Spd   Grw   AI Val   Cost   Special 














Troglodyte Troglodyte 1 4 3 1 3 5 4 14 59 50 Gold   Immune to Blinding
Infernal Troglodyte Infernal Troglodyte 1+ 5 4 1 3 6 5 14 84 65 Gold   Immune to Blinding
Harpy Harpy 2 6 5 1 4 14 6 8 154 130 Gold   Flying, Strike and return
Harpy Hag Harpy Hag 2+ 6 6 1 4 14 9 8 238 170 Gold   Flying, Strike and return, No enemy retaliation
Beholder Beholder 3 9 7 3 5 22 5 7 336 250 Gold   Ranged (12 shots), No melee penalty
Evil Eye Evil Eye 3+ 10 8 3 5 22 7 7 367 280 Gold   Ranged (24 shots), No melee penalty
Medusa Medusa 4 9 9 6 8 25 5 4 517 300 Gold   Ranged (4 shots), No melee penalty, Petrify
Medusa Queen Medusa Queen 4+ 10 10 6 8 30 6 4 577 330 Gold   Ranged (8 shots), No melee penalty, Petrify
Minotaur Minotaur 5 14 12 12 20 50 6 3 835 500 Gold   Positive Morale
Minotaur King Minotaur King 5+ 15 15 12 20 50 8 3 1068 575 Gold   Positive Morale
Manticore Manticore 6 15 13 14 20 80 7 2 1547 850 Gold   Flying
Scorpicore Scorpicore 6+ 16 14 14 20 80 11 2 1589 1050 Gold   Flying, Paralyze
Red Dragon Red Dragon 7 19 19 40 50 180 11 1 4702 2500 Gold , 1 Sulfur  Dragon, Flying, Breath attack, 1-3 lvl spells immunity
Black Dragon Black Dragon 7+ 25 25 40 50 300 15 1 8721 4000 Gold , 2 Sulfur  Dragon, Flying, Breath attack, Magic immunity, Hates Titans

Strategy

  • Upgrade your level 2 creature dwelling as soon as possible: harpy hags have a great base speed (9) and their attacks cannot be retaliated against.
  • Haste your minotaurs/minotaur kings. They are brutes which do a lot of damage and you want them to strike at the enemy as soon as possible.
    • Plus, save obstacles, a hasted minotaur king can reach nearly any point of the battle field.
  • Or, to not damage ones own units, the Armageddon's Blade (artifact), if tier 7 creatures of Rampart and some other immune units are not part of the opponent or can be killed later.
  • Although dungeon is quite expensive, it has good magical capabilities (e.g. mana vortex) and powerful troops like black dragons, which are among the strongest creatures in Erathia.

Pros

  • Two ranged units, both of which have no melee penalty.
  • Mana Vortex: doubles your max spell points once a week.
  • Black Dragons are potential for "Dragogeddon" tactic because of their spell immunity. Additionally Warlock gain more power than other hero classes.
  • The Battle Scholar Academy instantly levels-up starting heroes.
  • Three powerful heroes: Gunnar with Logistics specialty, and Jeddite and Alamar with Resurrection spell
  • Portal of summoning may be used to gain additional creatures
  • The weekly income with Capitol and the Resource Silo is enough to recruit all the units without any external mines.

Cons

  • Dungeon is quite expensive to build-up.
  • Manticores and Scorpicores are one of the weakest level 6 units.
  • Difficult to build level 7 creature dwelling