Dungeon: Difference between revisions

From Heroes 3 wiki
Jump to navigation Jump to search
(→‎Structures: , and explanation)
(→‎Structures: , spells not appearing in a dungeon Mage Guild, headers)
Line 25: Line 25:
{{StandardBuildings|5|[[Sulfur]]}}
{{StandardBuildings|5|[[Sulfur]]}}


'''Blacksmith''' <br />
The [[Blacksmith]] has no [[Ammo Cart]] ([[Inferno]], [[Stronghold]], [[Tower]] only) and no [[First Aid Tent]] ([[Fortress]],[[Rampart]],[[Necropolis]] only) just a [[Ballista]].
The [[Blacksmith]] has no [[Ammo Cart]] ([[Inferno]], [[Stronghold]], [[Tower]] only) and no [[First Aid Tent]] ([[Fortress]],[[Rampart]],[[Necropolis]] only) just a [[Ballista]].


'''Spells''' <br />
The [[Mage Guild]] has a high assortment of spells.
The [[Mage Guild]] has a high assortment of spells.
Spells in the [[Mage Guild]] on full extension level would be 5 of 1st level, 4 of 2nd level, 3 of 3rd level, 2 fourth level, 1 fifth level ,depending on [[Mage Guild]] extension level (1 to 5).
Spells in the [[Mage Guild]] on full extension level would be 5 of 1st level, 4 of 2nd level, 3 of 3rd level, 2 fourth level, 1 fifth level ,depending on [[Mage Guild]] extension level (1 to 5).
Spells not appearing in a [[Dungeon]] [[Mage Guild]] are [[Death Ripple]] (all battlefield damage to living creatures) and [[Animate Dead]] (ressurecting undead) (both more of a [[Necropolis]] thing), [[Prayer]] ([[attack]], [[defense]] and [[speed]] enhancement by 2 or 4 points) and [[Air Elemental]] (one of the four elemental summoning spells).


A [[Tower]] town would have an optional [[Library]] and one spell per level more with this optional [[Library]] building, a [[Conflux]] town would have all spells learned on visit given expert [[Wisdom]] and a [[Grail]] building.
A [[Tower]] town would have an optional [[Library]] and one spell per level more with this optional [[Library]] building, a [[Conflux]] town would have all spells learned on visit given expert [[Wisdom]] and a [[Grail]] building.

Revision as of 07:35, 28 July 2014

Towns
Castle Castle
Rampart Rampart
Tower Tower
Inferno Inferno
Necropolis Necropolis
Dungeon Dungeon
Stronghold Stronghold
Fortress Fortress
Conflux Conflux Armageddon's Blade
Cove Cove Horn of the Abyss
Factory Factory Horn of the Abyss

The dungeon town is an evil alignment town type with overlord and warlock hero classes. The dungeon towns are built to act as bases from which to wage campaigns of conquest for wealth and power. Similarly minded creatures are attracted as allies. Other dungeon creatures are in thrall to their masters. Dungeon armies are possessed of a variety of long ranged attacks, have effective damage dealing troops, and have the ability to greatly disrupt the strategies of their enemies.

Although dungeon is quite expensive, it has good magical capabilities (e.g. mana vortex) and powerful troops like black dragons, which are among the strongest creatures in Erathia.

In fact, the Dungeon town black dragon creature has become a symbol of the Heroes series since it first appeared in Heroes of Might and Magic II: The Succession Wars and are also the symbol for the best player effectiveness in high score tables.

In terms of creature ranking (for example health points) but not magic immunity black dragons (300hp) are surpassed by the Azure Dragons (1000 hp each), Crystal Dragons (800 hp each), Rust Dragons (750 hp) and Faerie Dragons (500hp), which are all neutral creatures and cannot be bought in a town directly, except by using the unique Portal of Summoning of Dungeon towns and having recently flagged a creature dwelling on the adventure map.

Armageddon as a 4th level spell that Black Dragons (no magic at all) and Gold Dragons (only 5th level spells) are immune to can be resisted to 20% by Crystal Dragons but only Dungeon hailing Black Dragons and Magic Elementals of Conflux Cities are also immune to Implosion, the strongest single target spell and a 5th level spell.

