Psychic Elemental and Magic Elemental and Orc and Orc Chieftain: Difference between pages

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{{Conflux creatures}}{{Creature
{{Stronghold creatures}}{{Creature
  | AI_Value  = 1669
  | Town      = Stronghold
  | Growth    = 2
  | AI_Value  = 192
  | Name       = Psychic Elemental
  | Name     = Orc
  | Attack    = 15
  | Attack   = 8
  | Defense   = 13
| Defense  = 4
  | Damage     = 10–20
| Speed     = 4
  | Health     = 75
  | Growth   = 7
  | Speed      = 7
  | Damage   = 2–5
  | Cost       = 750
  | Health   = 15
  | Special   = • [[Elemental]]<br>• No enemy [[retaliation]]<br>• Attacks all adjacent hexes
  | Shots    = 12
  | U_AI_Value = 2012
  | Cost     = 150
  | U_name     = Magic Elemental
  | Special   = • [[Ranged attack]]
  | U_health   = '''80'''
  | U_AI_Value= 240
  | U_damage  = 15-'''25'''
  | U_name   = Orc Chieftain
  | U_speed    = '''9'''
  | U_speed   = '''5'''
  | U_cost     = 800
  | U_health  = '''20'''
| U_special  = • [[Elemental]]<br>• No enemy [[retaliation]]<br>• Attacks all adjacent hexes<br>• [[Immunity|Immune]] to all magic
  | U_shots  = '''24'''
| No_shots  =
  | U_cost   = 165
| No_ushots  =  
}}  
}}  


{{Cram|Altar of Thought|Psychic Elemental|Magic Elemental|no_dwelling=|pad=7px 10px 3px 3px}}
{{Cram|Orc Tower|Orc|Orc Chieftain|no_dwelling=|pad=2px 10px 3px 7px}}
'''Psychic and Magic Elementals''' are level 6 [[creature]]s of [[Conflux town]]. They are recruited from the [[Altar of Thought]].
'''Orcs and Orc Chieftains''' are level 3 creatures of [[Stronghold town]]. They are recruited from the [[Stronghold creature dwellings|Orc Tower]].


''"Psychic [[Elemental]]s are the physical evidence of what many consider the fifth element: thought. These creatures are immune to [[Mind spell]]s. Their attacks overpower the minds of all those surrounding them, causing enough pain to kill. Enemies enduring such an attack rarely are capable of a [[Retaliation|retaliatory strike]]. Magic Elementals are a product of the sixth element: magic. Magic Elementals are also immune to all forms of magic."{{-}}<sup>[[Armageddon's Blade Manual Page 16|AB manual]]''</sup>
''"Armed with throwing axes, orcs and orc chieftains have an effective ranged attack. At close range, their low speed and defensive values, and the ranged attacker [[melee|hand-to-hand]] damage penalty, make them vulnerable."{{-}}<sup>[[Restoration of Erathia Manual Page 109|RoE manual]]''</sup>


<div style="clear:left;"></div>
== Tactics and info ==
== Tactics and info ==
They have very good stats, lacking only in health. However, the no retaliation skill helps them retain numbers.
Slow and easy to kill when engaged, they should be upgraded immediately, since 4 speed is too little for the adventure map.


== Special abilities ==
== Heroes with a specialty ==
Psychic Elemental does half damage to units immune to [[Mind spells]]. Because all elementals are immune to Mind Spells, Psychic Elementals' Mind Spell immunity is redundant.  Psychic Elementals deal half damage to units immune to Mind Spells, while Magic Elementals deal half damage only to units completely immune to magic ([[Black Dragon]]s and other Magic Elementals).
 
Magic Elemental does half damage to units immune to magic.
Namely:
 
* {{Cn|Magic Elemental}}
* {{Cn|Black Dragon}}


== Heroes with a specialty ==
{{H|Jabarkas|Barbarian}} has orcs as a [[Specialty#Creature_specialties|specialty]], which increases the attack and defense skills of any orcs or orc chieftains for each level attained after 3rd level and gives them a [[speed]] bonus of 1.
*{{H|Pasis|Planeswalker}} and
*{{H|Monere|Planeswalker}} have psychic elementals as a [[Specialty#Creature_specialties|specialty]]. All Psychic/Magic Elementals in their armies gain +3 Attack and +3 Defense.


== {{hota}} ==
=={{hota}}==
The cost was increased to 950 {{g}} for a Psychic Elemental and 1200 {{g}} for a Magic Elemental.
* In {{hota}} Orcs and Orc Chieftains got a new appearance:
* [[File:Orc_portrait.gif]]{{-}}[[File:ArrowL-R.gif]]{{-}}[[File:Orc_portrait_(HotA).gif]]{{-}}{{-}}[[File:Orc (HotA) (adventure map).gif]]
* [[File:Orc Chieftain_portrait.gif]]{{-}}[[File:ArrowL-R.gif]]{{-}}[[File:Orc Chieftain_portrait_(HotA).gif]]{{-}}{{-}}[[File:Orc Chieftain (HotA) (adventure map).gif]]


{{creature 'see also'}}
{{creature 'see also'}}


[[Category: Creatures]]
[[Category: Creatures]]
[[Category: Elementals]]
__NOTOC__
__NOTOC__

Revision as of 03:04, 22 March 2020

Stronghold creatures
Level 1
Goblin Goblin
Hobgoblin Hobgoblin
Level 2
Wolf Rider Wolf Rider
Wolf Raider Wolf Raider
Level 3
Orc Orc
Orc Chieftain Orc Chieftain
Level 4
Ogre Ogre
Ogre Mage Ogre Mage
Level 5
Roc Roc
Thunderbird Thunderbird
Level 6
Cyclops Cyclops
Cyclops King Cyclops King
Level 7
Behemoth Behemoth
Ancient Behemoth Ancient Behemoth
Towns
Castle Stronghold Inferno
Rampart Fortress Necropolis
Tower Conflux Dungeon
Factory Cove
Neutral
Statistics
Orc
 Cost per troop 

150

Attack 8
Defense 4
Damage 2–5
Health 15
Speed 4
Movement Ground
Size 1
Shots 12
Growth 7
AI Value 192
 Special abilities:
Ranged attack
Orc Chieftain
 Cost per troop 

165

Attack 8
Defense 4
Damage 2–5
Health 20
Speed 5
Movement Ground
Size 1
Shots 24
Growth 7
AI Value 240
 Special abilities:
Ranged attack
Orc Tower    Armageddon's Blade
 Horn of the Abyss
 Armageddon's Blade
 Horn of the Abyss

Orcs and Orc Chieftains are level 3 creatures of Stronghold town. They are recruited from the Orc Tower.

"Armed with throwing axes, orcs and orc chieftains have an effective ranged attack. At close range, their low speed and defensive values, and the ranged attacker hand-to-hand damage penalty, make them vulnerable." RoE manual

Tactics and info

Slow and easy to kill when engaged, they should be upgraded immediately, since 4 speed is too little for the adventure map.

Heroes with a specialty

Jabarkas Jabarkas the Barbarian has orcs as a specialty, which increases the attack and defense skills of any orcs or orc chieftains for each level attained after 3rd level and gives them a speed bonus of 1.

Horn of the Abyss

See also: