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'''Dungeon''' is one of the three evil alignment [[town type]]s. As the manual states, Dungeons  towns  are  built  by  [[Warlock]] and  [[Overlord ]] hero  types  to  act  as  bases  from  which  to  wage campaigns of conquest for wealth and power. Similarly minded [[creature]]s are attracted as allies. Other dungeon creatures are in thrall to their masters. Dungeon armies are possessed of a variety of long [[ranged attack]]s, have effective damage dealing troops, and have the ability to greatly disrupt the strategies of their enemies.  Dungeon represent [[Nighon]].
'''Dungeon''' is one of the three evil alignment [[town type]]s. As the manual states, Dungeons  towns  are  built  by  [[Warlock]] and  [[Overlord ]] hero  types  to  act  as  bases  from  which  to  wage campaigns of conquest for wealth and power. Similarly minded [[creature]]s are attracted as allies. Other dungeon creatures are in thrall to their masters. Dungeon armies are possessed of a variety of long [[ranged attack]]s, have effective damage dealing troops, and have the ability to greatly disrupt the strategies of their enemies.  Dungeon represent [[Nighon]].
Dungeon's [[native terrain]] is [[subterranean]].


== Structures ==
== Structures ==
[[Image:Dungeon-in.png|thumb|500px|Dungeon town seen from inside]]
{{StandardBuildings|Ballista|5|[[Sulfur]]}}
 
{{StandardBuildings|5|[[Sulfur]]}}
 
'''Blacksmith''' <br />
The [[Blacksmith]] has no [[Ammo Cart]] ([[Inferno]], [[Stronghold]], [[Tower]] only) and no [[First Aid Tent]] ([[Fortress]],[[Rampart]],[[Necropolis]] only) just a [[Ballista]].
 
'''Ressource Silo''' <br />
[[Dungeon]] towns [[Resource Silo]]s produce 1 Sulfur each day.
 
A [[Red Dragon]] costs 2500 gold and 1 additional Sulfur,a [[Black Dragon]] 4000 gold and 2 additional Sulfur.
 
Cities with [[Resource Silo]]s that produce +1 Ore and +1 Wood each day like [[Castle]] ([[Angel]]s are +1 gem, [[Archangel]]s are +3 gems), [[Necropolis]] (only [[Ghost Dragon]]s require minerals, 1 mercury each), [[Stronghold]] ([[Ancient Behemoth]]s require 1 crystal) and [[Fortress]] ([[Chaos Hydra]]s require Sulfur) might be better off in the beginning, a [[Dungeon]] town is selfsufficient in terms of minerals with a [[Resource Silo]] only lacking money to profit from level 7 creature growth safe plague.
 
'''Spells''' <br />
The [[Mage Guild]] has a high assortment of spells, having any level of spells available in standard quantity.
 
Spells in the [[Mage Guild]] on full extension level would be 5 of 1st level, 4 of 2nd level, 3 of 3rd level, 2 fourth level, 1 fifth level ,depending on [[Mage Guild]] extension level (1 to 5).
 
Spells '''not''' appearing in a [[Dungeon]] [[Mage Guild]] are [[Death Ripple]] (all battlefield damage to living creatures) and [[Animate Dead]] (ressurecting undead) (both more of a [[Necropolis]] thing), [[Prayer]] ([[attack]], [[defense]] and [[speed]] enhancement by 2 or 4 points) and [[Air Elemental]] (one of the four elemental summoning spells).
 
A [[Tower]] town could have additional spells via an optional [[Library]] and thus one additional spell per level more with this [[Library]] building, a [[Conflux]] town would have '''all''' spells learned on visit given expert [[Wisdom]] and a [[Grail]] building.
 
A [[Fortress]] or [[Stronghold]] town would only have spells up to and including 3rd level.
A [[Castle]] town would only have spells up to and including 4th level.