Black Dragons seem to be the only type of Dragon creature that can completely ignore even helpful magic, although most other Dragons like Green Dragons (Spell immunity levels 1-3), Red Dragons (1-3), Gold Dragons (1-4) as well as Azure Dragons (1-3) tend to be immune to a range of spell levels.

Other creatures like Golems (magical damage resistance) or a Dwarf (magic resistance) or only the Crystal Dragon (magic resistance) can either completely avoid spells based on probability or damage to a certain percentage but not completely ignore spells in a spell level range Spell immunity like many dragons, of which the Black Dragon is the only Dragon that is never bothered by magic save for Orb of Vulnerability which clears any magic resistance or spell immunity of the target - kind of like the Phoenix which is immune to fire magic only.

Another level 7 town creature, the Phoenix has fire spell immunity only, many dragons have full Spell immunity in terms of spell level ranges and not spell schools, the only other units that have complete spell immunity like the Black Dragon are Magic elementals (depending on the game extension installed).

Only Dungeon (Black Dragon) and Rampart (Gold Dragon) as well as Conflux (Phoenix) town creatures are feasible for the use of level 7 creature only Armageddon tiger teams, which given level 7 creatures are fast on the adventure as well as the combat map, have high initiative and given Armageddon can fatally damage the opponent before it gets a chance to flee, often, giving victory, resulting in the opponents artefacts and less capable left heroes.


Structures

Dungeon town seen from inside

Template:StandardBuildings

Blacksmith
The Blacksmith has no Ammo Cart (Inferno, Stronghold, Tower only) and no First Aid Tent (Fortress,Rampart,Necropolis only) just a Ballista.

Spells
The Mage Guild has a high assortment of spells. Spells in the Mage Guild on full extension level would be 5 of 1st level, 4 of 2nd level, 3 of 3rd level, 2 fourth level, 1 fifth level ,depending on Mage Guild extension level (1 to 5).

Spells not appearing in a Dungeon Mage Guild are Death Ripple (all battlefield damage to living creatures) and Animate Dead (ressurecting undead) (both more of a Necropolis thing), Prayer (attack, defense and speed enhancement by 2 or 4 points) and Air Elemental (one of the four elemental summoning spells).

A Tower town would have an optional Library and one spell per level more with this optional Library building, a Conflux town would have all spells learned on visit given expert Wisdom and a Grail building.

A Fortress or Stronghold town would only have spells up to and including 3rd level. A Castle town would only have spells up to and including 4th level.

Dungeon-Specific Buildings

Creature dwellings

Heroes

Dungeon
Overlords
Ajit Ajit
Arlach Arlach
Dace Dace
Damacon Damacon
Gunnar Gunnar
Lorelei Lorelei
Shakti Shakti
Synca Synca
Mutare Mutare Armageddon's BladeMap Editor
Mutare Drake Mutare Drake Armageddon's BladeMap Editor
Warlocks
Alamar Alamar
Darkstorn Darkstorn
Deemer Deemer
Geon Geon
Jaegar Jaegar
Jeddite Jeddite
Malekith Malekith
Sephinroth Sephinroth
Towns
Castle Stronghold Inferno
Rampart Fortress Necropolis
Tower Conflux Dungeon
Factory Cove

Template:Herotable Template:Herotablerow Dungeon |} List of all heroes

Creatures

Dungeon creatures
Level 1
Troglodyte Troglodyte
Infernal Troglodyte Infernal Troglodyte
Level 2
Harpy Harpy
Harpy Hag Harpy Hag
Level 3
Beholder Beholder
Evil Eye Evil Eye
Level 4
Medusa Medusa
Medusa Queen Medusa Queen
Level 5
Minotaur Minotaur
Minotaur King Minotaur King
Level 6
Manticore Manticore
Scorpicore Scorpicore
Level 7
Red Dragon Red Dragon
Black Dragon Black Dragon
Towns
Castle Stronghold Inferno
Rampart Fortress Necropolis
Tower Conflux Dungeon
Factory Cove
Neutral

 Name   Town   Lvl   Att   Def   Dmg-   Dmg+   HP   Spd   Grw   AI Val   Cost   Special 














