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{{Towns}}
{{Towns}}


The '''dungeon town''' is an evil alignment [[town type]] with [[overlord]] and [[warlock]] [[hero class]]es. The dungeon towns are built to act as bases from which to wage campaigns of conquest for wealth and power. Similarly minded [[creature]]s are attracted as allies. Other dungeon creatures are in thrall to their masters. Dungeon armies are possessed of a variety of long [[ranged attack]]s, have effective damage dealing troops, and have the ability to greatly disrupt the strategies of their enemies.
'''Dungeon''' is one of the three evil alignment [[town type]]s. As the manual states, Dungeons  towns  are  built  by  [[Warlock]] and [[Overlord ]] hero types  to act as bases from which to wage campaigns of conquest for wealth and power. Similarly minded [[creature]]s are attracted as allies. Other dungeon creatures are in thrall to their masters. Dungeon armies are possessed of a variety of long [[ranged attack]]s, have effective damage dealing troops, and have the ability to greatly disrupt the strategies of their enemies.  Dungeon represent [[Nighon]].


Although dungeon is quite expensive, it has good magical capabilities (e.g. [[mana vortex]]) and powerful troops like [[black dragon]]s, which are among the strongest creatures in [[Erathia]].
Dungeon's [[native terrain]] is [[subterranean]].


In fact, the [[Dungeon]] town black dragon creature has become a symbol of the [[Heroes series ]] since it first appeared in [[Heroes of Might and Magic II: The Succession Wars]] and are also the symbol for the best player effectiveness in high score tables.
== Structures ==
 
{{StandardBuildings|Ballista|5|[[Sulfur]]}}
In terms of creature ranking (for example health points) but not magic immunity black dragons are surpassed by the [[Azure Dragon]]s, [[Crystal Dragon]]s, [[Rust Dragon]]s and [[Faerie Dragon]]s, which are all neutral creatures and cannot be bought in a town directly, except by using the unique [[Portal of Summoning]] of [[Dungeon]] towns  and having recently flagged a creature dwelling on the adventure map.
 
Armageddon as a 4th level spell that [[Black Dragon]]s (no magic at all) and [[Gold Dragon]]s (only 5th level spells) are immune to can be resisted to 20% by Crystal Dragons but only Dungeon hailing [[Black Dragon]]s and [[Magic Elemental]]s of [[Conflux]] Cities are also immune to [[Implosion]], the strongest single target spell and a 5th level spell.
 
[[Black Dragon]]s seem to be the only type of [[Dragon]] creature that can '''completely''' ignore even helpful magic, although most other [[Dragon]]s like [[Green Dragon]]s ([[Spell immunity]] levels 1-3), [[Red Dragon]]s (1-3), [[Gold Dragon]]s (1-4) as well as [[Azure Dragon]]s (1-3) tend to be immune to a range of spell levels.


Other creatures like [[Golem]]s (magic damage resistance) or a [[Dwarf]] (magic resistance) or only the [[Crystal Dragon]] (magic resistance) can either completely avoid spells based on probability or damage to a certain percentage but not completely ignore spells in a spell level range  [[Spell immunity]] like some dragons, of which the [[Black Dragon]] is the only [[Dragon]] that is never bothered by magic save for [[Orb of Vulnerability]] which clears any [[magic resistance]] or [[spell immunity]] of the target - kind of like the [[Phoenix]] which is immune to fire magic only.
'''Dungeon-Specific Buildings:'''
* [[Artifact Merchants]] (like in [[Tower]] and [[Conflux]] towns)
* [[Portal of Summoning]] (unique '''Dungeon''' building, get creatures from a flagged [[neutral]] dwelling)
* [[Mana Vortex]] (unique '''Dungeon''' building, +100% mana and capacity (until the mana runs out, like a [[Magic Spring]]) to one hero every 7 days)
* [[Battle Scholar Academy]] (unique '''Dungeon''' building, like a [[learning stone]])
* [[Guardian of Earth]] ([[Grail]] Building) (+12 spell power to defending hero [[Dungeon]] special, else 5k Gold each day additionally, +50% creature growth like other [[Grail]] buildings)
* [[Mushroom Rings]], ([[Troglodyte]] [[horde building]], +7/week)


Another level 7 town creature, the [[Phoenix]] has fire spell immunity only, but only dragons have full [[Spell immunity]] in terms of spell level ranges not energy types, save for [[Magic elemental]]s (depending on the game packs installed).
'''Dungeon creature dwellings:'''
* Warren 14x [[Troglodyte]] (50 gold, 700 gold/week) or [[Infernal Troglodyte]] (65 gold, 900 gold/week) each week
* Harpy Loft 8x [[Harpy]] (130 gold, 1040 gold/week) or [[Harpy Hag]] (170 gold, 1360 gold/week) each week
* Pillar of Eyes 7x [[Beholder]] (250 gold, 1750 gold/week) or [[Evil Eye]] (280 gold,1960 gold each week)
* Chapel of Stilled Voices 4x [[Medusa]] (300 gold, 1200 gold/week) or [[Medusa Queen]] (330 gold, 1320 gold each week)
* Labyrinth 3x [[Minotaur]] (500 gold, 1500 gold each week) or [[Minotaur King]] (575 gold, each 1725 gold/week)
* Manticore Lair 2x [[Manticore]] (850 gold, 1700 gold/week) [[Scorpicore]] (1050 gold, 2100 gold each week)
* Dragon Cave 1x [[Red Dragon]] (2500 gold, 1 sulfur each week) or [[Black Dragon]] (4000 gold, 2 sulfur each week)


Only [[Dungeon]] ([[Black Dragon]]) and [[Rampart]] ([[Gold Dragon]]) as well as [[Conflux]] ([[Phoenix]]) town creatures are feasible for the use of level 7 creature only [[Armageddon]] tiger teams, which given level 7 creatures are fast on the adventure as well as the combat map, have high initiative and given [[Armageddon]] can fatally damage the opponent before it gets a chance to flee, often, giving victory, resulting in the opponents artefacts and less capable left heroes.
== Structures ==
[[Image:Dungeon-in.png|thumb|500px|Dungeon town seen from inside]]
[[Image:Dungeon-in.png|thumb|500px|Dungeon town seen from inside]]


{{StandardBuildings|5|[[Sulfur]]}}
{| class="wikitable sortable" style="white-space:nowrap; text-align: center;"
 
! class="unsortable" | <span title="The type of resource required.">Resource</span>
'''Dungeon-Specific Buildings'''
! <span title="Cost of building the Citadel, the Castle, and all base creature dwellings, including any associated prerequisites.">Basic</span>
*[[Artifact Merchants]]
! <span title="Cost of upgrading all creature dwellings, including any associated prerequisites.">Upgrades</span>
*[[Portal of Summoning]]
! <span title="All buildings built and fully upgraded.">All</span>
*[[Mana Vortex]]
|-
*[[Battle Scholar Academy]]
|{{Gold}}||39900||26500||112400
*[[Guardian of Earth]] ([[Grail]] Building)
|-
 
|{{Wood}}||56||36||142
'''Creature dwellings'''
|-
*[[Warren]]
|{{Ore}}||66||31||142
*[[Harpy Loft]]
|-
*[[Pillar of Eyes]]
|{{Crystal}}||5||9||32
*[[Chapel of Stilled Voices]]
|-
*[[Labyrinth]]
|{{Gem}}||15||12||45
*[[Manticore Lair]]
|-
*[[Dragon Cave]]
|{{Mercury}}||10||12||40
 
|-
|{{Sulfur}}||30||30||82
|-
!colspan=2| Troop cost/week: !!colspan=2| 27205 {{Gold}} + 4 {{Sulfur}}
|}


<br>
== Heroes ==
== Heroes ==
{{Dungeon heroes}}
{{Herotable}}
{{Herotable}}
{{Herotablerow Dungeon}}
{{Herotablerow Dungeon}}
|}
|}
[[List of heroes|List of all heroes]]


== Creatures ==
== Creatures ==
{{Dungeon creatures}}
{{Creature table}}
{{Creature table}}
{{Dungeon creature table}}
{{Dungeon creature table}}
|}
|}
[[List of creatures|List of all creatures]]


==Additional Information==
== Strategy ==
* [[Alignment]]: Evil
* Upgrade your level 2 creature dwelling as soon as possible: harpy hags have a great base speed (9) and their attacks cannot be retaliated against.
* [[Native Terrain]]: [[Subterranean]]
* [[Haste]] your minotaurs/minotaur kings. They are brutes which do a lot of damage and you _want_ them to strike at the enemy as soon as possible.
** Plus, save obstacles, a hasted minotaur king can reach nearly any point of the battle field.