'''Dungeon-Specific Buildings:'''
'''Dungeon-Specific Buildings:'''
* [[Artifact Merchants]] (like [[Tower]] and [[Conflux]] towns)
* [[Artifact Merchants]] (like in [[Tower]] and [[Conflux]] towns)
* [[Portal of Summoning]] (unique '''Dungeon''' building, get creatures from a flagged [[neutral]] dwelling)
* [[Portal of Summoning]] (unique '''Dungeon''' building, get creatures from a flagged [[neutral]] dwelling)
* [[Mana Vortex]] (unique '''Dungeon''' building, +100% mana and capacity (until the mana runs out, like a [[Magic Spring]]) to one hero every 7 days)
* [[Mana Vortex]] (unique '''Dungeon''' building, +100% mana and capacity (until the mana runs out, like a [[Magic Spring]]) to one hero every 7 days)
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* [[Mushroom Rings]], ([[Troglodyte]] [[horde building]], +7/week)
* [[Mushroom Rings]], ([[Troglodyte]] [[horde building]], +7/week)


'''Creature dwellings'''
'''Dungeon creature dwellings:'''
*[[Warren]] 14x [[Troglodyte]] (50 gold, 700 gold/week) or [[Infernal Troglodyte]] (65 gold, 900 gold/week) each week
* Warren 14x [[Troglodyte]] (50 gold, 700 gold/week) or [[Infernal Troglodyte]] (65 gold, 900 gold/week) each week
*[[Harpy Loft]] 8x [[Harpy]] (130 gold, 1040 gold/week) or [[Harpy Hag]] (170 gold, 1360 gold/week) each week
* Harpy Loft 8x [[Harpy]] (130 gold, 1040 gold/week) or [[Harpy Hag]] (170 gold, 1360 gold/week) each week
*[[Pillar of Eyes]] 7x [[Beholder]] (250 gold, 1750 gold/week) or [[Evil Eye]] (280 gold,1960 gold each week)
* Pillar of Eyes 7x [[Beholder]] (250 gold, 1750 gold/week) or [[Evil Eye]] (280 gold,1960 gold each week)
*[[Chapel of Stilled Voices]] 4x [[Medusa]] (300 gold, 1200 gold/week) or [[Medusa Queen]] (330 gold, 1320 gold each week)
* Chapel of Stilled Voices 4x [[Medusa]] (300 gold, 1200 gold/week) or [[Medusa Queen]] (330 gold, 1320 gold each week)
*[[Labyrinth]] 3x [[Minotaur]] (500 gold, 1500 gold each week) or [[Minotaur King]] (575 gold, each 1725 gold/week)
* Labyrinth 3x [[Minotaur]] (500 gold, 1500 gold each week) or [[Minotaur King]] (575 gold, each 1725 gold/week)
*[[Manticore Lair]] 2x [[Manticore]] (850 gold, 1700 gold/week) [[Scorpicore]] (1050 gold, 2100 gold each week)
* Manticore Lair 2x [[Manticore]] (850 gold, 1700 gold/week) [[Scorpicore]] (1050 gold, 2100 gold each week)
*[[Dragon Cave]] 1x [[Red Dragon]] (2500 gold, 1 sulfur each week) or [[Black Dragon]] (4000 gold, 2 sulfur each week)
* Dragon Cave 1x [[Red Dragon]] (2500 gold, 1 sulfur each week) or [[Black Dragon]] (4000 gold, 2 sulfur each week)


a full creature assortment of a weekly [[Dungeon]] town creature growth, all 7 levels, upgraded is 13365 gold, 2 sulfur.
[[Image:Dungeon-in.png|thumb|500px|Dungeon town seen from inside]]


The units would, given [[Orb of Vulnerability]] (because of the [[Black Dragon]]s and their [[spell immunity]] to all spells) require 4th level [[Armageddon]], [[Fire Magic]] at Expert and 4 [[spell power]].
{| class="wikitable sortable" style="white-space:nowrap; text-align: center;"
 
