Dungeon

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Towns
Castle Castle
Rampart Rampart
Tower Tower
Inferno Inferno
Necropolis Necropolis
Dungeon Dungeon
Stronghold Stronghold
Fortress Fortress
Conflux Conflux Armageddon's Blade
Cove Cove Horn of the Abyss
Factory Factory Horn of the Abyss

The dungeon town is an evil alignment town type with overlord and warlock hero classes. The dungeon towns are built to act as bases from which to wage campaigns of conquest for wealth and power. Similarly minded creatures are attracted as allies. Other dungeon creatures are in thrall to their masters. Dungeon armies are possessed of a variety of long ranged attacks, have effective damage dealing troops, and have the ability to greatly disrupt the strategies of their enemies.

Although dungeon is quite expensive, it has good magical capabilities (e.g. mana vortex) and powerful troops like black dragons, which are among the strongest creatures in Erathia.

Structures

Dungeon town seen from inside

Template:StandardBuildings

Blacksmith
The Blacksmith has no Ammo Cart (Inferno, Stronghold, Tower only) and no First Aid Tent (Fortress,Rampart,Necropolis only) just a Ballista.

Ressource Silo
Dungeon towns Resource Silos produce 1 Sulfur each day.

A Red Dragon costs 2500 gold and 1 additional Sulfur,a Black Dragon 4000 gold and 2 additional Sulfur.

Castle (Angels are +1 gem, Archangels are +3 gems), Necropolis (only Ghost Dragons require minerals, 1 mercury each), Stronghold (Ancient Behemoths require 1 crystal) and Fortress (Chaos Hydras require Sulfur) with +1 Ore and +1 Wood might be better off in the beginning - but a Dungeon town is selfsufficient in terms of minerals with a Resource Silo only lacking money to profit from creature growth safe plague.

Spells
The Mage Guild has a high assortment of spells. Spells in the Mage Guild on full extension level would be 5 of 1st level, 4 of 2nd level, 3 of 3rd level, 2 fourth level, 1 fifth level ,depending on Mage Guild extension level (1 to 5).

Spells not appearing in a Dungeon Mage Guild are Death Ripple (all battlefield damage to living creatures) and Animate Dead (ressurecting undead) (both more of a Necropolis thing), Prayer (attack, defense and speed enhancement by 2 or 4 points) and Air Elemental (one of the four elemental summoning spells).

A Tower town would have an optional Library and one spell per level more with this optional Library building, a Conflux town would have all spells learned on visit given expert Wisdom and a Grail building.

A Fortress or Stronghold town would only have spells up to and including 3rd level. A Castle town would only have spells up to and including 4th level.

Dungeon-Specific Buildings

Creature dwellings

a full creature assortment of a weekly Dungeon town creature growth, all 7 levels, upgraded is 13365 gold, 2 sulfur, which would, given Orb of Vulnerability (because of the Black Dragons and their spell immunity to all spells) require 4th level Armageddon, Fire Magic at Expert and 4 spell power (or, to not damage ones own units, the Armageddon's Blade (artifact))

Heroes

Dungeon
Overlords
Ajit Ajit
Arlach Arlach
Dace Dace
Damacon Damacon
Gunnar Gunnar
Lorelei Lorelei
Shakti Shakti
Synca Synca
Mutare Mutare Armageddon's BladeMap Editor
Mutare Drake Mutare Drake Armageddon's BladeMap Editor
Warlocks
Alamar Alamar
Darkstorn Darkstorn
Deemer Deemer
Geon Geon
Jaegar Jaegar
Jeddite Jeddite
Malekith Malekith
Sephinroth Sephinroth
Towns
Castle Stronghold Inferno
Rampart Fortress Necropolis
Tower Conflux Dungeon
Factory Cove

Template:Herotable Template:Herotablerow Dungeon |} List of all heroes

Creatures

Dungeon creatures
Level 1
Troglodyte Troglodyte
Infernal Troglodyte Infernal Troglodyte
Level 2
Harpy Harpy
Harpy Hag Harpy Hag
Level 3
Beholder Beholder
Evil Eye Evil Eye
Level 4
Medusa Medusa
Medusa Queen Medusa Queen
Level 5
Minotaur Minotaur
Minotaur King Minotaur King
Level 6
Manticore Manticore
Scorpicore Scorpicore
Level 7
Red Dragon Red Dragon
Black Dragon Black Dragon
Towns
Castle Stronghold Inferno
Rampart Fortress Necropolis
Tower Conflux Dungeon
Factory Cove
Neutral

 Name   Town   Lvl   Att   Def   Dmg-   Dmg+   HP   Spd   Grw   AI Val   Cost   Special 














Troglodyte Troglodyte 1 4 3 1 3 5 4 14 59 50 Gold   Immune to Blinding
Infernal Troglodyte Infernal Troglodyte 1+ 5 4 1 3 6 5 14 84 65 Gold   Immune to Blinding
Harpy Harpy 2 6 5 1 4 14 6 8 154 130 Gold   Flying, Strike and return
Harpy Hag Harpy Hag 2+ 6 6 1 4 14 9 8 238 170 Gold   Flying, Strike and return, No enemy retaliation
Beholder Beholder 3 9 7 3 5 22 5 7 336 250 Gold   Ranged (12 shots), No melee penalty
Evil Eye Evil Eye 3+ 10 8 3 5 22 7 7 367 280 Gold   Ranged (24 shots), No melee penalty
Medusa Medusa 4 9 9 6 8 25 5 4 517 300 Gold   Ranged (4 shots), No melee penalty, Petrify
Medusa Queen Medusa Queen 4+ 10 10 6 8 30 6 4 577 330 Gold   Ranged (8 shots), No melee penalty, Petrify
Minotaur Minotaur 5 14 12 12 20 50 6 3 835 500 Gold   Positive Morale
Minotaur King Minotaur King 5+ 15 15 12 20 50 8 3 1068 575 Gold   Positive Morale
Manticore Manticore 6 15 13 14 20 80 7 2 1547 850 Gold   Flying
Scorpicore Scorpicore 6+ 16 14 14 20 80 11 2 1589 1050 Gold   Flying, Paralyze
Red Dragon Red Dragon 7 19 19 40 50 180 11 1 4702 2500 Gold , 1 Sulfur  Dragon, Flying, Breath attack, 1-3 lvl spells immunity
Black Dragon Black Dragon 7+ 25 25 40 50 300 15 1 8721 4000 Gold , 2 Sulfur  Dragon, Flying, Breath attack, Magic immunity, Hates Titans

List of all creatures

Additional Information

Pros

  • Two ranged units, both of which have no melee penalty.
  • Mana Vortex: doubles your max spell points once a week.
  • Black Dragons are potential for "Dragogeddon" tactic beacause of their spell immunity. Additionally Warlock gain more power than other hero classes.
  • The Battle Scholar Academy instantly levels-up starting heroes.
  • Three powerful heroes: Gunnar with Logistics specialty, and Jeddite and Alamar with Resurrection spell
  • Portal of summoning may be used to gain additional creatures
  • The weekly income with Capitol and the Resource Silo is enough to recruit all the units without any external mines.

Cons

  • Dungeon is quite expensive to build-up.
  • Manticores and Scorpicores are one of the weakest level 6 units.
  • Difficult to build level 7 creature dwelling

Town Costs

Resource Basic Upgrades All
Gold 39900 26500 112400
Wood 56 36 142
Ore 66 31 142
Crystal 5 9 32
Gem 15 12 45
Mercury 10 12 40
Sulfur 30 34 82
Troop cost/week: 27205 Gold 4 Sulfur