===Pros===
*Spells '''not''' appearing in a [[Dungeon]] [[Mage Guild]] are [[Death Ripple]] (all battlefield damage to living creatures) and [[Animate Dead]] (ressurecting undead) (both more of a [[Necropolis]] thing), [[Prayer]] ([[attack]], [[defense]] and [[speed]] enhancement by 2 or 4 points) and [[Air Elemental]] (one of the four elemental summoning spells).
*Strong units
*Two powerful ranged units, both of which have no [[melee penalty]].
*Mana Vortex: Doubles your max spell points once a week.
*Can successfully do the famous "[[Dracageddon]]" tactic thanks to fast and powerful Black Dragons and Warlocks with high [[Spell Power]].
* The [[Battle Scholar Academy]] instantly levels up your starting heroes and can contribute to your seasoned heroes as well.
* Three overpowered heroes: Jeddite, Alamar (both resurrection Speciality) and Gunnar (Logistics speciality)
* Portal of summoning (See comments below)
* Best creature ratio (see comments below)
* The weekly income with Capitol and the Resource Silo is completely enough to recruit all the units without any external mines.


===Cons===
*The units would, given [[Orb of Vulnerability]] (because of the [[Black Dragon]]s and their [[spell immunity]] to all spells) require 4th level [[Armageddon]], [[Fire Magic]] at Expert and 4 [[spell power]].
*It is quite expensive to play as it needs many resources. This is especially noticeable on Impossible difficulty, because the [[Pillar of Eyes]] cost of one of each of the precious resources ([[Gems]], [[Crystal]], [[Sulfur]] and [[Mercury]]), which can be very hard to come up with early on.
*Manticore/Scorpicore is arguably the weakest Level 6 unit (or the Wyvern is).
*Along with Rampart town, this town has the hardest to build level 7 unit as all the lower level units plus the mage guild level 2 have to be built (compared to Portal of glory that doesn't require mage guild and can be built wothout level 3 and level 6 creature dwelling).


===Comments===
*Or, to not damage ones own units, the [[Armageddon's Blade (artifact)]], if tier 7 creatures of [[Rampart]] and some other immune units are not part of the opponent or can be killed later.


Overall, probably the Dungeon is the best town, as the advantages greatly overcome the inconvenients. Best creature ratio: 3 flying (2 of them are level 6 and 7!) and 2 good shooters. This makes sieges much easier. Very useful (maybe overpowered) abilities: Harpies with haste act as a ranged unit with no range penalty, there are 2 units who have 20% chance to petrify an enemy, Black dragons are completely immune to all spells thus cannot be blinded, slowed etc. or damaged by spells (also immunme to positive spells such as bless or resurrection but overall the spell immunity has more positive than negative outcomes). Portal of summoning: Manage wisely your dwellings and don't occupy the very fist Warren you encounter. If you have a higher level dungeon dwelling relatively close to your town (this occurs very often on random maps), this building is a great atvantage. For example if you have a Dragon Cave, and that is you ONLY dwelling, your weekly Dragon growth jumps from 2 to 5 (+1 in town because of the dwelling, the 1 that you purchase from the dwelling and the 1 that you buy from the portal).
*Maybe [[Orb of Vulnerability]] and [[Armageddon's Blade (artifact)]] do not mix in terms of doing [[Armageddon]] on the opponent but not suffering from the battlefield-wide ill effects of the spell.