! class="unsortable" | <span title="The type of resource required.">Resource</span>
Or, to not damage ones own units, the [[Armageddon's Blade (artifact)]], if tier 7 creatures of [[Rampart]] and some other immune units are not part of the opponent or can be killed later.
! <span title="Cost of building the Citadel, the Castle, and all base creature dwellings, including any associated prerequisites.">Basic</span>
 
! <span title="Cost of upgrading all creature dwellings, including any associated prerequisites.">Upgrades</span>
Maybe [[Orb of Vulnerability]] and [[Armageddon's Blade (artifact)]] do not mix in terms of doing [[Armageddon]] on the opponent but not suffering from the battlefield-wide ill effects of the spell.
! <span title="All buildings built and fully upgraded.">All</span>
|-
|{{Gold}}||39900||26500||112400
|-
|{{Wood}}||56||36||142
|-
|{{Ore}}||66||31||142
|-
|{{Crystal}}||5||9||32
|-
|{{Gem}}||15||12||45
|-
|{{Mercury}}||10||12||40
|-
|{{Sulfur}}||30||30||82
|-
!colspan=2| Troop cost/week: !!colspan=2| 27205 {{Gold}} + 4 {{Sulfur}}
|}


<br>
== Heroes ==
== Heroes ==
{{Dungeon heroes}}
{{Herotable}}
{{Herotable}}
{{Herotablerow Dungeon}}
{{Herotablerow Dungeon}}
|}
|}
[[List of heroes|List of all heroes]]


== Creatures ==
== Creatures ==
{{Dungeon creatures}}
{{Creature table}}
{{Creature table}}
{{Dungeon creature table}}
{{Dungeon creature table}}
|}
|}
[[List of creatures|List of all creatures]]


==Additional Information==
== Strategy ==
* [[Alignment]]: Evil
* Upgrade your level 2 creature dwelling as soon as possible: harpy hags have a great base speed (9) and their attacks cannot be retaliated against.
* [[Native Terrain]]: [[Subterranean]]
* [[Haste]] your minotaurs/minotaur kings. They are brutes which do a lot of damage and you _want_ them to strike at the enemy as soon as possible.
** Plus, save obstacles, a hasted minotaur king can reach nearly any point of the battle field.
 
*Spells '''not''' appearing in a [[Dungeon]] [[Mage Guild]] are [[Death Ripple]] (all battlefield damage to living creatures) and [[Animate Dead]] (ressurecting undead) (both more of a [[Necropolis]] thing), [[Prayer]] ([[attack]], [[defense]] and [[speed]] enhancement by 2 or 4 points) and [[Air Elemental]] (one of the four elemental summoning spells).
 
*The units would, given [[Orb of Vulnerability]] (because of the [[Black Dragon]]s and their [[spell immunity]] to all spells) require 4th level [[Armageddon]], [[Fire Magic]] at Expert and 4 [[spell power]].
 
*Or, to not damage ones own units, the [[Armageddon's Blade (artifact)]], if tier 7 creatures of [[Rampart]] and some other immune units are not part of the opponent or can be killed later.
 
*Maybe [[Orb of Vulnerability]] and [[Armageddon's Blade (artifact)]] do not mix in terms of doing [[Armageddon]] on the opponent but not suffering from the battlefield-wide ill effects of the spell.
 
*Cities with [[Resource Silo]]s that produce +1 Ore and +1 Wood each day like [[Castle]] ([[Angel]]s are +1 gem, [[Archangel]]s are +3 gems), [[Necropolis]] (only [[Ghost Dragon]]s require minerals, 1 mercury each), [[Stronghold]] ([[Ancient Behemoth]]s require 1 crystal) and [[Fortress]] ([[Chaos Hydra]]s require Sulfur) might be better off in the beginning, a [[Dungeon]] town is self-sufficient in terms of minerals with a [[Resource Silo]] only lacking money to profit from level 7 creature growth safe plague.
 
*Although dungeon is quite expensive, it has good magical capabilities (e.g. [[mana vortex]]) and powerful troops like [[black dragon]]s, which are among the strongest creatures in [[Erathia]].