Troglodyte Troglodyte 1 4 3 1 3 5 4 14 59 50 Gold   Immune to Blinding
Infernal Troglodyte Infernal Troglodyte 1+ 5 4 1 3 6 5 14 84 65 Gold   Immune to Blinding
Harpy Harpy 2 6 5 1 4 14 6 8 154 130 Gold   Flying, Strike and return
Harpy Hag Harpy Hag 2+ 6 6 1 4 14 9 8 238 170 Gold   Flying, Strike and return, No enemy retaliation
Beholder Beholder 3 9 7 3 5 22 5 7 336 250 Gold   Ranged (12 shots), No melee penalty
Evil Eye Evil Eye 3+ 10 8 3 5 22 7 7 367 280 Gold   Ranged (24 shots), No melee penalty
Medusa Medusa 4 9 9 6 8 25 5 4 517 300 Gold   Ranged (4 shots), No melee penalty, Petrify
Medusa Queen Medusa Queen 4+ 10 10 6 8 30 6 4 577 330 Gold   Ranged (8 shots), No melee penalty, Petrify
Minotaur Minotaur 5 14 12 12 20 50 6 3 835 500 Gold   Positive Morale
Minotaur King Minotaur King 5+ 15 15 12 20 50 8 3 1068 575 Gold   Positive Morale
Manticore Manticore 6 15 13 14 20 80 7 2 1547 850 Gold   Flying
Scorpicore Scorpicore 6+ 16 14 14 20 80 11 2 1589 1050 Gold   Flying, Paralyze
Red Dragon Red Dragon 7 19 19 40 50 180 11 1 4702 2500 Gold , 1 Sulfur  Dragon, Flying, Breath attack, 1-3 lvl spells immunity
Black Dragon Black Dragon 7+ 25 25 40 50 300 15 1 8721 4000 Gold , 2 Sulfur  Dragon, Flying, Breath attack, Magic immunity, Hates Titans

List of all creatures

Additional Information

Pros

  • Strong units
  • Two powerful ranged units, both of which have no melee penalty.
  • Mana Vortex: Doubles your max spell points once a week.
  • Can successfully do the famous "Dracageddon" tactic thanks to fast and powerful Black Dragons and Warlocks with high Spell Power.
  • The Battle Scholar Academy instantly levels up your starting heroes and can contribute to your seasoned heroes as well.
  • Three overpowered heroes: Jeddite, Alamar (both resurrection Speciality) and Gunnar (Logistics speciality)
  • Portal of summoning (See comments below)
  • Best creature ratio (see comments below)
  • The weekly income with Capitol and the Resource Silo is completely enough to recruit all the units without any external mines.

Cons

  • It is quite expensive to play as it needs many resources. This is especially noticeable on Impossible difficulty, because the Pillar of Eyes cost of one of each of the precious resources (Gems, Crystal, Sulfur and Mercury), which can be very hard to come up with early on.
  • Manticore/Scorpicore is arguably the weakest Level 6 unit (or the Wyvern is).
  • Along with Rampart town, this town has the hardest to build level 7 unit as all the lower level units plus the mage guild level 2 have to be built (compared to Portal of glory that doesn't require mage guild and can be built wothout level 3 and level 6 creature dwelling).

Comments

Overall, probably the Dungeon is the best town, as the advantages greatly overcome the inconvenients. Best creature ratio: 3 flying (2 of them are level 6 and 7!) and 2 good shooters. This makes sieges much easier. Very useful (maybe overpowered) abilities: Harpies with haste act as a ranged unit with no range penalty, there are 2 units who have 20% chance to petrify an enemy, Black dragons are completely immune to all spells thus cannot be blinded, slowed etc. or damaged by spells (also immunme to positive spells such as bless or resurrection but overall the spell immunity has more positive than negative outcomes). Portal of summoning: Manage wisely your dwellings and don't occupy the very fist Warren you encounter. If you have a higher level dungeon dwelling relatively close to your town (this occurs very often on random maps), this building is a great atvantage. For example if you have a Dragon Cave, and that is you ONLY dwelling, your weekly Dragon growth jumps from 2 to 5 (+1 in town because of the dwelling, the 1 that you purchase from the dwelling and the 1 that you buy from the portal).

Town Costs

["Basic" includes Citadel, Castle & any prerequisites:
"Upgrades" also includes prerequisites]
Resource Basic Upgrades All
Gold 39900 26500 112400
Wood 56 36 142
Ore 66 31 142
Crystal 5 9 32
Gem 15 12 45
Mercury 10 12 40
Sulfur 30 34 82
Troop cost/week: 27205 Gold 4 Sulfur