===Town Costs===
*Cities with [[Resource Silo]]s that produce +1 Ore and +1 Wood each day like [[Castle]] ([[Angel]]s are +1 gem, [[Archangel]]s are +3 gems), [[Necropolis]] (only [[Ghost Dragon]]s require minerals, 1 mercury each), [[Stronghold]] ([[Ancient Behemoth]]s require 1 crystal) and [[Fortress]] ([[Chaos Hydra]]s require Sulfur) might be better off in the beginning, a [[Dungeon]] town is self-sufficient in terms of minerals with a [[Resource Silo]] only lacking money to profit from level 7 creature growth safe plague.
["Basic" includes Citadel, Castle & any prerequisites:
"Upgrades" also includes prerequisites]


{| class=wikitable
*Although dungeon is quite expensive, it has good magical capabilities (e.g. [[mana vortex]]) and powerful troops like [[black dragon]]s, which are among the strongest creatures in [[Erathia]].
!Resource!!Basic!!Upgrades!!All
 
|-
=== Pros ===
|{{Gold}}||39900||26500||112400
* Two ranged units, both of which have no [[melee penalty]].
|-
* Mana Vortex: doubles your max spell points once a week.
|{{Wood}}||56||36||142
* Black Dragons are potential for "[[Dragogeddon]]" tactic beacause of their spell immunity. Additionally Warlock gain more power than other hero classes.
|-
* The [[Battle Scholar Academy]] instantly levels-up starting heroes.
|{{Ore}}||66||31||142
* Three powerful heroes: Gunnar with Logistics specialty, and Jeddite and Alamar with [[Resurrection]] spell
|-
* Portal of summoning may be used to gain additional creatures
|{{Crystal}}||5||9||32
* The weekly income with [[Capitol]] and the Resource Silo is enough to recruit all the units without any external mines.
|-
 
|{{Gem}}||15||12||45
=== Cons ===
|-
* Dungeon is quite expensive to build-up.
|{{Mercury}}||10||12||40
* [[Manticore and Scorpicore|Manticores and Scorpicores]] are one of the weakest level 6 units.
|-
* Difficult to build level 7 creature dwelling
|{{Sulfur}}||30||34||82
|-
!colspan=2| Troop cost/week: !!colspan=2| 27205 {{Gold}} 4 {{Sulfur}}
|}




[[Category:Towns]]
[[Category: Dungeon]]

Revision as of 06:30, 10 February 2017

Towns
Castle Castle
Rampart Rampart
Tower Tower
Inferno Inferno
Necropolis Necropolis
Dungeon Dungeon
Stronghold Stronghold
Fortress Fortress
Conflux Conflux Armageddon's Blade
Cove Cove Horn of the Abyss
Factory Factory Horn of the Abyss

Dungeon is one of the three evil alignment town types. As the manual states, Dungeons towns are built by Warlock and Overlord hero types to act as bases from which to wage campaigns of conquest for wealth and power. Similarly minded creatures are attracted as allies. Other dungeon creatures are in thrall to their masters. Dungeon armies are possessed of a variety of long ranged attacks, have effective damage dealing troops, and have the ability to greatly disrupt the strategies of their enemies. Dungeon represent Nighon.

Dungeon's native terrain is subterranean.

Structures

Template:StandardBuildings

Dungeon-Specific Buildings:

Dungeon creature dwellings:

  • Warren 14x Troglodyte (50 gold, 700 gold/week) or Infernal Troglodyte (65 gold, 900 gold/week) each week
  • Harpy Loft 8x Harpy (130 gold, 1040 gold/week) or Harpy Hag (170 gold, 1360 gold/week) each week
  • Pillar of Eyes 7x Beholder (250 gold, 1750 gold/week) or Evil Eye (280 gold,1960 gold each week)
  • Chapel of Stilled Voices 4x Medusa (300 gold, 1200 gold/week) or Medusa Queen (330 gold, 1320 gold each week)
  • Labyrinth 3x Minotaur (500 gold, 1500 gold each week) or Minotaur King (575 gold, each 1725 gold/week)
  • Manticore Lair 2x Manticore (850 gold, 1700 gold/week) Scorpicore (1050 gold, 2100 gold each week)
  • Dragon Cave 1x Red Dragon (2500 gold, 1 sulfur each week) or Black Dragon (4000 gold, 2 sulfur each week)
Dungeon town seen from inside
Resource Basic Upgrades All
Gold 39900 26500 112400
Wood 56 36 142
Ore 66 31 142
Crystal 5 9 32
Gem 15 12 45
Mercury 10 12 40
Sulfur 30 30 82
Troop cost/week: 27205 Gold + 4 Sulfur