=== Pros ===
=== Pros ===
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* Black Dragons are potential for "[[Dragogeddon]]" tactic beacause of their spell immunity. Additionally Warlock gain more power than other hero classes.
* Black Dragons are potential for "[[Dragogeddon]]" tactic beacause of their spell immunity. Additionally Warlock gain more power than other hero classes.
* The [[Battle Scholar Academy]] instantly levels-up starting heroes.
* The [[Battle Scholar Academy]] instantly levels-up starting heroes.
* Three powerful heroes: Gunnar with Logistics specialty, and Jeddite and Alamar with Resurrection spell
* Three powerful heroes: Gunnar with Logistics specialty, and Jeddite and Alamar with [[Resurrection]] spell
* Portal of summoning may be used to gain additional creatures
* Portal of summoning may be used to gain additional creatures
* The weekly income with [[Capitol]] and the Resource Silo is enough to recruit all the units without any external mines.
* The weekly income with [[Capitol]] and the Resource Silo is enough to recruit all the units without any external mines.
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* Difficult to build level 7 creature dwelling
* Difficult to build level 7 creature dwelling


=== Town Costs ===
{| class=wikitable
!Resource!!Basic!!Upgrades!!All
|-
|{{Gold}}||39900||26500||112400
|-
|{{Wood}}||56||36||142
|-
|{{Ore}}||66||31||142
|-
|{{Crystal}}||5||9||32
|-
|{{Gem}}||15||12||45
|-
|{{Mercury}}||10||12||40
|-
|{{Sulfur}}||30||34||82
|-
!colspan=2| Troop cost/week: !!colspan=2| 27205 {{Gold}} 4 {{Sulfur}}
|}
== Discussion ==
Although dungeon is quite expensive, it has good magical capabilities (e.g. [[mana vortex]]) and powerful troops like [[black dragon]]s, which are among the strongest creatures in [[Erathia]].


[[Category:Towns]]
[[Category: Dungeon]]

Revision as of 06:30, 10 February 2017

Towns
Castle Castle
Rampart Rampart
Tower Tower
Inferno Inferno
Necropolis Necropolis
Dungeon Dungeon
Stronghold Stronghold
Fortress Fortress
Conflux Conflux Armageddon's Blade
Cove Cove Horn of the Abyss
Factory Factory Horn of the Abyss

Dungeon is one of the three evil alignment town types. As the manual states, Dungeons towns are built by Warlock and Overlord hero types to act as bases from which to wage campaigns of conquest for wealth and power. Similarly minded creatures are attracted as allies. Other dungeon creatures are in thrall to their masters. Dungeon armies are possessed of a variety of long ranged attacks, have effective damage dealing troops, and have the ability to greatly disrupt the strategies of their enemies. Dungeon represent Nighon.

Dungeon's native terrain is subterranean.

Structures

Template:StandardBuildings

Dungeon-Specific Buildings:

Dungeon creature dwellings:

  • Warren 14x Troglodyte (50 gold, 700 gold/week) or Infernal Troglodyte (65 gold, 900 gold/week) each week
  • Harpy Loft 8x Harpy (130 gold, 1040 gold/week) or Harpy Hag (170 gold, 1360 gold/week) each week
  • Pillar of Eyes 7x Beholder (250 gold, 1750 gold/week) or Evil Eye (280 gold,1960 gold each week)
  • Chapel of Stilled Voices 4x Medusa (300 gold, 1200 gold/week) or Medusa Queen (330 gold, 1320 gold each week)
  • Labyrinth 3x Minotaur (500 gold, 1500 gold each week) or Minotaur King (575 gold, each 1725 gold/week)
  • Manticore Lair 2x Manticore (850 gold, 1700 gold/week) Scorpicore (1050 gold, 2100 gold each week)
  • Dragon Cave 1x Red Dragon (2500 gold, 1 sulfur each week) or Black Dragon (4000 gold, 2 sulfur each week)
Dungeon town seen from inside
Resource Basic Upgrades All
Gold 39900 26500 112400
Wood 56 36 142
Ore 66 31 142
Crystal 5 9 32
Gem 15 12 45
Mercury 10 12 40
Sulfur 30 30 82
Troop cost/week: 27205 Gold + 4 Sulfur