Heroes

Template:Herotable Template:Herotablerow Dungeon |}

Creatures

 Name   Town   Lvl   Att   Def   Dmg-   Dmg+   HP   Spd   Grw   AI Val   Cost   Special 














Troglodyte Troglodyte 1 4 3 1 3 5 4 14 59 50 Gold   Immune to Blinding
Infernal Troglodyte Infernal Troglodyte 1+ 5 4 1 3 6 5 14 84 65 Gold   Immune to Blinding
Harpy Harpy 2 6 5 1 4 14 6 8 154 130 Gold   Flying, Strike and return
Harpy Hag Harpy Hag 2+ 6 6 1 4 14 9 8 238 170 Gold   Flying, Strike and return, No enemy retaliation
Beholder Beholder 3 9 7 3 5 22 5 7 336 250 Gold   Ranged (12 shots), No melee penalty
Evil Eye Evil Eye 3+ 10 8 3 5 22 7 7 367 280 Gold   Ranged (24 shots), No melee penalty
Medusa Medusa 4 9 9 6 8 25 5 4 517 300 Gold   Ranged (4 shots), No melee penalty, Petrify
Medusa Queen Medusa Queen 4+ 10 10 6 8 30 6 4 577 330 Gold   Ranged (8 shots), No melee penalty, Petrify
Minotaur Minotaur 5 14 12 12 20 50 6 3 835 500 Gold   Positive Morale
Minotaur King Minotaur King 5+ 15 15 12 20 50 8 3 1068 575 Gold   Positive Morale
Manticore Manticore 6 15 13 14 20 80 7 2 1547 850 Gold   Flying
Scorpicore Scorpicore 6+ 16 14 14 20 80 11 2 1589 1050 Gold   Flying, Paralyze
Red Dragon Red Dragon 7 19 19 40 50 180 11 1 4702 2500 Gold , 1 Sulfur  Dragon, Flying, Breath attack, 1-3 lvl spells immunity
Black Dragon Black Dragon 7+ 25 25 40 50 300 15 1 8721 4000 Gold , 2 Sulfur  Dragon, Flying, Breath attack, Magic immunity, Hates Titans

Strategy

  • Upgrade your level 2 creature dwelling as soon as possible: harpy hags have a great base speed (9) and their attacks cannot be retaliated against.
  • Haste your minotaurs/minotaur kings. They are brutes which do a lot of damage and you _want_ them to strike at the enemy as soon as possible.
    • Plus, save obstacles, a hasted minotaur king can reach nearly any point of the battle field.
  • Or, to not damage ones own units, the Armageddon's Blade (artifact), if tier 7 creatures of Rampart and some other immune units are not part of the opponent or can be killed later.
  • Although dungeon is quite expensive, it has good magical capabilities (e.g. mana vortex) and powerful troops like black dragons, which are among the strongest creatures in Erathia.

Pros

  • Two ranged units, both of which have no melee penalty.
  • Mana Vortex: doubles your max spell points once a week.
  • Black Dragons are potential for "Dragogeddon" tactic beacause of their spell immunity. Additionally Warlock gain more power than other hero classes.
  • The Battle Scholar Academy instantly levels-up starting heroes.
  • Three powerful heroes: Gunnar with Logistics specialty, and Jeddite and Alamar with Resurrection spell
  • Portal of summoning may be used to gain additional creatures
  • The weekly income with Capitol and the Resource Silo is enough to recruit all the units without any external mines.

Cons

  • Dungeon is quite expensive to build-up.
  • Manticores and Scorpicores are one of the weakest level 6 units.
  • Difficult to build level 7 creature dwelling