Heroes

Template:Herotable Template:Herotablerow Dungeon |}

Creatures

 Name   Town   Lvl   Att   Def   Dmg-   Dmg+   HP   Spd   Grw   AI Val   Cost   Special 














Troglodyte Troglodyte 1 4 3 1 3 5 4 14 59 50 Gold   Immune to Blinding
Infernal Troglodyte Infernal Troglodyte 1+ 5 4 1 3 6 5 14 84 65 Gold   Immune to Blinding
Harpy Harpy 2 6 5 1 4 14 6 8 154 130 Gold   Flying, Strike and return
Harpy Hag Harpy Hag 2+ 6 6 1 4 14 9 8 238 170 Gold   Flying, Strike and return, No enemy retaliation
Beholder Beholder 3 9 7 3 5 22 5 7 336 250 Gold   Ranged (12 shots), No melee penalty
Evil Eye Evil Eye 3+ 10 8 3 5 22 7 7 367 280 Gold   Ranged (24 shots), No melee penalty
Medusa Medusa 4 9 9 6 8 25 5 4 517 300 Gold   Ranged (4 shots), No melee penalty, Petrify
Medusa Queen Medusa Queen 4+ 10 10 6 8 30 6 4 577 330 Gold   Ranged (8 shots), No melee penalty, Petrify
Minotaur Minotaur 5 14 12 12 20 50 6 3 835 500 Gold   Positive Morale
Minotaur King Minotaur King 5+ 15 15 12 20 50 8 3 1068 575 Gold   Positive Morale
Manticore Manticore 6 15 13 14 20 80 7 2 1547 850 Gold   Flying
Scorpicore Scorpicore 6+ 16 14 14 20 80 11 2 1589 1050 Gold   Flying, Paralyze
Red Dragon Red Dragon 7 19 19 40 50 180 11 1 4702 2500 Gold , 1 Sulfur  Dragon, Flying, Breath attack, 1-3 lvl spells immunity
Black Dragon Black Dragon 7+ 25 25 40 50 300 15 1 8721 4000 Gold , 2 Sulfur  Dragon, Flying, Breath attack, Magic immunity, Hates Titans

Strategy

  • Upgrade your level 2 creature dwelling as soon as possible: harpy hags have a great base speed (9) and their attacks cannot be retaliated against.
  • Haste your minotaurs/minotaur kings. They are brutes which do a lot of damage and you _want_ them to strike at the enemy as soon as possible.
    • Plus, save obstacles, a hasted minotaur king can reach nearly any point of the battle field.
  • Or, to not damage ones own units, the Armageddon's Blade (artifact), if tier 7 creatures of Rampart and some other immune units are not part of the opponent or can be killed later.
  • Although dungeon is quite expensive, it has good magical capabilities (e.g. mana vortex) and powerful troops like black dragons, which are among the strongest creatures in Erathia.

Pros

  • Two ranged units, both of which have no melee penalty.
  • Mana Vortex: doubles your max spell points once a week.
  • Black Dragons are potential for "Dragogeddon" tactic beacause of their spell immunity. Additionally Warlock gain more power than other hero classes.
  • The Battle Scholar Academy instantly levels-up starting heroes.
  • Three powerful heroes: Gunnar with Logistics specialty, and Jeddite and Alamar with Resurrection spell
  • Portal of summoning may be used to gain additional creatures
  • The weekly income with Capitol and the Resource Silo is enough to recruit all the units without any external mines.

Cons

  • Dungeon is quite expensive to build-up.
  • Manticores and Scorpicores are one of the weakest level 6 units.
  • Difficult to build level 7 creature dwelling